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Author Topic: Custom Animation, creating them.  (Read 10690 times)

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Offline Kakashi Natsu

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Custom Animation, creating them.
« on: July 30, 2016, 21:54:05 »
Hey guys, im back.
im creating a game with a friend of mine thats a survival type. Its mmorpg with unity. Only issue that im seeing is how to create custom animations. I been using mixamo, but sooner or later im gonna have to create my own. Anyone know how to get started on it.

thank you,
Matt

Edit by Nova:
I removed the link to your game, as that could be seen as advertising which is against the rules.
« Last Edit: July 30, 2016, 22:42:46 by Nova »



Offline Lumen

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Re: Custom Animation, creating them.
« Reply #1 on: July 30, 2016, 22:06:07 »
Hello, Matt. My suggestion is to open blender and learn to use it for animation. Try a simple walk cycle and don't stop until you've learned the general basics as to how a walk cycle functions.
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Offline Kakashi Natsu

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Re: Custom Animation, creating them.
« Reply #2 on: July 30, 2016, 22:34:39 »
My friend has blender and did use it for animations and when he imported it into unity, it turned out bad, he said it worked fine in blender, but when he transferred it over, it failed. The animations were off. is there a way to do it in unity?

Offline Lumen

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Re: Custom Animation, creating them.
« Reply #3 on: July 30, 2016, 22:37:56 »
Describe off in this situtation...Tell your friend to check the coordinate reference system.
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Offline Kakashi Natsu

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Re: Custom Animation, creating them.
« Reply #4 on: July 30, 2016, 22:41:20 »
Alright. Although i don't know what that means, I'll tell him. I'm gonna start a new post on an issue im having with raycast, if thats alright with the rules, since its a different topic. But thank you for helping me. Good Day.
« Last Edit: July 30, 2016, 22:43:33 by Kakashi Natsu »

 

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