Well you know *cough* in my opinion cmsurfer has a point on how clans are pretty much just a way for new players to make friends and way for all players to rp and have fun
but
Shock also makes some strong claims in regards to adding some life to clans for instance when he says
So I think it would be good for
clans, when they have an in
game interface for creation and
recruiting members, we already
have things like importing your
clan symbol etc, a description
allowing you to fill in text fields
for history ect, a list of clan
members and Edit:'Clan Leader History'....
Well I believe that's an obvious add-on or correct me if I'm wrong
Another good point was:
How do you feel about the
same system as WOW but
custom to SLO, so for clans,
they can select a skill tree
which by "contributing",
dungeons events earning gold
experience completing
missions ect, contribute points
to their clan
But perhaps he mixed it up when he referred to a skill tree to be the system that houses this interface as it would be better for a sort of milestone system to be added (e.g as Clan Complete 5000 C-rank missions) and boom you get money, reward which can be used to improve the clans HQ/Clothing/Jutsu Inventory/Used to sponsor new young Shinobi e.t.c of course it would be interesting to have some of those add-ons and instead use the money or Clan points earned as a sort of ranking system for the clan to see how it fairs against other clans (e.g the Kirishima is the richest Clan in the World, Himitsu is the strongest and the Tsukegami have completed the most S-rank missions and the overall greatest Clans and e.t.c), similar to how Clash Royale works
BUT
As you contribute the high
ranks of the clan or founder
and other leaders ect, would
spend points to unlock abilities,
skills, jutsu, ninjutsu, genjutsu,
physical transformations, blood
traits like SLO version of
sharingan, byakugan
Clearly you have not read the FAQ's bro, number one 'Transformations' won't be in from what I've heard and Kekkei Genkai(Blood lines) lad you won't earn that from some skill tree, you'll have to travel to the ends of the SLO and search for a Kekkei Genkai
But I can sorta see where you're tryna go with the whole idea of using points to improve and unlock skills and abilities but again no It'll be to easy, the only way to help clan members improve is by simply assigning them a sensei, I don't know if that'll be added or if there'll be any boost associated with having a sensei but that's a whole new thread which I leave for cmsurfer to do XD
@Yamasukage You make a good point but missed mine? I think too many are misinterpreting my "examples" for something else. I have read the FAQ but i'm looking into the future of the game and the scale it could reach with proper funding if a successful base model is created.
The problem with searching the world for Kekkei Genkai, is too many people will be able to get them, clans will be obsolete, the only idea of clans is "Blood Lines" a family of unique traits.
To this system we are saying, if you wanted sharingan go to that mountain and there's a big tree, turn left and there's a book that will give it to you, doesn't that sound like WTF lol.
Kekkei Genkai are blood line abilities specific to blood traits, the whole idea from
naruto is
Blood and Ascenstry, we are saying "no f that" lol,
"the most powerful abilities player can get, you can pick up off the ground" ect. Meaning everyone has
ACCESS to EVERYTHING, you know what the
result of that is,
CHAOS and complete imbalance, because players will go for the most powerful to compete with others, so if something is OP all the competitive players will go for that power during that period, meaning devs will have to rebalance the game over all, nurfs and whatnot, as a result there will be the new OP because every ability is difference, its mathematically impossible to create a perfectly balanced system where everyone is EQUAL in terms of ability because
everyone has access to everything.
Now we have chakra releases correct? once you are locked, you are locked to using those releases,
so why is kekkei genkai easier to get? and more accessable? when its over all more powerful in description to begin with let alone with actual game mechanics?
The reason I mentioned clans in this respect is that clans could have the ability to "select" from several skill tree's involving Kekkei Genkai and other traits that will help a clan be successfull. This means people will lean towards "communities" that have the abilities they want, and it will be more difficult to switch powers competitivly.
This also makes balancing competitive play much easier, because you can balance a tree over all, instead of everyone switching they let you know the balance of this and that ect, and you adjust the tree to those results, this creates a natural balance in almost
"class specifics" or
"roles" if you like.
See where i'm coming from? this is examples with tests and results I've seen over the years of various systems.
What we're talking about is the difference betweens these two games:Sherwood &
World of WarcraftPlay both and you will understand exactly where I'm coming from.The bases of this is, the devs already have clans in which they can create and base skills and Kekkei Genkai on,
not making a skill tree for each clan but maybe
several tree's which a clan on creation can select from, and once they do they must stick with it and contribute to the clan over all to unlock more benefits/rewards "access to more content, more utility" this is a balanced way of using something as powerful as Kekkei Genkai. And like you said with completing missions and the comparison list to other clans in terms of rank exp ect is a nice system we already know that system works in other MMORPG.
The Difference, is your talking about a system that is hundreds of times easier to make, equal or worse in terms of breaking the combat balance, and even harder to fix and rebalance, and over all comes across like an old-school shockwave game put into an application.
What I'm Talking About, is a doing things right the first time, a Final Product which players will play more than 1 week to 6 months before getting bored of all the high levels having the most ridiculous abilities because they played longer and found all the kekkei genkai
. Or because there's no variety of choice, its just Level, Search Collect most powerful abilities and wreck everyone, there's no RP in that other than what players come up with in their heads, if you want true RP you need roles and earned abilities like kekkei genkai, the reward of sticking with a clan and reaching the full extent of the kekkei genkai because you all worked hard at it, Work = Reward and that keeps players interested and builds a stronger community which encourages more players to join, you could have clan limits, and only by reaching a certain rank like Chunin or whatever the system might be, you can increase the max size and recruit more people.
Again - Examples
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