This is to answer m4r1us' question that he somewhy deleted after asking it in this board. He asked why Shinobi Life Online, as a future MMOARPG, has no downloadable standalone client and why it runs in the webbrowser instead on PCs.
There are 4 main reasons as to why the game runs in the browser.
- The performance of a webclient and a downloadable standalone client is the exact same. When you press M the game goes full-screen and looks exactly like a downloadable standalone client would. In the future there will also be graphics settings.
- Dynamic resource loading. The game will only download what you need and not the entire game. This is interesting for people with a bad connection that have limited bandwidth.
- Accessibility. The Unity plug-in installs itself very easily and without administrator rights, so the game becomes instantly playable on any computer. In schools, in libraries, you name it.
- Promotion. Obviously, people playing on the website makes the website more popular. That's never a bad thing.
If someday we experience limits because of the webclient, I won't hesitate to port the game to a downloadable standalone client.
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