Wasnt one of @cmsurfer's threads about this? I remember he had an idea that involved a certain number of chakra recharges before the user had to 'go to sleep' or rest or something...
That was ment for the final version of the game we are talking about what to implement now to help leed up to somthing like that.
The first thing we need is the stamina(PE= physical energy) bar and a PE regen rate. And the restrictions on how many times it regens befor you must eat.
This will open up the way to add kenjutsu and Taijutsu as well as work in to the number of times you can regenerat chakra.
And add consumable items. Like food to replenish the PE count. For this- sence we don't have a inventory bag yet-they can just be a check point kind of deal. You run through it and you get full stamina again.
As stayed in my other thread if you get to -10 stamina you will faint and just be a target laying on the ground so make for the check point before you get to 0.
(For more information see the above mentioned thread)
At the same time a healing check point could be implemented to simulate a med pack item
To get your health back alittle.
Later we can add the fast PE regen
And chakra enhanced stamina jutsu's.
As well as invintory bags for the items we pick up at the check points.
SE regen is what your talking about
@Manuster and that is the skills and experience part of the chakra that will be regenerated after you sleep.
This would come much much later after we have working character stats, skills and experience.
OF COURSE THIS IS ALL JUST MY IDEA OF HOW CHAKRA SOULD BE. AND IS ONLY RELEVENT IF THAT CHAKRA CONTROL THREAD IS ACTUALY USED. (Witch I doubt it will be)
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