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Author Topic: Game Development Priorities!?  (Read 11026 times)

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Offline Yamasukage

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Re: Game Development Priorities!?
« Reply #15 on: July 16, 2016, 19:51:07 »
@cmsurfur

Ok looking at this what about Minato's Kunai? That was op as fudge. Also having different Kunai (hopefully with different effects)adds a sense of development to the game. If you don't have different weapons we might as well say the same for amour
Minato's Kunai originally is just a Kunai, the only reason it was unique was because he was able to imbue the teleportation ability onto it with the use of seals

So in general cmsurfer is right in saying a kunai is nothing more then a Kunai, so I believe there might be some sort of enhancement that'll be put in place to make Kunais unique and special.
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Offline Tsunayoshi

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Re: Game Development Priorities!?
« Reply #16 on: July 16, 2016, 19:53:06 »
Naruto never used the Flying Thunder God Technique, that was only the body flicker, that is if we're both talking about the same movie this happened in.

The tag is a seal of some sort, to teleport to somewhere/something you need to tag that thing, enabling you to teleport to it.

And yeah, if your debate is about imputing chakra, then you're right, every jutsu needs chakra to work.
« Last Edit: July 16, 2016, 20:02:21 by Tsunayoshi »
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Offline lollernoob9

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Re: Game Development Priorities!?
« Reply #17 on: July 16, 2016, 20:04:40 »
well, being able to apply an object to a kunai usch as an exposive tag, or a poison, or chakra, or magnetism,will change their dynamic, but Id rather have kunai and then apply the thing/use for it instead of making their effects set when bought
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Offline DaisukeSan

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Re: Game Development Priorities!?
« Reply #18 on: July 16, 2016, 20:07:38 »
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome
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Re: Game Development Priorities!?
« Reply #19 on: July 16, 2016, 20:14:06 »
well, being able to apply an object to a kunai usch as an exposive tag, or a poison, or chakra, or magnetism,will change their dynamic, but Id rather have kunai and then apply the thing/use for it instead of making their effects set when bought
+rep
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Offline Tsunayoshi

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Re: Game Development Priorities!?
« Reply #20 on: July 16, 2016, 20:18:06 »
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome
Explain a bit more there, would ya?

@DaisukeSan
You mentioned be4 that Wind release is perhaps what that's needed in able to do the FTG technique.

Then I thought that it was a little odd that the technique was called Flying Thunder God, maybe it is Lightning release that's needed in order to execute it?

I checked Minato's page,
and found out that Minato knows Lightning Release.

But, that can't be the only evidence I have, now can it? As you can see Minato also knows Wind Release, just like Naruto, how can we know that's not the release needed?

I then proceeded to checking the page of the creator of the whole technique.

Tobirama Senju.

He is not Wind Release, so Wind release probably isn't needed at all for the technique, but, he is Lightning Release.

Conclusion! Lightning release is what that is needed in order to do it right.

--------------------------------------
Sherlock Holmes

Edit: ... I didn't notice Tobirama also knew Wind Release. <.< But you all know I AM RIGHT! 
« Last Edit: July 16, 2016, 20:22:56 by Tsunayoshi »
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Re: Game Development Priorities!?
« Reply #21 on: July 16, 2016, 20:58:03 »
I didn't know Minato's was Lighting release but well done Sherlock :)

Also I meant that adding effects (chakra nature) to a Kunai would have a certain effect eg fire would leave a burn effect if hit and wind could maybe paralyse this would be quite awesome and unique chakra natures would allow magnetism or something like that
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Offline taigakun

Re: Game Development Priorities!?
« Reply #22 on: July 16, 2016, 21:05:49 »
Correct me if i'm wrong, but isn't this thread about what the devs should focus on in the early stages of this game?
« Last Edit: July 16, 2016, 21:11:38 by taigakun »


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Re: Game Development Priorities!?
« Reply #23 on: July 16, 2016, 21:26:28 »
Yeah but we got distracted. Anyway I would like to know what the devs are currently working on would be nice if they updated us on what they are doing. Would Also be nice if the devs gave us EXACTLY what they are working on so people like me and pros like cmsurfur could help you out. :D
« Last Edit: July 16, 2016, 21:32:16 by DaisukeSan »
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Offline mattaleks

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Re: Game Development Priorities!?
« Reply #24 on: July 16, 2016, 21:37:59 »
I couldn't agree with you more but what you say is easier said than done. Our development simply comes down to who can put the most work in on the team. If you want to know what we are working on just look at the shoutbox we often show the community what we're working on 
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Re: Game Development Priorities!?
« Reply #25 on: July 16, 2016, 22:02:37 »
Correct me if i'm wrong, but isn't this thread about what the devs should focus on in the early stages of this game?
It is, I just wanted to prove a point, explaining some stuff.
« Last Edit: July 17, 2016, 10:39:09 by Tsunayoshi »
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Offline America

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Re: Game Development Priorities!?
« Reply #26 on: July 16, 2016, 22:25:08 »
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome
Explain a bit more there, would ya?

@DaisukeSan
You mentioned be4 that Wind release is perhaps what that's needed in able to do the FTG technique.

Then I thought that it was a little odd that the technique was called Flying Thunder God, maybe it is Lightning release that's needed in order to execute it?

I checked Minato's page,
and found out that Minato knows Lightning Release.

But, that can't be the only evidence I have, now can it? As you can see Minato also knows Wind Release, just like Naruto, how can we know that's not the release needed?

I then proceeded to checking the page of the creator of the whole technique.

Tobirama Senju.

He is not Wind Release, so Wind release probably isn't needed at all for the technique, but, he is Lightning Release.

Conclusion! Lightning release is what that is needed in order to do it right.

--------------------------------------
Sherlock Holmes

Edit: ... I didn't notice Tobirama also knew Wind Release. <.< But you all know I AM RIGHT! 


I'm pretty sure its a Yin-Yang release technique
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Offline Tsunayoshi

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Re: Game Development Priorities!?
« Reply #27 on: July 16, 2016, 22:29:31 »
I'm pretty sure its a Yin-Yang release technique
Oh.. Actually gives sense.. Lel, hardbroken.
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Offline Rapho

Re: Game Development Priorities!?
« Reply #28 on: July 16, 2016, 23:03:56 »
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome
Explain a bit more there, would ya?

@DaisukeSan
You mentioned be4 that Wind release is perhaps what that's needed in able to do the FTG technique.

Then I thought that it was a little odd that the technique was called Flying Thunder God, maybe it is Lightning release that's needed in order to execute it?

I checked Minato's page,
and found out that Minato knows Lightning Release.

But, that can't be the only evidence I have, now can it? As you can see Minato also knows Wind Release, just like Naruto, how can we know that's not the release needed?

I then proceeded to checking the page of the creator of the whole technique.

Tobirama Senju.

He is not Wind Release, so Wind release probably isn't needed at all for the technique, but, he is Lightning Release.

Conclusion! Lightning release is what that is needed in order to do it right.

--------------------------------------
Sherlock Holmes

Edit: ... I didn't notice Tobirama also knew Wind Release. <.< But you all know I AM RIGHT! 


I'm pretty sure its a Yin-Yang release technique
If I'm not mistaken, it's a space-time ninjutsu. They don't require any chakra natures.

Offline Whatasnipe

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Re: Game Development Priorities!?
« Reply #29 on: July 17, 2016, 08:35:39 »
Yeah I was fairly certain it wasn't bound to a specific nature lol.

Anyway as for dev, I've heard at some point there will be a kickstarter, and when that goes up thats when the game is reallllly going to start moving. Imagine we're pushing a boulder up a mountain right now, and we just need to get over the peak to get the ball moving.

Dev time won't take this long forever, but as Vreg told me before, the state of the game right now, it'd be pretty pointless to have it crowdfunded and get a large team working on what they're doing right now. When the ground work is set we can start building ^.^


 

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