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do you agree with this kind of system for trainable stats

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Voting closed: January 31, 2016, 05:29:44

Author Topic: chakra control system (STATS)  (Read 112838 times)

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Offline NinjaMirage

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Re: chakra control system (STATS)
« Reply #135 on: February 16, 2019, 17:07:02 »
@Manuster what did you think of the UI example test I posted? I have made some changes to it since then. But I’m also working on a damage systems and the skills and stats UI sheet. But if vreg is not convinced I will probability try and start my own game because I’m convinced this is the right direction for a Naruto based game.

Offline Manuster

Re: chakra control system (STATS)
« Reply #136 on: February 17, 2019, 18:18:12 »
@Manuster what did you think of the UI example test I posted? I have made some changes to it since then. But I’m also working on a damage systems and the skills and stats UI sheet. But if vreg is not convinced I will probability try and start my own game because I’m convinced this is the right direction for a Naruto based game.

ngl i hadnt read it before but now i have it genuinely looks good

however instead of having armor only affect "life" and not conscienceness, why not have a variety of armor that can affect one or the other or both

and genjutsu should deal extrra damage to consciousness and less to life, taijutsu/kinjutsu doing less to consciousness and more to life with ninjutsu doing equal amounts to both. making a variety of fighting styles important in targeted KOs or kills
RIP my old sig, got too annoying for even me

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Re: chakra control system (STATS)
« Reply #137 on: February 17, 2019, 18:41:54 »
Sorry I was not clear. Genjutsu would do the most to conscienceness. But adding an item resistance to this would nerf the Genjutsu too much. Consciousness will regenerate fast - full in less then 5 seconds unless your KO.

A demo of this is coming soon.
« Last Edit: February 17, 2019, 19:21:35 by NinjaMirage »

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Re: chakra control system (STATS)
« Reply #138 on: March 20, 2019, 11:52:29 »
Ok soon is a relevant term on SLO. Lol
I have run into a snag probably because I’m not entirely sure I know what I’m doing.

It would appear damage calculation and regen is slightly more complicated then I expected. I probably did something wrong with the memerory allocation because unity is saying that the stack is overflowing.  I’m still working on figuring it out but I do have a working Stat system and physical energy and spiritual energy bars.  I will post the code for them soon.

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Re: chakra control system (STATS)
« Reply #139 on: October 20, 2019, 01:28:20 »
Well Unity’s Going DOTS, and the object oriented programming Prefabs of the last 5 years are basically useless. No wonder SLO has slowed in Updates.

But I think ECS and the Job system will make implementation of molding chakra very low impact on performance now. Almost no cost at this point.

Offline Nova

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Re: chakra control system (STATS)
« Reply #140 on: October 20, 2019, 10:19:46 »
That's why Vreg was talking at one point about restarting in Unreal rather than Unity because he didn't want to deal with random updates that would basically nullify his work.

Last time I heard of that though was when he said he purchased an online course for unreal. And that's been a few months already.
Whether he has made any progress on said course is something I don't know. Wish he would be more open about it, but it is what it is.



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Re: chakra control system (STATS)
« Reply #141 on: October 20, 2019, 23:16:35 »
This project is not that far along, it would be easier to convert what we have to ECS then to start over with another engine. If he uses the hybrid system, when the engine goes full ECS in 2020 all he will need to do is drop the game object entity components and implement the prefab names as shared entity components.

The up shot to this is no more Lag hits!!

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Re: chakra control system (STATS)
« Reply #142 on: September 01, 2020, 23:48:47 »


So I have done it I have started implementing the Chakra system I set out to make using the ECS pattern with the Job system.

Some of you will recognize the math varents.
And I have all the components laid out for experience and Stats.

Now that I have a handle on the concepts I think I can start building more systems even the exp systems and a custom health system.

P.s. the fist job is using the wrong execute job interface. I will change it soon.
Also this was off the top of my head... so I forgot the Body type component that gives you your correct value for your physical energy.
And I have set the max energy’s = to the max experience in stead of current. And will control how much of the chakra is used on a per jutsu basis. You will also be able to replenish chakra up to your max trough chakra control.
« Last Edit: September 03, 2020, 11:45:52 by NinjaMirage »

 

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