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Author Topic: War - limited death  (Read 12785 times)

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Offline lollernoob9

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Re: War - limited death
« Reply #15 on: February 13, 2016, 00:02:13 »
What will be gained from an SLO war? bragging rights? territory? money? An increase in missions?

  Though with this topic, there will be a problem if people can respawn and go back to the battlefield infinitly. No one will win unless people log off :P Not all fights will happen in permadeath zones either. Maybe capturing a hospital will prevent respawn for a while, tho this lends itself to trolling. Wars will likely be initiated by kage/head villagers when national tensions reach a certain point, but they will only end when all involved agree to stop the ( open ) hostility toward another village's shinobi. Coupled with the respawning of shinobi in non perma zones, this makes a declaration of war a heavy burden, because no one will feel like just letting it go anytime soon.

   If a battle happens in a non permadeath zone, I think players should respawn as normally. Perchance they cross into a permadeath zone, those who continue the fight do so knowing they might lose that character.
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Re: War - limited death
« Reply #16 on: February 13, 2016, 18:23:11 »
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)
Maybe they are 'resurrected' but can't do anything towards the war effort? just so they can still play but stops an endless war

So they can still train and they can still do other missions, but cant attack or be attacked by people still in the war?

both of these i think would work best!! they can train in village but cant leave, but there should be a downside to dieing. 1 week is as long as your 3 days is as long as your character should be dead for. after that there limited to the village for the duration of the war.  There's no need to instance the war. once the village capacity is reached the war ends and the other village is declared the winner. however to make sure people dont keep there character offline to keep the village population down, if they dont log back on in 3 days you loose your character. 

Offline lollernoob9

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Re: War - limited death
« Reply #17 on: February 13, 2016, 18:34:01 »
Idk. If something happens to your internet the exact day you would lose them....
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Re: War - limited death
« Reply #18 on: February 13, 2016, 20:53:08 »
no you misunderstand  3 days is as long as you can be dead for before losing your character- in a war you can spawn in the village after only a few min. once you do you your character is safe. if you have a long time character then dont wait to long to respawn.

Offline StrawHatSeyi

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Re: War - limited death
« Reply #19 on: February 29, 2016, 00:51:08 »
Make it a week respawn and it's a good idea
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Re: War - limited death
« Reply #20 on: February 29, 2016, 01:24:20 »
If a war between two villages came, so many people wouldn't find due to fear of losing their character.
In a war, I propose a rule of one death per month (you can rejoin the game one month after dying)

This would make lots of people participate in wars without losing all their hard work.
1 month respawn time seems a little ridiculous. I say 2-3 day max. I understand that it's important to intimidate ninjas before entering war, but this just seems too harsh. Besides, depending on the amount of dead shinobi during/after war, the game would become empty.
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Offline json243

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Re: War - limited death
« Reply #21 on: February 29, 2016, 02:17:06 »
2-3 days wouldn't be enough time, I would at least make it 2-3 Weeeeeeks. I mean honestly though, I think that it should be perms-death no matter what during a war. If somebody does not want to participate in a war for their village, then they would be branded as traitors as they should. I you swear an allegiance to your village, then you should fight for your village. So i honestly think if you die during a war, you die forever. just my opinion though.
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Re: War - limited death
« Reply #22 on: February 29, 2016, 06:56:20 »
2-3 days wouldn't be enough time, I would at least make it 2-3 Weeeeeeks. I mean honestly though, I think that it should be perms-death no matter what during a war. If somebody does not want to participate in a war for their village, then they would be branded as traitors as they should. I you swear an allegiance to your village, then you should fight for your village. So i honestly think if you die during a war, you die forever. just my opinion though.

Say for example youre an unskilled fighter and play for fun, why would you have to deal with being branded a traitor if you choose the safer option? Thats unfair. 2-3 days max a week is long enough respawn time. I think everyone should be able to enjoy the game without living in fear of losing their character.
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Offline Vreg

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Re: War - limited death
« Reply #23 on: February 29, 2016, 16:21:26 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
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Re: War - limited death
« Reply #24 on: February 29, 2016, 16:29:29 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is a possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).

Well said. Having users be shamed for not risking their accounts in wars with permanent deaths is just stupid. This seems like a reasonable system.
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Re: War - limited death
« Reply #25 on: February 29, 2016, 18:10:26 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?

It's impossible to take damage from an enemy in the safe zone.
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Offline Vreg

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Re: War - limited death
« Reply #26 on: February 29, 2016, 18:36:18 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?
Before entering death zones you have to cross a wide area (around 1-2 km) on which a warning will be shown to you that you're nearing a death zone, along with that warning a real-time distance counter will be shown that tells you how far away you are from the actual death zone. So the chances of accidentally ending up in a death zone or being lured into one by another player are very slim.
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Re: War - limited death
« Reply #27 on: February 29, 2016, 21:48:02 »
Here's the thing, in order to die, or rather for someone to be able to finish you off, you need to be in a death zone which is only around the borders between lands.

The way I see it, people will mostly avoid fighting something like a war in death zones in order to not risk actual character deaths. But at the same time we will also have those people that are fighting in death zones exactly to risk it all, however no one is obliged to.

Long story short, I think (the majority of) people won't be fighting wars in death zones. Basically, no one has to be in death zones, it is a place for those that want to be in it. This way we don't need to separate our community in different server types, but everyone can play together however they want. Death zones are also meant as a way for making our world more immersive by giving everyone the back thought of how actual death is possible in our world.

Think of death zones as a place for evil organizations to hold underground meetings in, for bad-ass strong self-secure shinobi to meet in, etc.

Did I mention that we planned to include safe passage between allied lands? That way you can avoid death 100% of the time, besides when you try to cross the borders of two enemy lands, which you shouldn't be doing in the first place (unless the Kage privately commands you to for an ultra secret infiltration mission).
Would there be any chance that if a bad-ass shinobi decided to attack you on the safe route, and due to the way that you battle etc. you end up in a perma-death zone and lose your account?
Before entering death zones you have to cross a wide area (around 1-2 km) on which a warning will be shown to you that you're nearing a death zone, along with that warning a real-time distance counter will be shown that tells you how far away you are from the actual death zone. So the chances of accidentally ending up in a death zone or being lured into one by another player are very slim.

@Vreg

Will a genjutsu effect this???
maybe give false info on distance like 20 meters when there really 10 meters.
« Last Edit: February 29, 2016, 21:54:50 by cmsurfer »

Offline Vreg

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Re: War - limited death
« Reply #28 on: February 29, 2016, 23:24:53 »
Will a genjutsu effect this???
maybe give false info on distance like 20 meters when there really 10 meters.
No, nothing can affect this.
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Offline adithya

Re: War - limited death
« Reply #29 on: March 01, 2016, 07:08:57 »
But doesn't  this take the value out of assassinations?
Say you're given a task by the kage to kill the kage of an enemy village. Once the killing happens, (that is assuming there will be stealth mechanics in place) the kage will just get up in the hospital, drink potions (or the SLO alternative) and resume his work?

That was just me questioning the logic in the safezones^


Another thing I would like to point out is that, in order to not make that a problem, how about introducing 2 servers, one with perma death with the mechanics currently planned, and another without, so that people who prefer not to put their account in jeprody, could choose one and stick to it?

Also I realize that this might put people off of choosing the perma death server, so how about giving that server some extra perks, cause they're actually risking something? Surely then people might be interested in these perks, if they're good enough.

And this leads to the next thing, where I've only thought upto the Kage part. Since there are basically 2 versions of the same world, and people who choose either server need to have a fair run at the Kage position, each server could have its separate Kage? (I realize that this would bring about a division in the players, so Idk about this .-.)

 

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