Does anyone know how large the development team is, cuz i would think a part of the people develop the graphical things (villages for instance) and other people develop the dynamics of the game (Things like jutsu, running, stamina-bar, leveling, etc.), and again other people develop the quests and other literate shit (storyline), and last but not least the sound-makers, who make more music than just that song on the start of the pre-alpha (which is absolutely awesome btw).
The graphics team should be split into landscape creating (which is really damn improtant in a shinobi rpg) and people who create detailed things like thos kunai that stick inside that tree next to the mask-shop.
This is just what I think the development team looks/should look like.
you want skyrim/fallout quality.....for free???
cause that's what Vreg is aiming for and why there's less than 10 people in the active team rn
1 /2 coders - Vuregu and the new guy
Website dude
1 sound dude
Matt. Lord of Modelling? texturing? he's good at whatever he does
Whatasnipe AND someoneelsewho's name I forgot - writers/social media
actually nvm the team's all here
https://www.shinobilifeonline.com/index.php?action=teamyou'll probably see alot of inactives but it doesnt mean they arent working
Basically, in response to your post.
Of course Vreg wants to have someone working on every little thing, we already have alot going on right now.
What we can't do however is double/triple the size of the team because the community demands it
Quality over Quantity
even if it means some people working ineffciently
people will get bored of the village after 2-4 days then be requestin shit like A.I, missions etc, until it goes back to a 2-3 playerbase, havin more jutsu's brings that mechanical gameplay where ppl can start chaining attacks rather than running around with chidori n WB
kmt you're supposed to have died
Follow @SLO_MMORPG