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Author Topic: War - limited death  (Read 12780 times)

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Offline Mars

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War - limited death
« on: February 12, 2016, 08:14:16 »
If a war between two villages came, so many people wouldn't find due to fear of losing their character.
In a war, I propose a rule of one death per month (you can rejoin the game one month after dying)

This would make lots of people participate in wars without losing all their hard work.


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Offline Konohuro

Re: War - limited death
« Reply #1 on: February 12, 2016, 08:25:27 »
This is a good idea from your point of view. It would balance a war between villages, a lost war would mean a great loss in numbers for that side giving an advantage for the opposite one.
But I don't think Vreg will be happy with this.
In war, people die, a lot of them. It would follow a month of halved activity, or even more. A great war between all villages will lead to a next month of a desolated SLO which would bring no gain to the game.


Offline Reminance

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Re: War - limited death
« Reply #2 on: February 12, 2016, 11:16:10 »
This is a good idea from your point of view. It would balance a war between villages, a lost war would mean a great loss in numbers for that side giving an advantage for the opposite one.
But I don't think Vreg will be happy with this.
In war, people die, a lot of them. It would follow a month of halved activity, or even more. A great war between all villages will lead to a next month of a desolated SLO which would bring no gain to the game.

But if they all just die then that will be even worse.
All that hard work gone, And not everybody has the money to ressurect their character.
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Offline Konohuro

Re: War - limited death
« Reply #3 on: February 12, 2016, 11:37:39 »
This is a good idea from your point of view. It would balance a war between villages, a lost war would mean a great loss in numbers for that side giving an advantage for the opposite one.
But I don't think Vreg will be happy with this.
In war, people die, a lot of them. It would follow a month of halved activity, or even more. A great war between all villages will lead to a next month of a desolated SLO which would bring no gain to the game.

But if they all just die then that will be even worse.
All that hard work gone, And not everybody has the money to ressurect their character.


I think Mars was suggesting free resurrection after one month after you've died in war.


Offline Reminance

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Re: War - limited death
« Reply #4 on: February 12, 2016, 11:45:59 »
This is a good idea from your point of view. It would balance a war between villages, a lost war would mean a great loss in numbers for that side giving an advantage for the opposite one.
But I don't think Vreg will be happy with this.
In war, people die, a lot of them. It would follow a month of halved activity, or even more. A great war between all villages will lead to a next month of a desolated SLO which would bring no gain to the game.

But if they all just die then that will be even worse.
All that hard work gone, And not everybody has the money to ressurect their character.


I think Mars was suggesting free resurrection after one month after you've died in war.
Well like you already said SLO would be kind of dead for a month...
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Offline Sanji

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Re: War - limited death
« Reply #5 on: February 12, 2016, 16:02:54 »
well well that's good idea.
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Offline lollernoob9

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Re: War - limited death
« Reply #6 on: February 12, 2016, 16:28:07 »
How would a war end? When one side surrenders or they make a treaty? In that case, you would have to keep track of all the fights in permadeath zones during that time, and probably ressurect ppl who had nothing to do with the war.
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Offline Mars

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Re: War - limited death
« Reply #7 on: February 12, 2016, 17:02:00 »
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)
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Offline Mars

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Re: War - limited death
« Reply #8 on: February 12, 2016, 17:06:25 »
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)
Maybe they are 'resurrected' but can't do anything towards the war effort? just so they can still play but stops an endless war

So they can still train and they can still do other missions, but cant attack or be attacked by people still in the war?
Or they can't leave the village.
Some people would just die instantly to escape the war, that's what this suggestion is trying to counter
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Offline Yamasukage

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Re: War - limited death
« Reply #9 on: February 12, 2016, 17:12:18 »
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)

And maybe some cracks on their faces to show they were resurrected (not necessary bur throwing it in, its still cool)  but probably why not just bring back the guys like 20 min later (making them spectate) and keeping them locked in their villages for like 2-3 hhours or for as long as the war takes to prevent them from interfering but if their village is infilitrated then they can spawn in a further save zone bur they'll stay locked in it for some time (Add Edo Tensai-Reanimation just saying)
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Offline Mars

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Re: War - limited death
« Reply #10 on: February 12, 2016, 17:32:19 »
That would work, but if the losing village has about 200 ninja bound inside it's village, surely that would cause lag/fps issues?
You can't expect everyone to have a supercomputer lol
Good point there, can't think of a solution around that except instances. And instances are what ruin an MMO
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Offline vipto

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Re: War - limited death
« Reply #11 on: February 12, 2016, 17:36:32 »
That would work, but if the losing village has about 200 ninja bound inside it's village, surely that would cause lag/fps issues?
You can't expect everyone to have a supercomputer lol
Good point there, can't think of a solution around that except instances. And instances are what ruin an MMO
maybe there could be channels or realms that you are still in the same place but in a diferent channel/realm
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Offline lollernoob9

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Re: War - limited death
« Reply #12 on: February 12, 2016, 17:37:50 »
lol the buildings might be instanced. Tho not all wars will be offically declared. If they had a system like PWI's territory wars you would have to donate a lot of money to start the war, and choose who will participate. Tho because shinobi's very nature is deception and stealth, its hard to think of a way to identify ppl that will not defeat that purpose.
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Offline Reminance

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Re: War - limited death
« Reply #13 on: February 12, 2016, 18:58:29 »
That would work, but if the losing village has about 200 ninja bound inside it's village, surely that would cause lag/fps issues?
You can't expect everyone to have a supercomputer lol
Good point there, can't think of a solution around that except instances. And instances are what ruin an MMO
maybe there could be channels or realms that you are still in the same place but in a diferent channel/realm
realms like WoW.
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Offline ZodiacPT

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Re: War - limited death
« Reply #14 on: February 12, 2016, 22:31:14 »
realms = paying for more servers
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