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Author Topic: About & talking game mechanics  (Read 10882 times)

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Offline TheStylee

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About & talking game mechanics
« on: March 11, 2017, 17:52:04 »
Hi,all of you.Im newbie here(by far what i read,u guys really dislike us,arent u ? :] ) and i dammit watched any video on youtube that contains SLO, i readed FAQ and as much as possible i could topics on forum and i have few sugestions( i guess it's the right word?!) and modification.also noticed that staff really care about ppl sugestions if they are spelled right.so:

Genjutsu :
As far as i read( im not a native english guy,dont judge to hard if i didnt read well) genjutsu will be just about cc (Crowd-control) like sleeping/snare/sounds etc.but,if a character is going to specialise to only one of that main type how can a genjutsu player defend him self in a death area?or an ambush?i mean,ill be love'd on a war/team fight but hate my self af whenever im alone in the woods.my suggestions would be to give them some genjutsu dmg-deal.

Puppet problem : That's something that concern me for real cuz' immmaa damn bad ass Sasori fan.in the topics that i read it about,some of ppl from staff say that they may approve them if we have good ideeas about how.
my ideea sounds like : as u can choose ninjutsu,taijutsu,genjutsu and what the hell si out there,puppet master should be an option to.picking your first puppet in academy,evolving it(think about it like a pet) , improving it with armour and weapons sh1ts like this,jutsu that you can learn them as ur jutsu level tree , and the most important , controling them with the right hand with the numlock numbers ( right side of keyboard).that will require dexterity,controlling and dodging ur character with wasd and controlling ur puppet and skills with the right hand.

bit later edit:

Kage's election:

As far as i read,the election are once on a mounth.On my opinions,thats completly insuficient for an economy and a ally/enemy relationship to pull out a conclusion.It's just to little 1 month.Id better suggest a 3 month mandate.This will will asure a better stability for villagers and diplomacy.
few ask that i have..
1.what's the status of the game right now ? an imaginary percent of how much it's done of betta version.(u can take as refference point the FAQ goals listed)
2.the vote system for kages,the demand for clans and etc will be in-game or forum thing (as ..samp?!)

if my english is worse than ur german,try to focus on asks ,not on judging.thx ! ^^
« Last Edit: March 11, 2017, 18:21:39 by TheStylee »


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Offline vipto

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Re: About & talking game mechanics
« Reply #1 on: March 11, 2017, 18:46:08 »
as someone who will main genjutsu i don't think i should really do dmg, if you are in a death area alone (first why would you go alone?) you are genjutsu master if they ambush you use your genjutsu and run away genjutsu user will be kinda like a support
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Offline AY0

Re: About & talking game mechanics
« Reply #2 on: March 11, 2017, 18:48:35 »
1.what's the status of the game right now ? an imaginary percent of how much it's done of betta version.(u can take as refference point the FAQ goals listed)

Pre Alpha, You can Check The Dev Blog For More info On SLO Recente Update https://www.shinobilifeonline.com/index.php?topic=3138.msg54192;topicseen#new

I do agree About Genjutsu , Its a Good Point

2.the vote system for kages,the demand for clans and etc will be in-game or forum thing (as ..samp?!)

Kages System is Good 1Month is Plenty of Time to decide, The More experienced shinobi to get the job.

About the vote system i dont have info but you can always ask Hokages Like Reminance
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Offline Tameshi Hinode

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Re: About & talking game mechanics
« Reply #3 on: March 11, 2017, 19:00:45 »
Hello,and welcome,TheStylee.
You just got to meet the right people here,im totally fine with newbies(often,they are way nicer than veterans).
Also,there are a lot of trolls around here,dont take it too seriously.

Regarding genjutsu:
The best way,would be to team up with someone,but you could also just learn a few ninjutsus that go along well with genjutsu,or learn some taijutsu or kenjutsu.
Though....there may also be a few ways to damage someone,using a genjutsu.
,,If a victim is forced to experience a drastic passage of time in the fraction of a second Tsukuyomi is actually active, the stress on their mind would kill them, even if the genjutsu was a happy and peaceful one.''
Thats from the naruto wiki,so maybe we will see something similiar.
But if that happens,it has to be a very low ammount of damage,or it should take a lot of time and be complicated to use(or all those things),so genjutsu doesnt become too strong.

Reagarding puppets:
Thats a tricky one...you would still need to use your mouse to move the camera,or for other things that might get added later.
Right now,i think the more realistic solution would be,to add a button that changes the number keys from handsigns,to commands for your puppet.
This could come with a few dissadvantages,depending on what kind of fine tuning is needed,to make it balanced.


Regarding the kage election:
I think that 1 month is enough.
The reason?
At the moment,a kage election seems to be more oriented on someones fighting prowess and also,how popular he is.
Thats why i think,that we will have some very...lets simply say,incompetent kage,who have no experience with diplomatics or leadership, village management and so on.
1 month is enough to give people a chance of becomming the kage,since many want to be it,but most either dont know,or dont care,that its a position that holds a lot of responsibility...at least its supposed to be that way.
But its not long enough to let someone seriously mess up a villages economics and relations,giving people the chance to learn from the mistakes of the last kage,and come up with something better.
If a kage does a good job,people might vote for him again.
Or they just vote for someone who is,,cool''......

1.The game is far,far,far....from beeing finished.
Maybe someone else will give you a more specific answer.

2.If the game is released,i think everything will be done ingame,but the informations might still be on the forum.

Youre not the only one here who normally speaks german,not judging you ;)

« Last Edit: March 11, 2017, 23:36:13 by Tameshi Hinode »
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Offline Reminance

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Re: About & talking game mechanics
« Reply #4 on: March 11, 2017, 22:24:00 »
Still kinda hoping someone comes up with a great idea for Puppets, because i would like to see them in SLO one day.
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Offline DarthTyrael

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Re: About & talking game mechanics
« Reply #5 on: March 11, 2017, 22:37:38 »

Puppet problem : That's something that concern me for real cuz' immmaa damn bad ass Sasori fan.in the topics that i read it about,some of ppl from staff say that they may approve them if we have good ideeas about how.
my ideea sounds like : as u can choose ninjutsu,taijutsu,genjutsu and what the hell si out there,puppet master should be an option to.picking your first puppet in academy,evolving it(think about it like a pet) , improving it with armour and weapons sh1ts like this,jutsu that you can learn them as ur jutsu level tree , and the most important , controling them with the right hand with the numlock numbers ( right side of keyboard).that will require dexterity,controlling and dodging ur character with wasd and controlling ur puppet and skills with the right hand.


Still kinda hoping someone comes up with a great idea for Puppets, because i would like to see them in SLO one day.

I'd like to point you to this thread of the idea Shiv and I had:

As well as Vreg's reaction:





"A village without a Kage is lost for some time, but a Kage without a village is lost forever"



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Offline Reminance

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Re: About & talking game mechanics
« Reply #6 on: March 11, 2017, 22:48:28 »
Ahh there goes the dream of puppet users :p
gg well played...
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Offline adithya

Re: About & talking game mechanics
« Reply #7 on: March 12, 2017, 07:56:12 »
I guess everyone else answered your questions here. And if you're unsure about your English, we have a discord dedicated to help you convey your thoughts better in English.

https://www.shinobilifeonline.com/index.php?topic=3132

Check it out if you're interested.

Offline hellaseb

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Re: About & talking game mechanics
« Reply #8 on: March 12, 2017, 11:08:37 »
I think genjutsu dealing damage would be a bit too op in this game If it actually turned out to be very easy for someone to catch an enemy with it. There would have to be a way for the enemy to release itself from it to make it balanced.

Regards kage elections, I think one month is fine. If the kage does a good job of leading the village and people like him, then they will keep voting for him. If he's not fit for the job then people will keep voting for other shinobi until they find the perfect kage for them.
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Offline Mars

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Re: About & talking game mechanics
« Reply #9 on: March 12, 2017, 11:17:44 »
I think kage run time should be longer, yeah.
1 month is way too short
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Re: About & talking game mechanics
« Reply #10 on: March 12, 2017, 11:43:57 »
I think kage run time should be longer, yeah.
1 month is way too short
i agree,2 months is good,also there has to be something like congress,why?
so if that kage fucked up they can Impeach and Elect new kage with out waiting for an other elections.
plus they can accept/refuse alliance,declare war on other village or makeing peace with them,kick a ninja from the village,print money maybe,change tex,create coaltion?
oh and the tex/print  money you can upgrade your village,or buy food for you ninjas,and pay them for the missions they complete you know this kind of shit....
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Offline TheStylee

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Re: About & talking game mechanics
« Reply #11 on: March 12, 2017, 18:04:53 »
Hi guys again,and thx for fast answers.Now,in order:

Il try to answer some guy from this post where he asked : " why would u go alone in the wood" . maybe i dont,maybe you dont,but someone ,somewhere there is a guy that likes exploring type and dislike playing in team.or he want to search jiraya's kunai on village hiden on sands (?!) .it means he need some offensive for himself.even medical ninjas on the anime got some brutal force for deffendig themselves. in order to get the conclusion,genjutsu need a dmg-deal skills .even if they are low.
Also,as far as i read about ur thoughst on genjtusu,would be nice when u genjutsu an enemy,he should have animations on his screen.You know like..on counter counter strike when u get poped by a flash-grenade and ur screen turns full white.I mean,animations.you got it :d.

Puppet thing..
Got it lol,i never though about 3th hand xdxdxd and moving camera but there are plenty of ways to make it right.Even using WASD for moving and ERT for puppet moving .and skills like blades/flamethrower etc are your ninja skills when puppet is summoned(when he's not you may got simple skills like anyone else on skils-bar l) and use them.I mean,imagination ! :D

The kage problem,i got it.You are right.Waiting for more disscustion and a staff-member to tell us for sure here and now if we may ever have puppets.

Thx !
« Last Edit: March 12, 2017, 18:17:30 by TheStylee »
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Offline Reminance

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Re: About & talking game mechanics
« Reply #12 on: March 12, 2017, 18:13:45 »
@TheStylee Vreg stated we won't have Puppetry at all, so coming up with mechanics won't help.
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Offline mattaleks

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Re: About & talking game mechanics
« Reply #13 on: March 12, 2017, 18:42:15 »
Instead of puppets I think having some kind of mech suit would be cool. We have some old CA for it
https://gyazo.com/aa06a10d6b19ce397e5a21e9e79a1a64
https://gyazo.com/af29be4b2c39a2a2b74fef92ca608885
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Offline America

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Re: About & talking game mechanics
« Reply #14 on: March 12, 2017, 19:03:46 »
Instead of puppets I think having some kind of mech suit would be cool. We have some old CA for it
https://gyazo.com/aa06a10d6b19ce397e5a21e9e79a1a64
https://gyazo.com/af29be4b2c39a2a2b74fef92ca608885

Looks like a job for the Hidden Metal

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