if you start with 500 life points
you will still have 500 life points at jonin or kaga levels
survivability at higher levels should not come from being able to take multiple powerful attack because you have 300% of the life points you started with, but should be based on the skills and abilities you train your character in and the squad you work with(if any!! i know any medical or genjutsu user will want to be)
one would obviously expect more damage out of higher level jutsu so with static hit points this leads to the possibility of a one hit KO.
No, you shouldn't gain hitpoints. But you should gain resistance, which will stop you taking as much damage.
It's essentially the same thing.
The resistance to bladed attacks are blocking with metal ninja tools, armor, and of course, your own sword if you use one. Lightning is just chakra, so youll need to be prepared for the attack, and have a game plan for dealing with such things, If you use windstyle, a higher level jutsu might be in order.
Being able to raise your hitpoints sounds like a lazy way of blanket-raising your resistance to everything -- or at the broadest, your ability to take damage. I agree that hitpoints represent your character's life -- aka their closeness to death. A full HP bar would mean you're in excellent health, with the opposite of that meaning you're absolutely dead. Trampolining off of Mars, it makes *some* sense that you would need to gain resistance or defence in order to better take or absorb damage. However, I believe this taken on its own is flawed, and for this reason I'll continue by paraphrasing lollernoob9's reply in that you should use jutsu to defend against other justu, and armor to defend against regular weapons.
In my own opinion, 'resistances' should be things you can build immunities against -- so for example, protection against poison via Mithridatism. A biological resistance--especially an abnormally high one, which is what you'd need in these cases--to the elements is often seen in fiction, but it's a very tricky subject in reality
(due to the variety of external factors that come into play: the temperature, your clothes, how exposed to the elements you are), and hard to pin down to one sole reason because of it. Since this is the case, I think it would be fair to have a player's defence to jutsu be based on their skill and skillsets -- or what they specialize in and how clever they are on the battlefield. If we want this game to be based around the skill of the players, we probably shouldn't give them the ability to cover their all of their blindspots -- they should learn to work around those weaknesses and adapt to the needs of the situation. If you don't have the jutsu necessary to neutralize or overcome an enemy's jutsu attack, you need to boogey out or approach the situation from a different angle, not rush in and absorb that just because you:
"Spent days in the mountains, learning to be one with the cold -- and thereby magically gaining a resistance to it because....?"In the same way, armor or reactionary prowess
(dodging or blocking) should be the determining factor in whether or not regular weapons affect your character -- not some absurd ability to absorb damage
"Because I did 50 bench-presses bro, deal with it."A buff fellow may be buff, but a spear through his heart is still going to finish him. If we could stick to that, we could go even further than Naruto has -- because in the light of reality, a lot of Naruto deaths are averted simply via the Heroic spotlight for main characters, while others die in situations they--by those same rules--should've been able to avoid. Keep people Naturally on the same level -- let them change up the playing field by utilizing different tools/strategies.
Too tired to continue thinking on the subject, see what you guys can come up with.
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