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Should more powerful organizations get Jutsu?

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Author Topic: Clans, Organizations, & Kekkei Genkai: Reiterated  (Read 4050 times)

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Offline mordredeon

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Clans, Organizations, & Kekkei Genkai: Reiterated
« on: August 09, 2015, 04:20:35 »
A massive overhaul in one of the defining features of the game is not only wanted but is actually absolutely required for this game to be as successful as intended. Shinobi Life Online is a reiteration of Naruto as it would be in all its glory remade digitally with a few enhancements of our own. In spite of all the developers have done or had planned I still see issues with these systems, even though many of them have not yet been implemented. This is what has driven me to deliver the Clans & Organizations: Reiterated to you so that we can deliver what we promised, so that we can deliver Naruto in a perfectly digitized form. As such this massive overhaul not only meets a few of the issues we've seen with the current clan and organization system but actually delivers some much needed immersion.

Clans here were to be seen as a place where people with Kekkei Genkai founded a clan, but this had not come into realization and yes there is an underlying issue. Not all clans in Naruto have Kekkei Genkai, many of them actually were not even primarily Shinobi clans at all and they rarely displayed special abilities (special abilities are something I'll get to at a later time) most of the time. This is why I've realized that the best way for clans to be programmed into the game is for them to display rarity in the amount of Kekkei Genkai that are available, because if we just go handing these out then they're rare. That way everything can run smoothly and we won't have to worry about an overflow of Shinobi and Kunochi more powerful than they should be

With Kekkei Genkai we should see each of them being hand-crafted by the developers and put into the system to randomly be given to someone as long as that person is active. While this would take extra work on their part and work to constantly balance things out, though of course some Kekkei Genkai may be more powerful and at times even more practical than others, it would add a depth unavailable in other games taking place in the Naruto world. This depth is what will ensure that we are able to hold our own in the game world, and truly prepare something that the world has never before seen. I'm hoping that by doing these things that we as a community will be able to come together and work together to deliver to our players something amazing, refreshing, and fine tuned.

In addition to these Kekkei Genkai being well balanced, well thought out, and a part of the game that we are dedicated to realizing in a beautiful way they would be an extension of the skill system I already proposed. The Kekkei Genkai would be unique and as such would have a unique development to it with different paths able to be taken. Each of the KKG's would have two to three different paths able to be taken, each of these paths having a variety of skills and abilities you could learn. Yes, while this could prove to be a hardship to the development team if they don't have enough staff or take on too much at once after the first dozen or so Kekkei Genkai are made the staff could take a break for a while and then get back to work on adding more due to the way that they are given out. I sincerely hope that this is able to be realized because what it would do for us is so breathtaking, no one has done something like this before, with this detail of work, and it would get us the recognition we need.

Finally, clans and organizations would see the more powerful organizations and most Shinobi clans getting access to Jutsu specialized to them (with the power based on the power of the leaders/founders, the village, and a variety of other things, though if they belong to multiple villages and are widespread enough then you could end up with some very unique non-elemental combat and utility Jutsu). This insures that additional uniqueness is added to each organization and clan, and that as they grow that organizations may even get more Jutsu, better Jutsu, or simply upgrades to the ones they have. This will allow us to venture much deeper into the roots of immersion in this game and let us fulfill the wild fantasies that we will be able to enjoy once the game is made. Overall I hope for organizations and clans to be recognized as unique, for that's what they are and they should be treated as such.



Offline Leebz

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Re: Clans, Organizations, & Kekkei Genkai: Reiterated
« Reply #1 on: August 09, 2015, 13:34:35 »
Isn't this how Kekks are going to work anyway? This has already been discussed and the chance of obtaining a Kekk upon character creation for your clan (r it was upon clan creation) is 0.01%
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Offline mordredeon

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Re: Clans, Organizations, & Kekkei Genkai: Reiterated
« Reply #2 on: August 09, 2015, 13:48:23 »
Isn't this how Kekks are going to work anyway? This has already been discussed and the chance of obtaining a Kekk upon character creation for your clan (r it was upon clan creation) is 0.01%

Yes, but they didn't actually tell us how it was going to work. I assume Kekkei Genkai were going to be simple, so I'm trying to make sure that they aren't because from what I know if it they were going to be like Jutsu just much more powerful ^_^. That being said this isn't JUST about Kekkei Genkai, it's also about organizations and clans, and I was hoping that people would understand me adding in some official features in here because if I plan in being a writer for SLO it can't all be fantasies now can it? Additionally I also hoped people wouldn't focus on just one thing, but you know... Lastly I'd just like to say that there is some original content in there, but as a potential writer for the site I like to add pieces of reality that are better explained than some of the information given to make sure I can use it in official documents later, such as a features list.
« Last Edit: August 09, 2015, 14:59:49 by mordredeon »

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Re: Clans, Organizations, & Kekkei Genkai: Reiterated
« Reply #3 on: August 09, 2015, 16:14:27 »
Isn't this how Kekks are going to work anyway? This has already been discussed and the chance of obtaining a Kekk upon character creation for your clan (r it was upon clan creation) is 0.01%

Yes, but they didn't actually tell us how it was going to work. I assume Kekkei Genkai were going to be simple, so I'm trying to make sure that they aren't because from what I know if it they were going to be like Jutsu just much more powerful ^_^. That being said this isn't JUST about Kekkei Genkai, it's also about organizations and clans, and I was hoping that people would understand me adding in some official features in here because if I plan in being a writer for SLO it can't all be fantasies now can it? Additionally I also hoped people wouldn't focus on just one thing, but you know... Lastly I'd just like to say that there is some original content in there, but as a potential writer for the site I like to add pieces of reality that are better explained than some of the information given to make sure I can use it in official documents later, such as a features list.

I believe that Vreg and the team are still deciding on how the mechanics of it are going to work.
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Offline mordredeon

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Re: Clans, Organizations, & Kekkei Genkai: Reiterated
« Reply #4 on: August 10, 2015, 20:08:33 »
Isn't this how Kekks are going to work anyway? This has already been discussed and the chance of obtaining a Kekk upon character creation for your clan (r it was upon clan creation) is 0.01%

Yes, but they didn't actually tell us how it was going to work. I assume Kekkei Genkai were going to be simple, so I'm trying to make sure that they aren't because from what I know if it they were going to be like Jutsu just much more powerful ^_^. That being said this isn't JUST about Kekkei Genkai, it's also about organizations and clans, and I was hoping that people would understand me adding in some official features in here because if I plan in being a writer for SLO it can't all be fantasies now can it? Additionally I also hoped people wouldn't focus on just one thing, but you know... Lastly I'd just like to say that there is some original content in there, but as a potential writer for the site I like to add pieces of reality that are better explained than some of the information given to make sure I can use it in official documents later, such as a features list.

I believe that Vreg and the team are still deciding on how the mechanics of it are going to work.

That's great, I love a team that thinks things out well!

Offline Konohuro

Re: Clans, Organizations, & Kekkei Genkai: Reiterated
« Reply #5 on: August 10, 2015, 20:10:52 »
Organizations have nothing to do with Kekkei Genkai from what I am aware. Not in Naruto world nor here.


 

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