I agree tho with the anonymous interviewee, it seems like they probably WOULD have more if even only 15 mins a day was spent working on the game. Fifteen minutes a day for two years, one of which being a leap year, that's 731 days. That's 10,965 minutes of time spent on the game, which SHOULD be enough time to get a little more done than we have already, and if ALL the devs did that, then it would be 10,965 minutes per dev, which means we could have had a LOT more finished. Just saying.
If you have made a game, I will take your opinion on board and say "Okay." as well as the anonymous interviewees too. If not though, nor even tried. I am going to have to smh at your comments about the progression. Making a game is not easy. More so with a small team. Whilst SLO does well to recruit people, you have to understand not all people will give their time for free to get the project on the road. Nor should they.
As for your 15mins a day theory, I am going to have to say I disagree. Say they did 15 minutes a day, that could be slower than when they get a whole day to put in one day that makes up for the days they couldn't. What my point here is that you can't say it would be faster without knowing how much they do right now.
Progress doesn't show for many theoretical reasons other than "Laziness"; Which seems to be a common choice by many. It could be the fact that they worked on several jutsu but did not go through with them because of coding bugs or the fact it didn't fit. Maybe they found there is important things needed to be fixed server side or even more important back-end things needed to be made prior to getting some colorful jutsu out.
What a lot of you need to realise is that the thing we have now is not meant to be the MMO. Not by a long shot. It is something they made and add to now and then to keep us entertained whilst they work on the actual project. Yes, some stuff in the current thing we have now will help move the project forward such as buildings that we get to test and MAYBE the jutsu (IF no trademark on them. we may get a whole different lot of jutsu.)
There is so much more to making a game then the stuff you actually see and the back-end stuff is hard as fuck to do. You fix one bug and it could create 5 more out of no where and that's just the coding side of back-end; It's hard work. So unless you actually comprehend what goes into getting an MMO project off the ground, don't try to complain about progression. Because the stuff we have right now? Is not the MMO they are developing but a thing they gift to us to tryout in a sandbox which we should be happy they even do whilst working on the game itself.
To sum up: Stop bitching unless you know what you are talking about and find other things to do if you are bored with what the sandbox has for now.
Follow @SLO_MMORPG