@Manuster @cmsurferHoly Shit, that's great.
That would honestly be amazing, the level of individuality in jutsu. 2 people could use the same jutsu and have completely different effects depending on their training.
That's exactly the idea.
Fire Breath
Damage:1/1000
Chakra consumption:1/1000
Elemental damage:1/1000
Damage:1/1000
Size/Distance:1/1000
These 5 features will directly correlate to the Ninjutsu skill tree? And specific types of training can lead to specific types of increase?
Practicing change in chakra control would lead to:
Chakra consumption:50/1000
or?
Distance:50/1000
In my opinion, your first instinct was correct. Investing in chakra control should decrease your chakra consumption across all skills. In your skill tree you can then invest more points in efficiency to decrease that effect even further. This allows for players to have low chakra control over all but still use a certain type of jutsu more efficiently than others.
Think of Rock Lee/Might Guy for example. Terrible ninjutsu/genjutsu users, low chakra control and low chakra pool most likely, they only do physical training and no meditation whatsoever.
However, they can use Taijutsu techniques very VERY efficiently. A character based on these types of characters would have all their points spent in Taijutsu, increasing their damage output, efficiency and decreasing their cooldown/cast speeds for them.
As for your other option, an increase of distance should be another sub-branch in respective elemental tree. For example:
Tier 2:
Flash Fire (0/5)
Increases the distance of channeled fire jutsu's by 12/25/50/75%
Hardened Lungs (0/5)
Increases the distance of ranged fire jutsu's by 5/10/15/20%
This of course is a mere example for Fire elemental skill tree.
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