Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.
Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.
Alright, can we all just agree that this is NOT a 'terrible' idea for the game mechanics? In fact, it's actually a pretty interesting one, because it'll make players think before they sign up for "That Big PvP Guild". It's designed to add a level of tension to PvP, because invaders--AND defenders--will Knowingly be going into PvP for fame, a sort of deadly challenge, or upon the idea that they're defending or conquering for the honor/reputation of their village.
Note the word "Knowingly".
It will NOT lead to the majority of players being hard-core, or people rage-quitting, because it'll be your own damned fault for going into an area you CAN die in, and the Death Zones will be specifically sectioned off from the rest of the areas of the game. That'd be the equivalent of someone rage-quitting for entering The Wilderness in Runescape and getting defeated by another player who attacked them -- you'd have to be REALLY ignorant of the constant warnings telling you that "Your character can die in this area".
On a final note, it'd actually be near-impossible to get the majority of the player base to be 'strictly' hard-core, because PvP and RP COMBINED are more often than not the minority when compared to PvE. Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.
~Sincerely, Dragon6624
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