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do you agree with this kind of system for trainable stats

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Voting closed: January 31, 2016, 05:29:44

Author Topic: chakra control system (STATS)  (Read 110058 times)

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Offline DaisukeSan

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Re: chakra control system (STATS)
« Reply #30 on: February 20, 2016, 01:14:49 »
 ok while this makes sense I still think your stamina needs to be upgraded onto higher amounts because 285 per sec is alot.... Its either these figures are reduced or your stamina has to be able to be upgraded more.

Also if you guys like GM's dont understand this PM me and I'll try to explain because i really think this system shoud be imputed into the game also the idea of being able to unlock the gates with that formula you cooked up before actually I think that that MUST go into the game because if so I am sooooo becoming a Taijutsu Master.

Also I think that if this gates unlocking actually happens it should increase you strength and other stats like that the more gates unlocked and at the eight gate it should deplete your HP at like 8% of your max HP per second for an increase of like 800% of your max Strength or some and the cool down should be quite hefty.

Also we need a stamina bar because it just makes sense
« Last Edit: February 20, 2016, 01:27:46 by DaisukeSan »
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Re: chakra control system (STATS)
« Reply #31 on: February 20, 2016, 01:35:20 »
On a earlier post i suggested that PE regenerate fully in .2 seconds. to start with and after you run out of stamina it starts regenerating at increasingly  long intervals up to 1 min. after this you pass out.
here is a recap


gives a rate of .1-2 seconds as there best guess. i think this is Perfect and gives us something else to train!!! number of times you can recover at this speed is a % of your stamina
SO with Stamina         272.6:
Level 1 PE regen 5%                13 times
Level 2 PE regen 15%              41 times
Level 3 PE regen 25%              68 times
Level 4 PE regen 35%              95 times
Level 5 PE Regen 50%            136 times
Level 6 PE regen 100%           272 times
This should be displayed as a green bar under your chakra bar with the number of PE regens left in the bar.  After you have used up your high speed regens PE continues to regen but at a much slower rate and only 10 time after after this you pass out. So something like
-1      .5 sec         -6      4 sec
-2      .7 sec         -7      8 sec
-3       1 sec         -8      16 sec
-4       1.5 sec      -9      32 sec
-5       3 sec        -10     1 min  after this you pass out.
the number of high speed regens reset after you eat something fueling your metabolism and provide your cells with renewed energy However you should  not be able to eat  IN BATTLE  except for something like food pill that my work to extend this kind of battle for longer but should have drastic drawbacks to recovery time after effect wears off.

when you look at the number of times you regenerate 3906 then 285 per sec is not a lot.
« Last Edit: July 28, 2018, 21:33:14 by NinjaMirage »

Offline DaisukeSan

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Re: chakra control system (STATS)
« Reply #32 on: February 20, 2016, 01:48:32 »
Ok then I think your idea is perfect I checked out your equation and everything seems literally almost perfect I think all you need now is some trial and error to check whether everything is ok because other than that I think everything is ready to go I think this system will be way more efficient I just hope that some one will see this now
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Re: chakra control system (STATS)
« Reply #33 on: February 20, 2016, 01:56:36 »
Trial and error is the only way to check this system out if i new how to program i would even try to write the code for it. This will not be implemented any time soon only after they have a playable alpha will they start to work on this system. if we see anyting we will see a stamina bar(PE) put in.but a 3 punch combo and 2 kick combo sure would be nice to see in soon though.

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Re: chakra control system (STATS)
« Reply #34 on: February 20, 2016, 02:01:48 »
Yeah true that, I hope you add more things in future I. Glad we have people like you in the community who give smart suggestions like that :D
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Re: chakra control system (STATS)
« Reply #35 on: February 20, 2016, 02:20:13 »
dude i'm not even close to vreg and the dev. team on here. there are a lot of really smart people here all trying to make this game as epic as possible.

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Re: chakra control system (STATS)
« Reply #36 on: February 21, 2016, 00:40:45 »

Also the idea is that anything you carrie,ware,actions you take, movements you make
damage you take,(sence if a cell is damaged you cant use it to make PE anymore)will all have an effect on the PE value and PE Total


To expand on the idea of damage to cells lowering PE- I was thinking not all attacks would damage cells the same way at the same amounts... cutting tools like swords and kunai would only affect a small amount of cells were a jutsu like the fire ball jutsu would scorch the skin and a large area of skin  cells
but it would be to much to program jutsu with a PE damage value... i think!  So the easiest way to do this is you simply loose PE in response to losing health- something like 1/4%- for example if you loose 50% Life Points you Lose 25% of your PE.

I dont really like this idea that much It would be better to have the amount built in to jutsu or ninja tool attack but I think it's to much work.

So i was thinking about the PE and SE values for a specific jutsu- say this one:

Jutsu Name: Fire Style: Fireball Jutsu
Jutsu Type: Ninjutsu
Description: User spits a fire ball and shoots at target
Jutsu Level: Novice
Chakra Nature: Fire Release
Jutsu Range: Medium
Effects: None

there should be a dominate STAT(SE) that the jutsu uses or a combination of them for a more powerful jutsu. this one should be strength. and should damage life points and PE by the same amount of SE.
to that end i suggest a additional Jutsu Creation criteria Like:

Jutsu Name: Fire Style: Fireball Jutsu
Jutsu Type: Ninjutsu
Description: User spits a fire ball and shoots at target
Jutsu Level: Novice
Chakra Nature: Fire Release
Jutsu Range: Medium
Effects: None
STATS: strength 100

or a chart can be referenced by jutsu type and level.
NINJUTSU                                                    GENJUTSU
(Strength,stamina dexterity)                     (stamina,intelligence,imagination)
Novice            1 stat low value
Beginner         1 stat high value
Intermediate   2 stats any range
Expert             3 stats low value
Master             3 stats high value.
Yin Release      5 stats  low values
Yang release     5 stats  low values
« Last Edit: February 22, 2016, 02:55:39 by cmsurfer »

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Re: chakra control system (STATS)
« Reply #37 on: February 21, 2016, 14:19:31 »
Mathgod fight
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Re: chakra control system (STATS)
« Reply #38 on: February 22, 2016, 19:47:20 »



Offline lollernoob9

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Re: chakra control system (STATS)
« Reply #39 on: February 22, 2016, 21:17:14 »
lol ken!!!
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Re: chakra control system (STATS)
« Reply #40 on: February 23, 2016, 08:09:14 »
bro this shit makes me feel so dumb
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Re: chakra control system (STATS)
« Reply #41 on: February 24, 2016, 07:20:06 »
@Mars  If there is something in particular you dont understand I will try to explain it better. But you kinda have to have a good grasp of how chakra in the Naruto universe works.

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Re: chakra control system (STATS)
« Reply #42 on: February 24, 2016, 21:52:15 »
Maybe this will help


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Re: chakra control system (STATS)
« Reply #43 on: February 25, 2016, 01:59:58 »



Also I think that if this gates unlocking actually happens it should increase you strength and other stats like that the more gates unlocked and at the eight gate it should deplete your HP at like 8% of your max HP per second for an increase of like 800% of your max Strength or some and the cool down should be quite hefty.

I'm not sure how damage is calculated right now so i'm not sure how strength will affect it the same goes for dexterity. However ounces this is decided. a temperary boost to  each should not be difficult.
Each level of high speed taijutsu should train 1/3 of max for each stat- for a total of 9 gates in recurring order of stamina, dexterity,(speed), and strength.
@DaisukeSan

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Re: chakra control system (STATS)
« Reply #44 on: February 25, 2016, 09:04:19 »
So I was watching the  forest of chakra again today and realized i divided the experience wrong.

sakura explained the 2 energy's like this

physical energy's- made up of every cell in the body working together- this means that as an adult there is no way to train this however this is key because it's why some ninja have more chakra then others. some genetically have more physical energy the others. since your metabolism gives all the cells in your body the energy they need to function. as long as you have food this energy can be infinitely restored

1. PE Revision-this is a set value at character creation. there are 37.2 trillion cells in the body if each cell could produce 105 mV (the charge gradient of a firing neuron (gradient is the net change between resting potential and peak.)) the body's total physical energy in volts is 18,637.2 volts. 18,638 This should be the PE value at character creation. some people may produce less or more mV than others but that is the average.
             

 I was wrong I just did the math again and its 3,906 This is  how I got the number for PE.
     cells             mV
(37.2x10^11).000105
-------------------------  =3,906 volts
         1x10^6
        Volts
The difference wont effect anything but the chakra control Mod though- all the values that run off PE can be scalled back to match the change.

so here is a new chart for the levels of chakra control

(3906xPEU )+(SE x SEU))cc level mod=sum- desired chakra in bar.
LEVEL 1  (3,906)+(1,215 x .9)).2=1000 chakra  to start.-very inefficient
                                                           MOD                             SEU         
level 1 (Academy taught =.                      .2                               .9                 
level 2 (tree climb)=                                .4                               .49
level 3 (walk on water)=                          .8                               .33        PEU
level 4 ( chose form or nature change)=  1.3                               .24         .66
level 5 ( chose form or nature change)=  1.5                               .199       .49
level 6 (change in form training)=           2                                 .109        .33

this will put most SE Stats at around 243
I keep trying to keep these at the 200 to 300 range because
I can squat 250 and bench 200
200 is a extremely high IQ score
and all the other stats can be arbitrarily assigned
values to make SE total 1215 and then build there effects off that.

Thanks for the question i probably would not have caught that if you hadn't asked.

« Last Edit: February 26, 2016, 03:36:59 by cmsurfer »

 

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