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Author Topic: Dev Blog 6 - November 5th 2016  (Read 139780 times)

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Offline Vreg

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Re: Dev Blog 6 - November 5th 2016
« Reply #15 on: November 06, 2016, 15:53:06 »
Looks great, good job team.
Congrats Whata and Malix!

Edit:
The new model anatomy looks really similar to the one I'll link below
https://gumroad.com/l/ASNC

http://i.imgur.com/sZErcxS.jpg

Looking at these two, surely it must have been referenced?
The one you linked below is the one we showed you, so congratulations for figuring that out. However, we're only using it as a visual reference because it's anatomically correct, our character model is being completely made in house.
  • Character Name: Vuregu

Offline mamita

Re: Dev Blog 6 - November 5th 2016
« Reply #16 on: November 06, 2016, 16:59:04 »
Wonderful! Interesting to see that you're going with your own aesthetic,
but players will still be able to wear a lot more than just that eventually, right?
Also, Hidden Hill looks sick as fuck!
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Offline Xassassin

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Re: Dev Blog 6 - November 5th 2016
« Reply #17 on: November 06, 2016, 22:13:36 »
This is coming together rather nicely, cant wait for the whole village to be done and come together.
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Offline waly206

Re: Dev Blog 6 - November 5th 2016
« Reply #18 on: November 07, 2016, 13:26:41 »
This is my favorite dev blog so far and saw his new animations(I'm a subscriber) on his channel their pretty cool
« Last Edit: November 07, 2016, 14:04:09 by waly206 »
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Offline Mars

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Re: Dev Blog 6 - November 5th 2016
« Reply #19 on: November 07, 2016, 17:01:17 »
The one you linked below is the one we showed you, so congratulations for figuring that out. However, we're only using it as a visual reference because it's anatomically correct, our character model is being completely made in house.

Not sure if sarcasm, but thanks
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Offline taigakun

Re: Dev Blog 6 - November 5th 2016
« Reply #20 on: November 07, 2016, 20:48:47 »
Wonderful! Interesting to see that you're going with your own aesthetic,
but players will still be able to wear a lot more than just that eventually, right?
Also, Hidden Hill looks sick as fuck!
Yes ofc :33


Offline DarthTyrael

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Re: Dev Blog 6 - November 5th 2016
« Reply #21 on: November 08, 2016, 10:21:44 »
I've seen the new look before though, I thought it was awesome back then but I still have the same issue back then as now.

I don't know how I feel about the symbol on the back of the hood:


It just feels... Eh.

Nonetheless it seems we'll be able to not have it on, so I'll probably do that.




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Offline Manuster

Re: Dev Blog 6 - November 5th 2016
« Reply #22 on: November 08, 2016, 10:39:48 »
So it was possible to split the jobs? K then...kkk then
RIP my old sig, got too annoying for even me

Offline Tawaz

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Re: Dev Blog 6 - November 5th 2016
« Reply #23 on: November 08, 2016, 14:47:08 »
Wow you guys are really dedicated and talanted as well.
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Offline Kings_Head

Re: Dev Blog 6 - November 5th 2016
« Reply #24 on: November 09, 2016, 18:35:02 »
Question @Vreg, about the Chakra bar glitch where it starts to have stroke have you guys found out a solution to this and will it hopefully be fixed in the next update??
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Offline Toratsume Nyshn

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Re: Dev Blog 6 - November 5th 2016
« Reply #25 on: November 10, 2016, 03:15:56 »
Question @Vreg, about the Chakra bar glitch where it starts to have stroke have you guys found out a solution to this and will it hopefully be fixed in the next update??
as far as I have observed, the bars start dancing only when ping increases above the average value... (its usually when I get 190ms that my chakra bar turns crazy)




Offline SantanosRabi

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Re: Dev Blog 6 - November 5th 2016
« Reply #26 on: November 10, 2016, 17:28:36 »
Absolutely amazing !!!
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