This is just a quick question based around organizations, but: What happens when a rogue shinobi gets injured to the point of that 'Moral Choice' system? Assuming they have no village to be returned...to? Would it be one of the three situations below, or something else?
A. You knew the consequences, now you pay the price. At this point in time, the choice is lifted and your character--the rogue--is simply killed. No re-spawns in hospitals, just a summary execution and then the skipping off of the other shinobi to collect a paycheck well earned.
B. The enemy might still have a heart, and chooses to let you go. The screen fades to black and a timer pops up for...let's say out of kindness, 12 hours (irl time peeps). During this time, you're 'almost' a corpse, and there's the possibility other players will either end up healing you--in which case you despawn and wake back up once you return to the game--or they might just end up looting you for all you've got and leaving you. Either way, you're at the mercy of the elements, and once those 12 hours are up...fin.
C. The 'soft' treatment; your character might not have an actual 'shinobi' village to return to, but they can at least simply spawn up in a neutral NPC village -- namely, whichever is located the closest to your blackout-spot. Of course, this doesn't render you invisible, and any head-hunters residing within your same designated area -- well, their presence will be up to you to deal with...and they might not be so forgiving...
And for the sake of clarity--for 'everyone', now--let's stick with just Devs/Mods handling this one.
Further apologies if this was somehow discussed in another post, I suppose I simply missed it somehow -- if it does exist.
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