Thats why id like to see a soft-lock,not a regular camera lock.
I think if this game is released,many people will lag.
Maybe because the server makes problems,maybe because ther pc isnt good enough,maybe its ther internet....
Some may even do it on purpose.
Hitting these guys with a chidori for example,will be very hard.
And even if they wouldnt lag,it can take very long to kill someone.
But we still want the game to be fast paced,right?
A soft-lock would be a good compromise.
You would still need to aim,you just wouldnt have to aim EXACTLY at the enemy.
That way,you can avoid minor lag problems and the game can be fast paced and people would still be able to hit each other in a acceptable ammount of time.
If the movements in the game would be slower,there would be no need for a soft-lock,but thats not how it is.
One more reason:
Lets face it,many players just arent good at a combat system like that.
We can allready see how hard it is for many people to hit someone with chidori.
Ofcourse,we could just say,,learn to play''and move on.
But this game has a small community and its a indie game.
There cant just be,,pros''....noobs,casual players and average players are needed too,because they simply make a large part of the player base(and the player base donates to the game and buys stuff..basically,the playerbase is what keeps the game alive).
A combat system that is easy to learn,but hard to master,would be key.
Everyone can participate in combat without getting frustrated quickly because they cant hit anything,but they will have a very hard time against experienced players because they have better reflexes,know more tactics,know how to time a counter or dodge....and thats how it should be,if you are more experienced you should ofcourse be stronger.
A soft-lock doesnt mean it wont be a skill based combat system anymore,it would just solve multiple problems in 1 go.
Frist off Everything you guys said make sense I was playing a zombie mmo that was kinda hardcore in a way.
But the way the game play is set it is easy to control but horrible in the style of game play because its always in birds eye view.
And everything is coming at you at a crazy speed. so now the people depend on glitches and pay to win items to get by because the gameplay was everywhere. Its chaotic and the bosses are to powerful to kill at a normal play lvl. But they are there from the start.
So many people just give up and now I'm looking at what tameshi said about the everyday player and i,m like it makes sense in a way to make it easy for the everyday play. It brings popularity fast but the only way to have everyday players is to make the game easy and fun to play for the player in general that doesn't mean skill wont be involved tho.
If a game is fun and easy to understand to the overall gameplay and the everyday player I feel this game would have been taken off already.
but I feel the combat system is flawed and of course everyone knows that already. But not many people bring it up they say that you have to be skilled.
I think that's a brunch of booty trying to make everyone a skilled mouse user if you can move in damn near every direction at a fast paste.
So I feel a reflex auto aim be put in just to give a better combat feel.
like lets say every players avatar has a bubble or a hit area like the Naruto neji fight. And when inside or when the bubbles meet, the bubble the opposing player,s avatar is able to auto lean towards the target for a better reflex system like you guys said you want it realistic. Well natural reflexes is realistic honestly and it would easily solve the taijutsu combat style.
for exp:
And speaking on taijutsu I feel taijutsu would be amazing but my idea of taijutsu is simple . Your attacks, or taijutsu supported ninjutsu attacks are only effective in close range combat. And that each part of you body has a damage level and both players bubbles be must meeting.
for exp:
head-50
left and right arm-25
left and right leg-15
torso-30
But when players hit each other at the same time Both attacks are considered dodged and it sends them into what I call a faceoff. Now a face off is simple, each player will get locked in a close quarters combat situation and is given a set of keys that they must hit in order to win a hit on the opposing player. The player that gets the most hits did the most damage, but if each play hits each key right both attacks are not effective and each key has a time limit to be hit lets say 3 seconds each key. Also if another player outside off the face off try's to attack he will be risking attacking his own ally making it more realistic.
for exp:
M=missed ,H=hit, C=means they both got it right lol.
1pkeys:w,d,s,d,w,a,a,d,w,s
c,m,h,m,h,h,m,h,h,c
50% damage dealt
2pkeys:d,s,w,d,a,w,s,w,w,a
c,h,h,m,m,m,h,m,m,c
Also auto view lock on in combat like in the Naruto games would be great too. Lets say a player attacks you your will view automatically lock on to the attacker and the camera follows him where ever he goes. and you have the option at anytime to break that lock.
It makes the combat system easy but blocking will be needed with this play style.
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