Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 54877
Latest: a5q0uozf
New This Month: 54
New This Week: 17
New Today: 3
Stats
Total Posts: 55562
Total Topics: 3337
Most Online Today: 1635
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 0
Guests: 1588
Total: 1605
Google (AdSense) (3)
Google (12)
Baidu (2)

Author Topic: Death itself....  (Read 11894 times)

0 Members and 1 Guest are viewing this topic.

Offline Cryptonexin

  • Genin Poster
  • **
  • Posts: 92
  • Reputation Power: 2
  • Cryptonexin has no influence.
  • Gender: Male
  • "Read this with your eyes closed"
    • View Profile
  • Clan: Himitsu
  • Organization: Roguhanta
Death itself....
« on: February 22, 2016, 17:28:35 »
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!





Offline Nova

  • Community Manager
  • Global Moderator
  • Sennin Poster
  • *****
  • Posts: 1 140
  • Reputation Power: 5
  • Nova has no influence.
  • Gender: Male
    • View Profile
  • Clan:
  • Organization:
Re: Death itself....
« Reply #1 on: February 22, 2016, 17:33:38 »
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.



Offline Cryptonexin

  • Genin Poster
  • **
  • Posts: 92
  • Reputation Power: 2
  • Cryptonexin has no influence.
  • Gender: Male
  • "Read this with your eyes closed"
    • View Profile
  • Clan: Himitsu
  • Organization: Roguhanta
Re: Death itself....
« Reply #2 on: February 22, 2016, 17:35:28 »
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.

So is this perma-death zone real?



Offline Nova

  • Community Manager
  • Global Moderator
  • Sennin Poster
  • *****
  • Posts: 1 140
  • Reputation Power: 5
  • Nova has no influence.
  • Gender: Male
    • View Profile
  • Clan:
  • Organization:
Re: Death itself....
« Reply #3 on: February 22, 2016, 17:37:43 »
So is this perma-death zone real?

Not quite sure what you meant by that.
Yes there will be perma death zones.
Not every zone will be like that though.



Offline Shivraj

  • Chunin Donator
  • Sennin Poster
  • **
  • Posts: 1 610
  • Reputation Power: 3
  • Shivraj has no influence.
  • Gender: Male
  • 'Sup Guys!
    • View Profile
  • Clan:
  • Organization:
Re: Death itself....
« Reply #4 on: February 22, 2016, 17:39:19 »
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.
If they die in a non-perma death zone, they wake up in a hospital

if they die in a perma death zone their killer has the option to let them live, in which case they wake up in the hospital of their village, or to kill them permanently, which makes the guy who died go back to the character creation screen, their character is no more, unless they pay a 100$ for it, I think... (about the paying part @Vreg please confirm it)

btw, I recommend reading the FAQ if you haven't already @Cryptonexin
  • Character Name: Kazuki Raiu




Offline Cryptonexin

  • Genin Poster
  • **
  • Posts: 92
  • Reputation Power: 2
  • Cryptonexin has no influence.
  • Gender: Male
  • "Read this with your eyes closed"
    • View Profile
  • Clan: Himitsu
  • Organization: Roguhanta
Re: Death itself....
« Reply #5 on: February 22, 2016, 17:41:05 »
So is this perma-death zone real?

Not quite sure what you meant by that.
Yes there will be perma death zones.
Not every zone will be like that though.

Coolio Bro.... This gets better and better everyday...



Offline Vreg

  • CEO/Lead Software Engineer
  • Administrator
  • Jonin Poster
  • **
  • Posts: 986
  • Reputation Power: 50
  • Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.
  • Gender: Male
  • I run this place.
    • View Profile
Re: Death itself....
« Reply #6 on: February 22, 2016, 17:48:14 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.
  • Character Name: Vuregu

Offline Cryptonexin

  • Genin Poster
  • **
  • Posts: 92
  • Reputation Power: 2
  • Cryptonexin has no influence.
  • Gender: Male
  • "Read this with your eyes closed"
    • View Profile
  • Clan: Himitsu
  • Organization: Roguhanta
Re: Death itself....
« Reply #7 on: February 22, 2016, 18:27:49 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*



Offline Reminance

  • Hidden Thunder Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 233
  • Reputation Power: 4
  • Reminance has no influence.
  • Gender: Male
  • Leader of Roguhanta
    • View Profile
Re: Death itself....
« Reply #8 on: February 22, 2016, 18:34:46 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.
  • Character Name: Reminance

Offline dati

  • Concept Artist
  • Shinobi Life Online Developer
  • Academy Student Poster
  • *****
  • Posts: 49
  • Reputation Power: 2
  • dati has no influence.
  • Gender: Male
  • Concept Art
    • View Profile
    • dati arte
  • Clan: HottoKazan
Re: Death itself....
« Reply #9 on: February 23, 2016, 05:09:19 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I (for now) dont look at SLO as a grinding game. More like a game which you're good/bad at..  all that you will loose its your name's "fame" and some weapons.
  • Character Name: jacktheripper

Offline Reminance

  • Hidden Thunder Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 233
  • Reputation Power: 4
  • Reminance has no influence.
  • Gender: Male
  • Leader of Roguhanta
    • View Profile
Re: Death itself....
« Reply #10 on: February 23, 2016, 18:34:48 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I (for now) dont look at SLO as a grinding game. More like a game which you're good/bad at..  all that you will loose its your name's "fame" and some weapons.
I'm pretty sure the grinding is involved here to hone your skills.
  • Character Name: Reminance

Offline Dragon6624

  • Jonin Poster
  • *****
  • Posts: 554
  • Reputation Power: 3
  • Dragon6624 has no influence.
  • Gender: Male
  • True art is a....[WIP]
    • View Profile
  • Organization: Kurohasu
Re: Death itself....
« Reply #11 on: March 03, 2016, 21:40:24 »
Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

Alright, can we all just agree that this is NOT a 'terrible' idea for the game mechanics? In fact, it's actually a pretty interesting one, because it'll make players think before they sign up for "That Big PvP Guild". It's designed to add a level of tension to PvP, because invaders--AND defenders--will Knowingly be going into PvP for fame, a sort of deadly challenge, or upon the idea that they're defending or conquering for the honor/reputation of their village.

Note the word "Knowingly".

It will NOT lead to the majority of players being hard-core, or people rage-quitting, because it'll be your own damned fault for going into an area you CAN die in, and the Death Zones will be specifically sectioned off from the rest of the areas of the game. That'd be the equivalent of someone rage-quitting for entering The Wilderness in Runescape and getting defeated by another player who attacked them -- you'd have to be REALLY ignorant of the constant warnings telling you that "Your character can die in this area".

On a final note, it'd actually be near-impossible to get the majority of the player base to be 'strictly' hard-core, because PvP and RP COMBINED are more often than not the minority when compared to PvE. Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.

~Sincerely, Dragon6624
  • Character Name: Shingen Kajahara
.   .   .   .   .   .   .Valued Virtues.   .   .   .   .   .
  ~{Empathy, Confidence, Wisdom and Wit}~
.   .   .   .   .   .   .~~~~~~~~~.   .   .   .   .   .

Offline Reminance

  • Hidden Thunder Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 233
  • Reputation Power: 4
  • Reminance has no influence.
  • Gender: Male
  • Leader of Roguhanta
    • View Profile
Re: Death itself....
« Reply #12 on: March 03, 2016, 22:10:21 »
Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

Alright, can we all just agree that this is NOT a 'terrible' idea for the game mechanics? In fact, it's actually a pretty interesting one, because it'll make players think before they sign up for "That Big PvP Guild". It's designed to add a level of tension to PvP, because invaders--AND defenders--will Knowingly be going into PvP for fame, a sort of deadly challenge, or upon the idea that they're defending or conquering for the honor/reputation of their village.

Note the word "Knowingly".

It will NOT lead to the majority of players being hard-core, or people rage-quitting, because it'll be your own damned fault for going into an area you CAN die in, and the Death Zones will be specifically sectioned off from the rest of the areas of the game. That'd be the equivalent of someone rage-quitting for entering The Wilderness in Runescape and getting defeated by another player who attacked them -- you'd have to be REALLY ignorant of the constant warnings telling you that "Your character can die in this area".

On a final note, it'd actually be near-impossible to get the majority of the player base to be 'strictly' hard-core, because PvP and RP COMBINED are more often than not the minority when compared to PvE. Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.

~Sincerely, Dragon6624
Why quote me when i'm not freaking out about it xD.
It may be extreme, but it's really unique to have in a game.
  • Character Name: Reminance

Offline Dragon6624

  • Jonin Poster
  • *****
  • Posts: 554
  • Reputation Power: 3
  • Dragon6624 has no influence.
  • Gender: Male
  • True art is a....[WIP]
    • View Profile
  • Organization: Kurohasu
Re: Death itself....
« Reply #13 on: March 03, 2016, 22:57:48 »
Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I read this line as a both a drastic inflation of the 'potential' reactions of players--given as hard fact--and a reiteration of several others who've made comments along the same lines. Those two combinations--to me--count as this concept being seen as a problem that quite a few seemingly don't want to deal with and/or are unhappy about; aka "freaking out", due to the quantity of people making complaints about it. But that's just the way I read it, you appear to have meant different.
  • Character Name: Shingen Kajahara
.   .   .   .   .   .   .Valued Virtues.   .   .   .   .   .
  ~{Empathy, Confidence, Wisdom and Wit}~
.   .   .   .   .   .   .~~~~~~~~~.   .   .   .   .   .

Offline Reminance

  • Hidden Thunder Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 233
  • Reputation Power: 4
  • Reminance has no influence.
  • Gender: Male
  • Leader of Roguhanta
    • View Profile
Re: Death itself....
« Reply #14 on: March 03, 2016, 23:37:15 »
Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I read this line as a both a drastic inflation of the 'potential' reactions of players--given as hard fact--and a reiteration of several others who've made comments along the same lines. Those two combinations--to me--count as this concept being seen as a problem that quite a few seemingly don't want to deal with and/or are unhappy about; aka "freaking out", due to the quantity of people making complaints about it. But that's just the way I read it, you appear to have meant different.
It just means that there will be people stupid enough to go into the perma death zone, ending up dead and getting angry/ragequit.
And yes many people have been complaining about it, and what i meant with "it's bad for the game in some way" i meant that there will be people quitting the game because they have died.
The good thing about this feature is, is that it adds that uniqueness to the game.
  • Character Name: Reminance

 

Recent Topics

Diamond Himitsu Lee by mamita
Today at 18:49:35

Kagami Sandareisu by mamita
Today at 18:44:40

Superson Nakai by mamita
Today at 18:42:59

Sazama Naitou by mamita
Today at 18:41:00

Shiratori by mamita
Today at 18:38:30

Yoru Satori by mamita
Today at 18:36:13

Unique by mamita
Today at 18:30:42

Hooke Ennia Raimei by mamita
Today at 18:27:04

Norowa Himitsu by mamita
Today at 18:24:59

Meet Trekashi by mamita
Today at 18:22:31

Top Posters

Mars
Posts: 2638
Reminance
Posts: 2233
Shivraj
Posts: 1610
m4r1us
Posts: 1298
Manuster
Posts: 1267
NinjaMirage
Posts: 1165
Nova
Posts: 1140
taigakun
Posts: 1094
Fraudulent
Posts: 1086
Konohuro
Posts: 1056