Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 54878
Latest: kiaramathew413
New This Month: 55
New This Week: 18
New Today: 2
Stats
Total Posts: 55563
Total Topics: 3337
Most Online Today: 1780
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 1
Guests: 1008
Total: 1023
Sadaiyan974
Google (AdSense) (3)
Google (11)

Author Topic: nerf jumping  (Read 4759 times)

0 Members and 1 Guest are viewing this topic.

Offline Mars

  • Hidden Hill Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 638
  • Reputation Power: 6
  • Mars has no influence.
  • Gender: Male
    • View Profile
  • Clan: Hinode
  • Organization: Yürei
nerf jumping
« on: September 08, 2015, 18:09:27 »
No one fucking likes it
People jump around in fights to avoid getting hit and it costs little chakra.
If you've already been hit once, a jump should take as much chakra as chidori because when people jump around in fights it's flat out boring and bullshit


  • Character Name: Kuria Hinode

Offline adithya

Re: nerf jumping
« Reply #1 on: September 08, 2015, 18:22:45 »
No one fucking likes it
People jump around in fights to avoid getting hit and it costs little chakra.
If you've already been hit once, a jump should take as much chakra as chidori because when people jump around in fights it's flat out boring and bullshit
calm down, @Mars  xD
It's some people's playstyle :P although I DO find this annoying as well, we can't ask to make their playstyles uncomfortable to use.

Offline Reminance

  • Hidden Thunder Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 233
  • Reputation Power: 4
  • Reminance has no influence.
  • Gender: Male
  • Leader of Roguhanta
    • View Profile
Re: nerf jumping
« Reply #2 on: September 08, 2015, 18:53:38 »
I agree that its very annoying.
Especially when fighting somebody.
But i dont think it should be nerfed.
If you are not a pussy then you dont jump and just fight.
  • Character Name: Reminance

Offline Nova

  • Community Manager
  • Global Moderator
  • Sennin Poster
  • *****
  • Posts: 1 140
  • Reputation Power: 5
  • Nova has no influence.
  • Gender: Male
    • View Profile
  • Clan:
  • Organization:
Re: nerf jumping
« Reply #3 on: September 08, 2015, 19:09:34 »
Tbh, I can get salty easily when going against people who either just do afk-hits | Run all the way to narnia in a 1v1 and never attack | Spam jump to dodge or just because they're spastic and can't control their hand.

It's just part of an etiquette I guess, I play the game to improve while having fun and I'd rather play it fair and square by doing 1v1s. But that's probably just me.
Even though it's hard to nerf jump, I do feel like there should be a small change (not sure how yet.)
There's almost no risk to jumping, it barely takes chakra / you're fast as hell so hard to predict for them where you're going to land unless going in a straight line. the jump is instantly so it's almost impossible to get hit.

However, jumping is somewhat required for the game (or so I imagine).
So nerfing it too hard / removing it won't help :/
Sorry if I went off-topic.

Edit: I guess if the game could detect when you're in a fight, you can make the chakra cost of jumping more than it would be when you're just maneuvering over the map.
But that's just a retarded idea
« Last Edit: September 08, 2015, 19:31:42 by Nova »



Offline lollernoob9

  • Temari Sennin Donator
  • Special Jonin Poster
  • **
  • Posts: 268
  • Reputation Power: 2
  • lollernoob9 has no influence.
  • Gender: Female
  • I'm new around here.
    • View Profile
  • Clan: Amigake
  • Organization: Jyuunishin-Niwatori
Re: nerf jumping
« Reply #4 on: September 08, 2015, 19:26:35 »
I jump because the other dodges require running, and you cannot get a running start when you plan to go backwards XD
  • Character Name: Shishida Amigake
A danger foreseen is half avoided.

Offline Nova

  • Community Manager
  • Global Moderator
  • Sennin Poster
  • *****
  • Posts: 1 140
  • Reputation Power: 5
  • Nova has no influence.
  • Gender: Male
    • View Profile
  • Clan:
  • Organization:
Re: nerf jumping
« Reply #5 on: September 08, 2015, 19:31:09 »
I jump because the other dodges require running, and you cannot get a running start when you plan to go backwards XD

You can dodge sideways though while standing still, no need to run/walk.
Also we were talking about people who spam jump to dodge, litterally jumping more than 3 times within 10 seconds.
But then like I said before
Quote from: nova
It's just part of an etiquette I guess, I play the game to improve while having fun and I'd rather play it fair and square by doing 1v1s. But that's probably just me.



Offline Mars

  • Hidden Hill Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 638
  • Reputation Power: 6
  • Mars has no influence.
  • Gender: Male
    • View Profile
  • Clan: Hinode
  • Organization: Yürei
Re: nerf jumping
« Reply #6 on: September 08, 2015, 19:33:14 »
IN REAL LIFE YOU CANT JUST JUMP OVER YOUR GOD DAMN OPPONENT IF HE TRIES TO FIGHT YOU
Why not make it so if you're below a certain health threshold jumping takes as much chakra as chidori.
« Last Edit: September 08, 2015, 19:36:18 by Mars »
  • Character Name: Kuria Hinode

Offline StrawHatSeyi

  • Genin Donator
  • Jonin Poster
  • *
  • Posts: 586
  • Reputation Power: 2
  • StrawHatSeyi has no influence.
  • Gender: Male
  • You don't want no smoke
    • View Profile
  • Clan: Himitsu
Re: nerf jumping
« Reply #7 on: September 08, 2015, 19:43:40 »
Imo Vreg should make it so that the longer you hold on to the right click, the higher you jump and the more chakra it takes. So you'll have to watch how you jump
  • Character Name: Tenzo Himitsu

Offline Reminance

  • Hidden Thunder Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 233
  • Reputation Power: 4
  • Reminance has no influence.
  • Gender: Male
  • Leader of Roguhanta
    • View Profile
Re: nerf jumping
« Reply #8 on: September 08, 2015, 21:08:14 »
Imo Vreg should make it so that the longer you hold on to the right click, the higher you jump and the more chakra it takes. So you'll have to watch how you jump
That could be an option.
  • Character Name: Reminance

Offline Sanji

  • Jonin Poster
  • *****
  • Posts: 856
  • Reputation Power: 3
  • Sanji has no influence.
  • Gender: Male
  • Change is impossible in the fog of the ignorance.
    • View Profile
  • Clan: Raiu
  • Organization: RoguhantaYaiken
Re: nerf jumping
« Reply #9 on: September 09, 2015, 11:55:19 »
for every jump when you be in battle mode (if it will be something like that)    it will take the helf of your chakra,  so no one jumping when he be nearly to die     

Definitely we want something like this to come down before the standalone vers
Other Organization:
Iryō Buntai


Offline Vreg

  • CEO/Lead Software Engineer
  • Administrator
  • Jonin Poster
  • **
  • Posts: 986
  • Reputation Power: 50
  • Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.Vreg has an aura about them.
  • Gender: Male
  • I run this place.
    • View Profile
Re: nerf jumping
« Reply #10 on: September 09, 2015, 14:52:16 »
Imo Vreg should make it so that the longer you hold on to the right click, the higher you jump and the more chakra it takes. So you'll have to watch how you jump
Future version of SLO will have height controllable jumping with dynamic chakra consumption, very similar to how you've described it.
  • Character Name: Vuregu

Offline Mars

  • Hidden Hill Kage
  • Hidden Village Kage
  • Sennin Poster
  • ***
  • Posts: 2 638
  • Reputation Power: 6
  • Mars has no influence.
  • Gender: Male
    • View Profile
  • Clan: Hinode
  • Organization: Yürei
Re: nerf jumping
« Reply #11 on: September 09, 2015, 16:39:45 »
Imo Vreg should make it so that the longer you hold on to the right click, the higher you jump and the more chakra it takes. So you'll have to watch how you jump
Future version of SLO will have height controllable jumping with dynamic chakra consumption, very similar to how you've described it.
Would it be possible to make jumping take chakra if you've cast a jutsu withing 2 minutes of the jump as nova suggested?
  • Character Name: Kuria Hinode

Offline lollernoob9

  • Temari Sennin Donator
  • Special Jonin Poster
  • **
  • Posts: 268
  • Reputation Power: 2
  • lollernoob9 has no influence.
  • Gender: Female
  • I'm new around here.
    • View Profile
  • Clan: Amigake
  • Organization: Jyuunishin-Niwatori
Re: nerf jumping
« Reply #12 on: September 13, 2015, 19:09:58 »
I would more likely dodge backward at an angle than straight sideways tho :o
  • Character Name: Shishida Amigake
A danger foreseen is half avoided.

 

Recent Topics

Shinobi Life Online Pre-Alpha Version 1.2.1.0 by kiaramathew413
Today at 14:38:52

Diamond Himitsu Lee by mamita
Yesterday at 18:49:35

Kagami Sandareisu by mamita
Yesterday at 18:44:40

Superson Nakai by mamita
Yesterday at 18:42:59

Sazama Naitou by mamita
Yesterday at 18:41:00

Shiratori by mamita
Yesterday at 18:38:30

Yoru Satori by mamita
Yesterday at 18:36:13

Unique by mamita
Yesterday at 18:30:42

Hooke Ennia Raimei by mamita
Yesterday at 18:27:04

Norowa Himitsu by mamita
Yesterday at 18:24:59

Top Posters

Mars
Posts: 2638
Reminance
Posts: 2233
Shivraj
Posts: 1610
m4r1us
Posts: 1298
Manuster
Posts: 1267
NinjaMirage
Posts: 1165
Nova
Posts: 1140
taigakun
Posts: 1094
Fraudulent
Posts: 1086
Konohuro
Posts: 1056