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Author Topic: Treaties and Killzones  (Read 16540 times)

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Offline NinjaMirage

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Treaties and Killzones
« on: May 24, 2017, 02:38:01 »
So I was wondering if kill zones will be villages based? Meaning the reagen boundary of your starting village is your safe zone and anything outside of that is a kill zone!!

If that is the case I would like to suggest that the safe zone be extended to tarritorys your allies control.

This would lower the cost of a resource traid mission between villages and make for more engaging diplomacy between villages.



Offline Dragon6624

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Re: Treaties and Killzones
« Reply #1 on: May 24, 2017, 21:56:00 »
From my understanding, Perma-Death Zones will be based in the Boundaries between each of the villages; So, I suppose that'd mean you'd have to form a treaty with one village in order to more easily attack another beyond it -- moving troops through their territory instead of traveling through the more dangerous Wilds *around* it.

Of course, this doesn't necessarily make the Wilds any safer just because you've brokered a treaty with another village -- likely, there'll be whole Mercenary Guilds staking out claims within these 'hard-core' zones; Additionally, I imagine it'll definitely be possible to monetarily persuade one or two of them --provided they're not occupied defending their turf from usurpers-- to harass general or specific targets moving through those areas.
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Offline NinjaMirage

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Re: Treaties and Killzones
« Reply #2 on: May 24, 2017, 23:51:30 »
So you don't need to be part of the hidden thunder village to be protected by there safe zone if your from say hidden hills. That's all good then. Never mind this thread.

Offline Ritoonsun

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Re: Treaties and Killzones
« Reply #3 on: September 06, 2017, 11:17:49 »
I think it always has to be something good.

Offline NinjaMirage

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Re: Treaties and Killzones
« Reply #4 on: September 06, 2017, 15:44:44 »
I think it always has to be something good.
What do you mean? What has to be good?? IT is not very descriptive!

Offline Hamato Uchiha

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Re: Treaties and Killzones
« Reply #5 on: December 20, 2017, 17:29:20 »
I think killzones could be everywhere without villages at night time.

Offline The Cliche Cat

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Re: Treaties and Killzones
« Reply #6 on: December 20, 2017, 18:52:31 »
I definitely think perma death zones should be everywhere except inside villages.
It would be pretty immersion breaking to have beaten someone and then have to go and drag their body for 10 minutes into the perma death zone just to kill them.
It also would make assassination almost impossible. Why would any kage go into a perma death zone willingly ? And knocking out a kage inside his/her own village and then dragging him/her to a perma death zone sounds almost impossible.
If someone wanted to avoid perma death they could literally just avoid going into those zones or just log in when no one else is on and then cross. 
« Last Edit: December 20, 2017, 20:51:38 by The Cliche Cat »
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Offline Dragon6624

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Re: Treaties and Killzones
« Reply #7 on: December 21, 2017, 04:34:47 »
     The ultimate problem here is that "Anyone can be _Example_ if they want to avoid getting killed." If it was at night, everyone would just stay in the villages at night. If it was everywhere, most people wouldn't like the game anymore. If it's everywhere but inside the villages, again, everyone would stay inside the villages all the time.

     With that in mind, why not keep it to the borders between villages, so as to encourage conflict between neighbors instead of internally - while also allowing people to walk freely without fear of dropping dead to the nearest griefer? And if you want to get rid of someone...yeah, you're going to have to find a way to get them there...forcefully, most likely. Alternatively, you could always lock them away for a long, long time.
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Offline cruzhugo

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Re: Treaties and Killzones
« Reply #8 on: December 21, 2017, 13:41:55 »
i think the best way is to not kill genins and down of that, and you only can attack people from other lands , and fight in pvp lands that are the frontier of continents.
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Offline Hamato Uchiha

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Re: Treaties and Killzones
« Reply #9 on: December 21, 2017, 17:58:44 »
there can be rule if kages want it to not killing genins and students if someone do this they can throw them away from the village ;p this is how i think how this game will work. And there will be anbu for defend village and hunting nukenins.
« Last Edit: December 21, 2017, 18:10:16 by Hamato Uchiha »

Offline The Cliche Cat

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Re: Treaties and Killzones
« Reply #10 on: December 21, 2017, 19:35:52 »
     The ultimate problem here is that "Anyone can be _Example_ if they want to avoid getting killed." If it was at night, everyone would just stay in the villages at night. If it was everywhere, most people wouldn't like the game anymore. If it's everywhere but inside the villages, again, everyone would stay inside the villages all the time.

     With that in mind, why not keep it to the borders between villages, so as to encourage conflict between neighbors instead of internally - while also allowing people to walk freely without fear of dropping dead to the nearest griefer? And if you want to get rid of someone...yeah, you're going to have to find a way to get them there...forcefully, most likely. Alternatively, you could always lock them away for a long, long time.

This is supposed to be a hardcore game based on realism, that's the vision at least. Every time you venture off you should be prepared to be perma killed. If a player wont go outside of the village ever for fear of losing their character they shouldn't be playing imo. And it's not like it will be the wild west, there will be some law and order. There will be people out on missions patrolling and protecting. If people are getting murdered at a high rate in your village then that's something your village has to deal with. Maybe you could ask a neighboring village for help for a fee. When merchants are traveling with goods they'll be more inclined to hire ninja to escort them. You see? It
opens up avenues for more scenarios, and more realistic game-play imo.
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Offline Manuster

Re: Treaties and Killzones
« Reply #11 on: December 22, 2017, 01:14:15 »
surprised to see this topic started by NINJAMIRAGE of all people

he must be getting old

https://www.shinobilifeonline.com/index.php?topic=2151.msg30869#msg30869


nothing thats been said here is unplanned or unsaid
« Last Edit: December 22, 2017, 01:18:28 by Manuster »
RIP my old sig, got too annoying for even me

Offline NinjaMirage

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Re: Treaties and Killzones
« Reply #12 on: December 23, 2017, 01:32:55 »
Well this diverged from the original idea!!
if kill zones are border spacific it's the same as village. Villages would be too limited and players that would rather contribute to the economic stability of the game by farming resources in your own boundary s should be allowed to do so.

That being said. The kage assassination point was a good one. I suggest that remote posts within a tarratory should need to be captured and held to turn off the safe zone within a village tarritory. This would require a large assalt force working to userp the village cammand structure. Or a small precisely timed teem attack on all targets simultaneously!!

Offline Dragon6624

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Re: Treaties and Killzones
« Reply #13 on: December 23, 2017, 18:34:58 »
This is supposed to be a hardcore game based on realism, that's the vision at least. Every time you venture off you should be prepared to be perma killed. If a player wont go outside of the village ever for fear of losing their character they shouldn't be playing imo. And it's not like it will be the wild west, there will be some law and order. There will be people out on missions patrolling and protecting. If people are getting murdered at a high rate in your village then that's something your village has to deal with. Maybe you could ask a neighboring village for help for a fee. When merchants are traveling with goods they'll be more inclined to hire ninja to escort them. You see? It
opens up avenues for more scenarios, and more realistic game-play imo.

I still disagree, but Mirage gave much better reasoning (and I believe, thought on it a bit more than I did)...

Well this diverged from the original idea!!
if kill zones are border spacific it's the same as village. Villages would be too limited and players that would rather contribute to the economic stability of the game by farming resources in your own boundary s should be allowed to do so.

That being said. The kage assassination point was a good one. I suggest that remote posts within a tarratory should need to be captured and held to turn off the safe zone within a village tarritory. This would require a large assalt force working to userp the village cammand structure. Or a small precisely timed teem attack on all targets simultaneously!!

     Also @ninja Mirage...top notch post. I've got an additional query around that idea though - would you need to be affiliated with specific opposing factions in order to take them in the first place? If you need to be part of a faction that's openly at war with the other, it'll presumably be very difficult to ambush those areas. However, if you don't, mercenary rogue shinobi might seize the chance to harass those zones on, perhaps, too regular a basis.

     On top of that, what would happen to attackers that don't manage to take the zones, but are instead knocked unconscious within the still-PvP-free boundaries? I'm guessing they'd just be dragged off to (picked up and sprinted back with) the defending village's jails, but I'd like to know what everyone else thinks about this. Finally, I wonder how difficult it would be to negotiate prisoner exchanges, or for prisoners to potentially escape said jails (surely you'd tie their hands apart to prevent them from performing signs?).
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Offline NinjaMirage

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Re: Treaties and Killzones
« Reply #14 on: December 23, 2017, 20:35:16 »
It's only a safe zone for the defending village!! It would work like everywhere else the defenders would choose to kill or capture the attackers.

These would be outposts!! Simaler to the ones the sand defended when Gara was talkin from the sand in shappuden!! They would not always need to be heavily gaurgded, but that is why information is so important. Presumably a village would have spy's in major orginazations and villages that could report back if a mission came along with this objective!!

Also @Manuster I was just trying to clarify with this thread if "safe zones" extended to players of a different village automatically with out some form of treaty or alliance?

We have come to an understanding that safe zones should be able to be deactivated to allow tactical strikes on targets normally within a safe zone!!
« Last Edit: December 24, 2017, 04:17:20 by NinjaMirage »

 

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