Right starting off I've read alot and seen the videos and understand that alot of jutsu were removed because of bugs, but looking at whats currently left i'm confused.
We have a fire skill short range
We have an air medium to long range
and a lightning skill melee range
no chakra charge?
no healing skill (very little chance of bugs)
no basic genjutsu? (on hit scramble controls, count-down timer)
I think in coming updates we will need a long range Headling, 1 Basic Genjutsu with practicle uses and
Fire-Ball with long range slow-medium fast casting time with large radius
a long range fast moving water bullet or wave (much faster than air bullet, less radius but faster and more damage)
Air Bullet (needs force applied to object hit, just saying it would be nice)
A Melee Range earth wall (either in front or around caster)
We also need not a jutsu that requires chakra and hand signs but a skill like jump and run, that allows us to teleport a long distance forward, like in the series where you vanish and appear somewhere, something like that but with a cooldown timer to prevent abuse, this would be great for escaping or closing gaps or just getting to a location faster.
We do need faster chakra regenerations or skills to use less of it for better combat. (The 2nd one probably best.)
Yes, those are the three jutsu we have. Yes, we have chakra recharge -- but it only occurs (increased recharge speed) when you're out of combat for a few seconds or are standing completely still, otherwise the chakra recharge is slow whilst you're in combat; and no, we don't have a specific button for it, mainly because of the reasons stated above. I can agree with the healing skill, but I don't believe that's a priority atm -- and genjutsu at this point might be asking just a *bit* too much, so don't be sure of that coming any time soon.
If I may pry, why a long-range heal? Wouldn't that be just a *wee* bit OP considering what it could do paired with Chidori-spammers? In my own opinion, healing for now is better left short-ranged, as it means you need to protect your healer if you want them to be effective on the battlefield.
I definitely agree with a faster long-range jutsu, or just a bit of a speed increase on the wind-bullet; any player with half a brain can see it coming a mile away, have lunch and then still have enough time to dodge.
Earth-Dome is coming, so that should solve your problem there. Not sure what the point of a teleport would be considering it would HAVE to take chakra -- and in terms of speedy-travel, you could always just rocket to speed 60 and then double-hulk-jump to wherever you needed to get.
And while I've heard the argument for faster chakra regeneration *within* combat quite a few times, I'm still inclined to be opposed to it (though, of course, everybody's got a different opinion on the subject). Personally, I feel that a faster in-combat chakra regen would make the current version of chidori sooooo damned OP -- it's already difficult enough as is when you have to dodge a consistent wave of 6 chidori in a row before they run out of chakra...only to then dodge another few due to the way it's designed. This is because other jutsu such as FB and WB require that you keep the jutsu *active*, thereby rendering your ability to regenerate chakra within combat almost null and void, whilst chidori has no such requirement -- one hit, the jutsu is finished, and chakra regeneration (though slow) is still able to recoup faster than those of the breath/bullet jutsu. In essence, it'd make using anything outside of Chidori pointless, because Chidori is the most effective in combat, and would then be capable of being continuously spammed; to the point at which the more skilled 'Lancers' wouldn't ever need to take a breather.
Pretty sure we're all looking forward to some new jutsu though (New toys, yaaaaay!).
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