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Author Topic: Traps  (Read 4287 times)

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Offline halika

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Traps
« on: February 10, 2014, 19:02:35 »
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)



Offline Vreg

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Re: Traps
« Reply #1 on: February 10, 2014, 20:28:01 »
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.
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Offline Indigo

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Re: Traps
« Reply #2 on: February 10, 2014, 20:30:36 »
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.

OH SHIT! This made me so excited, it's like in Skyrim when guards don't see you kill people and you get away with it :D

Offline json243

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Re: Traps
« Reply #3 on: February 10, 2014, 21:34:20 »
that sound awsome!!!  :D :D :D :D :D
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Offline ChaosCam

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Re: Traps
« Reply #4 on: February 11, 2014, 02:37:37 »
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.
I'm gonna die immediately and then have to restart my Let's Play. XD I CANT WAIT TO PLAY!
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To stay out of sight.  - Written by yours truly.

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Re: Traps
« Reply #5 on: June 17, 2014, 10:31:48 »
This in turn will probably create more tactical gameplay which includes traps...
He just brought up an interesting question... traps... how are those going to work?
Example: Lets say I want to string a trip wire among some trees that triggers a bunch of exploding tags. Would I be able to do that? Would my trap have a time limit before it expired, or would it stay there forever until triggered (even by some other poor unfortunate person who walks across it and explodes).
If it does stay... do i get experience from the kill even if half way across the planet? Does this add to my kill count (im pretty sure there will be one since there's going to be a bingo book for missing nin)
Traps will probably expire in a couple of hours. Rogue shinobi kills are only recorded if they are reported by players, if no one sees or lives to tell, then you're good.

OH SHIT! This made me so excited, it's like in Skyrim when guards don't see you kill people and you get away with it :D
The guards always catch me even if no one saw me. :(