Darth and I have been brainstorming this idea since... well, today, and I'd like to share it with the staff members to see if they agree with the general direction we're going.
The mechanics the both of us agreed to:
Puppetry:
- Two modes, User Mode and Puppet Mode
- Summoning the puppet will spawn it within the range of 5-7 meters (slightly in front of the user).
- User Mode
• Puppet follows movement of user
• Guards whenever user guards
• User can still use jutsus, tools etc.
• Available to switch to Puppet mode for advanced puppetry controls
- Puppet Mode
• Transfers controls and camera to the puppet.
• Arrow keys to move the user.
• Allows for unique ‘jutsu’, that being the tools available to the puppet.
I. Combinations are limb based and readies specific tools in order. (i.e. ‘134’: 1 opens up the head, 3 reveals the flamethrower and 4 readies the flamethrower.)
II. If the puppet has blades, use the combination to ready the blades. Blades are used for melee, but can be launched from the limbs with aim-mode.
The mini-map works in both the modes but the sensory abilities are somewhat enhanced in the puppet mode. (Due to the chakra passing through the Puppet)
However, there is still an issue we haven't quite agreed on, and that's why we need both the community's and the staff members' help.
That issue would be the camera, we've went with two ideas, which I'll list below:
• The camera stays on the User while it is in User mode and "races over" to the puppet once the modes have been switched
• There are two cameras, one in a small window besides the mini-map and the original camera view. When the mode is switched, the smaller window transitions to being the bigger window and vice versa.
The problem with both of these are the load on the computer performance, and the difficulty it would take to implement them.
I think that the two windows would impact the performance a lot, while Darth thinks the racing over would impact more in an instant and having a constant load is more stable.
Which is why we introduced both options as suggestive ideas, since neither of us know that much about behind the curtain with games.
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