Hello everybody.
So today I saw the sword's combat for the first time:)
And in my opinion, it looks kinda bad and boring.
You made an awesome game , but the sword's combat destroys it .
Before i am starting to talk about my idea , as we all knows , swords take important part the anime "Naruto".
There are alot of main characters who using it.
Sasuke , Zabuza, Bee , Suigetsu more and more.
I think you should give it an important place in the game
I thought about a better way to make it.
Ok . so what did I have thought about?
I thought about "hit directions".
What do I mean ?
I means:4 directions: up, down, left, right.
If you want to hit with a sword you need to choose the direction you want to hit him.
Every side gets the same damage to make a ballance.
But there is a catch: you can dodge the hit by blocking to the same direction he hits you.
For example: If your enemy attacks you from the right side but you dodges to the left side up or down you receive the damage.
But! if you dodge to the right side you don't receive the damage and there will be a sound of sword's hit.
like this:
.
Just yours. and better:)
You can make more directions like up right and up left (but if your opponent hits you from the right up side and you block to the right side you don't receive any damage)
I think it's necessary to give more "live" to the sword's combat.
In other hand , you can make it a bit different.
What do i mean ?
I means , there will be hit's directions but it's not necessary to match the blocking.
If your enemy attacks you from the left side and you press on the rmb it's automatic dodge the left side .
The same with the other directions.
I wish to know what do you think about it:)
Thanks!
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