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Author Topic: Currency  (Read 25038 times)

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Offline Mars

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Re: Currency
« Reply #15 on: June 19, 2016, 22:22:39 »
- You cannot gain coins from killing someone on the same IP as you.
- You must wait 5 minutes before gaining coins from killing the same person again.
- You must cannot gain coins from killing the same person twice in a row.
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Offline Manuster

Re: Currency
« Reply #16 on: June 19, 2016, 22:26:26 »
Question: What would stop me from creating a false account and use it to gain money on my main account?

A second account or a second client?

I don't know if it's possible but could the server check to see if any two logged in characters are from the same IP address? And then close the first client after a couple of seconds.

That should eliminate people opening multiple clients to farm kills/coins while also allowing people to clear their kills and deaths and bring their character into the map if they bug outside it.




Please...

That was a typical situation that I gave.
Please, just use your own head because I feel too lazy to explain.... but I can't refrain:

Solution to problems that you think would be effective:

1. You are not allowed to own two accounts.
2. Restriction from opening 2 clients.
3. IP restriction.

Why won't work?:
1- I have a brother. A simple picture would resolve this problem.
2- 2 PCs/Laptops can be used.
3- We all know this can't be a problem if you work a little. Besides, everybody has friends; friends who will help each other when advantages, of any kind, are at stake.


I am not saying that this is a bad idea, but there must be found a solution to counter the abuse before it will be putted into practice, and from my point of view there is none existing.

Tsk.

Because I didn't mention the possibility of someone using 2 PC's doesn't mean I didn't think about it.

As you said, there is no way to avoid/prevent it.

So I didn't feel the need to mention it.

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<.<
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Offline Konohuro

Re: Currency
« Reply #17 on: June 19, 2016, 22:27:37 »
- You cannot gain coins from killing someone on the same IP as you.
- You must wait 5 minutes before gaining coins from killing the same person again.
- You must cannot gain coins from killing the same person twice in a row.

What does a row mean?


Offline Mars

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Re: Currency
« Reply #18 on: June 19, 2016, 22:28:16 »
Killing the same person over and over again.
« Last Edit: June 20, 2016, 17:30:34 by Mars »
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Offline Vreg

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Re: Currency
« Reply #19 on: June 19, 2016, 23:14:51 »
Although this is an interesting suggestion, I don't see the value of these coins when there is pretty much nothing to spend them on.

If you're worried about "getting people to play" through means of a competitive system such as the one you've suggested, our upcoming update which will feature permanent stat saving (kills, deaths, wins) and website leader boards in different categories, will be more appropriate.
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Re: Currency
« Reply #20 on: June 19, 2016, 23:22:00 »
@Vreg the leaderboard means fuck all with the amount of afk killing going on
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Offline Vreg

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Re: Currency
« Reply #21 on: June 19, 2016, 23:29:00 »
@Vreg the leaderboard means fuck all with the amount of afk killing going on
There will be a system where inactivity is measured and killing inactive players won't count as a kill basically, although they will die (unless they are standing in a safe zone which is also coming).
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Offline Fraudulent

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Re: Currency
« Reply #22 on: June 19, 2016, 23:44:35 »
- You cannot gain coins from killing someone on the same IP as you.
- You must wait 5 minutes before gaining coins from killing the same person again.
- You must cannot gain coins from killing the same person twice in a row.
"Twice in a row" means doing something again after you've done it once.
What does a row mean?
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Offline Dragon6624

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Re: Currency
« Reply #23 on: June 20, 2016, 00:59:36 »
Although this is an interesting suggestion, I don't see the value of these coins when there is pretty much nothing to spend them on.

If you're worried about "getting people to play" through means of a competitive system such as the one you've suggested, our upcoming update which will feature permanent stat saving (kills, deaths, wins) and website leader boards in different categories, will be more appropriate.

Personally I'm not quite sure what the majority of you mean by "getting people to play", since I've been online on several occasions in which there are a good 10-20 people playing at a time -- though granted, not all of them care to speak English, but that doesn't necessarily invalidate them. As with all games, the *peaks* --if you will-- usually come around the first week of a new update, as well as the beginnings of weekends (Fri-Sat) -- so if you're worried about finding someone to fight, those would be the more appropriate events to wait for.

I get that it's a hassle to bring it up, but it's also plausible that quite a few members are simply waiting for full on character customization -- I suppose not everyone's down with the jackets (though they are pretty cool, admittedly). Once that update (or another Jutsu update -- who doesn't love a new way to kill someone?) comes along, it's likely you'll see at least a temporary increase in PvP activity.

About the Afk-killers...why would you stay still in an open area? If you intend to be afk, why would you even bother staying in the warzone at all? Hide in one of the further-reaching corners of the map, or simply switch out to the login-screen; PvP is open to all on the current map, so it seems a bit foolish to ask people to *avoid you* while you get your crackers. If ever there was a time to *start* learning "How-2-Shinobi" guys, now would be the time.

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Re: Currency
« Reply #24 on: June 20, 2016, 01:17:01 »
Both methods you said towards the afk problem are inefficient, and no offence but stupid at the same, I go afk quite a few times because I tab out or get called to do something, logging out each time especially if ur midway through a convo with someone is just silly. Running to the far corners of the map before I go afk wastes times and then when I come back wastes time again considering i have to run back to where I was and if I go afk in the next 2 min, u get the point, idk if uve played with members from the forum but if u have you can see why both methods are ridiculous
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Offline Dragon6624

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Re: Currency
« Reply #25 on: June 20, 2016, 01:57:58 »
Both methods you said towards the afk problem are inefficient, and no offence but stupid at the same, I go afk quite a few times because I tab out or get called to do something, logging out each time especially if ur midway through a convo with someone is just silly. Running to the far corners of the map before I go afk wastes times and then when I come back wastes time again considering i have to run back to where I was and if I go afk in the next 2 min, u get the point, idk if uve played with members from the forum but if u have you can see why both methods are ridiculous

I would argue that *to go afk* is silly in itself, and for the exact reasons I stated above. The area is open PvP, you shouldn't expect other players to patiently wait for you for who knows how long -- and I see no one has yet to make the counter-argument that there are people who *utilize the afk-method to try and sneak a kill*.

If you intend to be afk for several times in succession, just tell everyone you're logging out for a bit and that you'll be back; don't worry about your stats -- as Vreg himself said, you'll soon be able to stop worrying about those anyway.

...though I do wonder if that system will be protected from stat-hacks (pointless, yes, but we all know *somebody*'s bound to at least *try* it).
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Offline Isis

Re: Currency
« Reply #26 on: June 20, 2016, 12:01:42 »
How about a /afk command that people can use in PvP zones? Of course though, there would have to be restrictions to this, since it can get abused :

1. In the /afk status you can not move or use skills. All you can do is chat.

2. You can only use the /afk command if you haven't been in combat for the past ten seconds or so.

3. You only have a specified amount of time to be afk, like two minutes maybe. If it was more than that then it wouldn't be a Pvp zone anymore. If you're planning to be afk for longer then might as well just log out.
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Offline Tsunayoshi

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Re: Currency
« Reply #27 on: June 20, 2016, 13:01:22 »
This would be OK to have with in another game, though this is supposed to be the life of a Shinobi, people shouldn't go afk when they're in the forest for example, it's just stupid, you're literally saying, come take my stuff.

Implementing this I think would ruin the whole dangerous world ninja feels, y'know what I mean?
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Offline Zama

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Re: Currency
« Reply #28 on: June 20, 2016, 13:04:11 »
This would be OK to have with in another game, though this is supposed to be the life of a Shinobi, people shouldn't go afk when they're in the forest for example, it's just stupid, you're literally saying, come take my stuff.

Implementing this I think would ruin the whole dangerous world ninja feels, y'know what I mean?
That's true although I think these suggestions are for the game in its current state, not the full release. The full release will have villages and safe zones that could prevent afk kills.
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Offline Isis

Re: Currency
« Reply #29 on: June 20, 2016, 13:13:01 »
This would be OK to have with in another game, though this is supposed to be the life of a Shinobi, people shouldn't go afk when they're in the forest for example, it's just stupid, you're literally saying, come take my stuff.

Implementing this I think would ruin the whole dangerous world ninja feels, y'know what I mean?

Yeah, in the full release there shouldn't be that sort of command. However my suggestion was for the current version of the game. It would just make things easier for now rather than logging off and on like limits said, just to prevent yourself from getting afk-killed.
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