These are suggestions in no way does this represent the full game at release
Regarding economy, villages and war systems
I don't know which direction SLO is going, but few things are clear there will be a war mechanism, villages and an economy. Obviously there are 11 villages, some with and without Kages and clans to my presumption. Now Wars, Villages and their Economies are all tied together. All Three are Important when having almost everything being run by players and is the key to a player evolving universe.
Economy
So i'll start where it begins. An economy always has its resources, these are for example, Natural resources like gold, iron, wood, stone, livestock(Fish, Boars, chickens, so on). Obviously these should be found in areas that you can find them like mines with NPCs doing the heavy work, ideally places where it's also permitted.
These resources are taken to the village and go through two steps, its either stocked for future use or trade or it can be taken to a workshop where it’s manufactured into a product for example armor, food, building materials.
Regarding gold, i don't know if gold will be in the game or even resources, but in real life money is usually backed up by gold and/or overall amount of resources, now for example imagine you go buy armor at a set price at your village, however, in another village armor it's cheaper, how come? Well, the prices should fluctuate according to the economy. It's all about how strong is your economy, Inflation and deflation.
In simple terms the more resources(the more mines for that particular product) the village has, the less it costs for villagers to buy the product and vice versa the less mines a village has the more it cost(supply and demand), however, the gold the village has will give a small decrease in the price, deflation of the currency(you’d be able to buy more for less) and also vice versa inflation. This makes income for the village by players looking for the cheapest price for the armor they want. This is called a competitive market.
Let's say you the village is allied with another village and have been through a rough time and the kage or the council or whoever is charge of the village decide to send gold(or resources) to help the village out. What could happen is an NPC with a caravan of resources can make its way to the village and a team of shinobis are assigned with guarding it, thus creating missions. Also normal npc trade carriages between other villages, for example if a village decide to buy more of a specific type of resource because they’re short of it, This allows room for an ambushes by third parties like rogue ninjas and villages at war which could be informed by spies about the delivery, this provides a way of income for rogue ninjas and spoils of war by warring villages.
Villages
Village Infrastructure is important. Having the right buildings providing essentials services is key to a successful village, thus, successful economy. In my opinion, a large amount if not all should be managed by the ruling party, This should follow the structure of council advises the kage and kage decides on final decision. There should be an option on the wall on the kage with budgets that are adjustable, for example, it says the amount of a particular resource being gained per day, there should be an adjustable slide bar where you decide how much to stock and along with other budgets. Im saying it should be on the wall because so that everyone could see and know hes not doing something shady + the only people who should be able to see it is the kage and council
Regarding buildings, a village should be able to build new buildings that offers services, like food, academies, armor shops(maybe different armor shops that offer different armor strength), there are many building to think of but this what will make every city different and how much profit it draws into the village. Another thing that seems like a cool idea is upgrading these building and services with the resources the village owns, Upgrade could come in the form of having your armor produced faster or It produces more income for the village, thus increasing mission payment for players.
On Another Note, Buildings should be Treated like Objects, as in they have their own health bars, which means they could be destroyed and once destroyed they could be repaired, however you can not destroy your own village, it needs to be someone from another village during times of war. Im also not saying that all building should be destroyed i mean the ones with services, this would allow the attacking party to cripple the economy of the village being attacked.
War Motives and mechanism
Now people don't attack for no reason, the only reasons for war i think is, either assassination of a kage, someone people care about or for more resources(resource disputes). Now there are a few ways to go about warring, destroying the village, mess with their economy or/and taking over their resources to produce more income for village.
Simple lets say two villages are warring, they could attack village trade caravans and impact their economy, attack the village destroy and plunder some cash or try to take over enemy resource location .
In order to discuss taking over resources, we must know where the resources are. It could be two places either within the village boundaries or scattered around the map between villages.
If they’re located within the village boundaries, then a hostile village can destroy the other village and rule over it and send resources from the mine to their village. This leaves room for rebellions, which could be interesting. Or ruling other nation won't be allowed, thus, making taking of resources impossible but insures that each village has a specific type of resources that they could trade
If The Resources are scattered around the map between villages, which is nice. There are two possible ways of taking that resource away from another village depending on how it's done.
The first could be by attacking the location of the resource and adding your own npc for the village maybe by some seal or something, which makes it a bit simple but the resource will be going back and forwards because i doubt people will be protecting it most of the time.
Or
By having flags at the resource locations, once a flag has been taken to the village, the resource for that flag will belong and start generating for that village. So let's say a village has 5 flags that means they’ve got 5 resource locations(mines,livestock,etc..) and let say the flags get stored at kage office(because it should be the most secure place), which means if the enemy want those resources they need to conduct a full on attack on the village so they can take the flag from the kage office, however this means once a village is destroyed they might take all the resources.
Tell me what y’all think. I gathered these aspects from military/city/resource/economic based games and Economics.
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