Also the idea is that anything you carrie,ware,actions you take, movements you make
damage you take,(sence if a cell is damaged you cant use it to make PE anymore)will all have an effect on the PE value and PE Total
To expand on the idea of damage to cells lowering PE- I was thinking not all attacks would damage cells the same way at the same amounts... cutting tools like swords and kunai would only affect a small amount of cells were a jutsu like the fire ball jutsu would scorch the skin and a large area of skin cells
but it would be to much to program jutsu with a PE damage value... i think! So the easiest way to do this is you simply loose PE in response to losing health- something like 1/4%- for example if you loose 50% Life Points you Lose 25% of your PE.
I dont really like this idea that much It would be better to have the amount built in to jutsu or ninja tool attack but I think it's to much work.
So i was thinking about the PE and SE values for a specific jutsu- say this one:
Jutsu Name: Fire Style: Fireball Jutsu
Jutsu Type: Ninjutsu
Description: User spits a fire ball and shoots at target
Jutsu Level: Novice
Chakra Nature: Fire Release
Jutsu Range: Medium
Effects: None
there should be a dominate STAT(SE) that the jutsu uses or a combination of them for a more powerful jutsu. this one should be strength. and should damage life points and PE by the same amount of SE.
to that end i suggest a additional Jutsu Creation criteria Like:
Jutsu Name: Fire Style: Fireball Jutsu
Jutsu Type: Ninjutsu
Description: User spits a fire ball and shoots at target
Jutsu Level: Novice
Chakra Nature: Fire Release
Jutsu Range: Medium
Effects: None
STATS: strength 100
or a chart can be referenced by jutsu type and level.
NINJUTSU GENJUTSU
(Strength,stamina dexterity) (stamina,intelligence,imagination)
Novice 1 stat low value
Beginner 1 stat high value
Intermediate 2 stats any range
Expert 3 stats low value
Master 3 stats high value.
Yin Release 5 stats low values
Yang release 5 stats low values
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