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Author Topic: Health and Chakra regen  (Read 15990 times)

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Offline Manuster

Re: Health and Chakra regen
« Reply #30 on: August 25, 2016, 01:51:01 »
. My suggestion is for us to have a larger chakra pool, enough to be able to cast several abilities and dodge + run around above 50KPH. OR lower the chakra consumption rate of abilities and sprint + remove it for dodging.

This way battles will not only be far more enjoyable but users would also be able to last in constant combat (abilities + sprint) for longer than 45 seconds.

Health regen
Whenever we finish a fight, we have to get someone to kill us in order for our health to reset.
Could we have an option to restart our character with full health, or activate effective hp regen?
I agree with this post oo, I think the amount of chakra a jutsu takes and everythign is perfect for now, i wouldnt change that but I kinda wish we had some sort of chakra regeneration skill, maybe you would have to be completly still while doing it and the character would clap their hands together or something, i dont know :P

bruh...Vreg literally just answered this 2 posts above yours xDD
RIP my old sig, got too annoying for even me

Offline TrickyDevil

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Re: Health and Chakra regen
« Reply #31 on: August 30, 2016, 00:02:50 »
I agree, my Chakra runs out after only a few jutsus and a couple of dodging moves. Health is also a problem for sparring.
  • Character Name: Keiko Himitsu




 

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