your forgetting the faq the player can decide to kill you or not and if you have a medical ninja with you he/she can render first aid to prevent that(i would imagine, i didn't see anything like that in the FAQ but it would make sense)then a tactical retreat to the nearest village for the hole squad would happen. this would count as a defeat for everyone in the squad but you would stay alive. i guess i never really explained my ideas well for the benefits of teamwork. but it would all work out and the game would really be more fun for everyone. if a new player could kill someone who was more experienced if they were caught off guard in the right circumstances.
and if you have trained and played for 7 months and don't know that a team increases your chances of survival then id say your not that experienced. just lucky
personally i would not be running around without a substitution jutsu active and even a counter stacked on top of the jutsu
as for fire healing that obviously makes no sense... but it would disrupt the chemical bonds of the poison in your system making the poison non toxic and since its your own chakra the heat that it generates to your organs would be mild... you would take a little damage but its better then dying of poison. this was just an example of a way chakra natures can be used in other none obvious ways... not to suggest that it be put in the game.
sorry for continually editing this post i just what to be as clear about my ideas as i can
and i am not very good at text communication.
If the player chooses to kill you, then you have no hope, but if they don't, well then, you'll wake up in a hospital. My point still stands
Doesn't matter if you're in a team, if a kunai DOES hit you, and the one that threw the kunai decides to kill you, they'll get kileld, but you'll die too.
I'm not much of a chemist, but I know you're talking about microscopic precision, not sure a warrior has that, not sure ANY human can do that, plus, the heat being mild doesn't matter, you're basically evaporating poison, or near evaporating it, and the poison boiling will still hurt as much as normal boiling water. (or maybe worse if the boiling point become higher because of the poison)
like I said, let's leave healing to the meds. Let everyone have their own role, as you said, it won't be much of a team if everyone is every role ranging from Tank to DPS, Healer to Mage etc.
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