@Diamond Lee @StriderOtakuAll of them had a weekness something they were not good at.
Hashirama had no genjutsu(at least in the anima-manga he has the darkness jutsu that Tonirama had but they changed it for this exact reason)
Tobirama had no healing
Same with orochimaru
Kakashi as well.
The only characters exempt from that were not human, or at least not fully human. Or were jinchuriki.
I agree grinding out skills is important to get better.. but the game will be more fun if it remains skill based... meaning grinding out skills and learning every jutsu should not garentee a victory over some one that dose not.
If someone hones there skills to use only a few jutsu and uses them well and strategically, they should be able to defeat some one that grinds out skills but never practices there jutsu.
So a smart player would decide what skills he needs for his desired jutsu and practice using that jutsu really well, then learn skills for jutsu to complete that style of jutsu. Then devide his time between grinding out skills for new jutsu and practicing integrating the new jutsu in to his fighting style.
If you specialize in ninjutsu I think it could be possible to use all natures but this is not what vreg wants. But limiting natures is not enough to balance combat in my opinion.
If you can master everything then it no longer matters if you go up against a nature your week against. Switch to taijutsu/Kenjutsu, using genjutsu and medical ninjutsu to support. Now the jack of all trades style guys would still be able to imploy this tactic because they would rely on there skill as a player to overcome any differences in character skills.
but maybe what we should do alowe people to master 2 trees of a shaired skill set meaning chakra or stamina.
So ninjutsu/medical or taijutsu/kenjutsu
And exclude any other than basic skills in others
Or
Spcilize in one with midlevels in all others
Or
Advanced levels in all.
Or instead of a cap to skills we put a realistic limmet on stat totals- with each sharing a pool of points with another stat.
For example let's say each stat pair has a total of 200 points between them.
Intelligence/constitution
Dexterity/strength
Imagination/health(not sure what else it could be maybe stamina)
By evenly distributing points and training each to say 150 you chould open up advanced skills in everything.
If you skew your stats to a spicific specialty
You could master some trees and be week in others.
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