Hello and welcome to the forum.
First of all,i played gunz 1 and gunz 2 and i can tell you that this game is NOT like gunz,neither part 1,nor part 2.
Just because its fast paced,its not like gunz.
Thats like saying every mmorpg is like wow just because its a mmorpg.
SLO will have handsigns,many different jutsus,its ninja themed,it will be a MMORPG(with a death match version)and gunz 1 and 2 are NO mmorpgs,or even mmo,s....they are regular lobby based multiplayer games+a few more differences.
1:,,Before getting into the anything, you should introduce a knock down system where if enemy gets hit by an attack he gets mini stunned.''
Getting knocked down,and getting stunned,are 2 different things.
A stun just makes you unable to react,if you dont have skills to break free from a stun.
A knockdown knocks you to the ground(a stun doesnt).
And then we have a knockback,whitch knocks you away.
Getting staggered(or lets say,stunned)while getting hit by a combo,is allright,i support this.
But the enemy needs to get the chance to strike back after the end of a combo,and they need to be careful that people cant exploit combos(in some games,you can make infinite combos that are very hard for your opponent to get out of).
I got a different idea for chasing your opponent:
If you run behind a opponent for a while,you get a small speed boost as long as your enemy continues to run away from you.
Or you implement skills that move you closer to your opponent,or move him closer to you from a distance,or slow him down.
Beeing on low hp could slow you down even more.
2:While im more interested in taijutsu than ninjutsu,i have to disagree.
Implementing a taijutsu system will take a lot of work.
I would rather have them fix 1 aspect of the game first(ninjutsu)before focusing on another(taijutsu).
Also,this game is heavily inspired by naruto and there,ninjutsus are very common and i would say that most people here are interested in ninjutsu,rather than taijutsu(i may be wrong on that one though).
1-2 taijutsu combos would be nice for testing purposes,but they should be focusing on ninjutsus first.
3:A minigame when jutsus clash?
Allright,i think its time i wake up some people,because i noticed this multiple times allready:
This is not a regular fighting game,its a mmorpg,or at least it will be one.
People here tend to compare SLO to fighting games,not mmo,s and thats the problem.
A mmorpg has a very large world with thousands of players online at the same time.
You just cant expect a top notch fighting system like gunz,mortal kombat or vindictus here,because it would simply lag.
The server has to send and receive the movements of every single one of these thousands of players in a short ammount of time.
Single player games or games with only a few people playing against each other in a,,room''dont have this problem.
And now imagine it.....imagine that the game has such a fighting system and the game lags.
It would be unplayable and evne if you COULD play it,people will lag a lot.
And a lag can ruin a combo,make you hit the air with your jutsus instead of hitting the enemy,failing at dodging...you get the idea.
And the faster and more complex the fighting system is,the lower the performance of the game will be...this means more lag and more lag means that you will fail at the same combat system that you asked for.
Lets say for example,you have 1 second to press the next key for the combo,because you want it to be,,fast''.
If the game recognizes your attack too late,you mess up the combo.
If you would have 3 seconds to press the key,you are less likely to mess up the combo because of lag.
And fighting teleporting players(because of lag)is not funny either.
And on top of all this,this is not a game from blizzard or ubisoft.
SLO doesnt have a large gaming company behind them,they need all donations they can get.
Some of you guys on the forum have very unrealistic expectations of the game,esspecially the combat system.
We can be happy if the game gets even released one day.
Many indie games dont even make it that far.
PS:I did not intend to sound rude.
Sorry if i did.
@WarUchiha Point 3 was more about the community itself,not directly you.
By the way,i like the idea of button mashing if certain jutsus clash.
I just think that,the stronger you are,and the stronger your element is against the element of your opponent,the less button mashing you have to do.
For example,if you are very strong and your element has a advantage over the element of your enemy,every key you press counts for 4 keys.
Your opponent could still win if he can mash the buttons very very fast,but he has a big dissadvantage.
But as i said,lets keep it simple for now and lower our expectations.
@lollernoob9These stuns wouldnt happen randomly,they would happen if you use a combo.
And its also not that unrealistic because receiving a punch,can inflict a lot of pain.
The pain and the impact can make you unable to maintain your balance and/or react immediatly
,,chasing ppl down is easier if you get used to it too!''
You cant compare the game weve got now,to the game we will have later.
Right now,people duel each other just for fun on a small map.
But what if your enemy desperately wants to run away from you because he fears perma death?
What if he doesnt want to fight back and the map is very large?
If both of you run in 1 direction on a very large mapand you both move at the same speed,theres no way you can catch up with your opponent,unless he makes a mistake(whitch is unlikely if all he has to do is move in 1 direction)or a jutsu/system gets implemented that lets you catch up with your opponent.
Sorry for the long post,and no hard feelings.
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