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Author Topic: Shinobi Life Online V 1.0.8 Suggestions.  (Read 30396 times)

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Offline Reminance

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #45 on: February 15, 2016, 12:09:03 »
add rasengan

We talked about it. i even 2d sketched an idea of how could it work

but the thing is that the rasengan is a jutsu of no nature. So right now it wont be a good decision since this types of jutsu are special types and that will make it confusing..
And we don't want jutsu's in this game from the real naruto anime/world.
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Offline Dr. UnicornRainbow

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #46 on: May 17, 2016, 14:23:19 »
a chakra charge key so instead of waiting for your chakra to recharge you can hit a certain key and it recharges faster
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Offline Dragon6624

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #47 on: May 17, 2016, 16:34:15 »
a chakra charge key so instead of waiting for your chakra to recharge you can hit a certain key and it recharges faster

...I'd say it needs some sort of consequence; perhaps it's something you might want to use to replenish 'large' amounts of chakra drain, and as such you need to go into some sort of meditation stance -- leaving you vulnerable but giving you the benefit of faster chakra regen.
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Offline Konohuro

Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #48 on: May 17, 2016, 16:36:33 »
a chakra charge key so instead of waiting for your chakra to recharge you can hit a certain key and it recharges faster

...I'd say it needs some sort of consequence; perhaps it's something you might want to use to replenish 'large' amounts of chakra drain, and as such you need to go into some sort of meditation stance -- leaving you vulnerable but giving you the benefit of faster chakra regen.

Not being able to move while charging your chakra is what I think would resolve your concerns.


Offline Accelerator

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #49 on: May 26, 2016, 04:17:57 »
I'll be completely honest here. IMO the current numbers are a bit weird. Failry so for a gameplay perspective though. Most things are fine, except chidori and movement chakra... here is what I think should work out best:

Maximum health: 1000
Maximum chakra: 1000
Chakra recharge rate: 16.66667 / second (aka 1000 / minute)

Jumping chakra: 50
Dodging chakra: 50

Running chakra consumption / second at maximum speed: 25
Running chakra speed threshold (when we start consumption and build up to full consumption when reaching max speed): 60 km/h

Chidori damage: 400
Chidori chakra: 400
Chidori idling chakra consumption / second: 75
Chidori impact force magnitude: 20 Newtons applied over the course of 1 second
Chidori speed coefficient: 0.5 (how much your movement speed affects damage and impact force, 0.5 means chidori will deal 300 damage if you're running at full speed)

Bottom line, chidori is an A-Rank jutsu and should be modified WHEN MORE JUTSU'S WILL BE AVAILABLE. For right now as a test its fine, but movement drains chakra too fast....
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Offline waly206

Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #50 on: May 26, 2016, 04:27:21 »
Yeah if you go over 40 so thats why I dont go over 40 because from 50 to 60 your draining chakra
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Offline Accelerator

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #51 on: May 26, 2016, 04:28:34 »
Yeah if you go over 40 so thats why I dont go over 40 because from 50 to 60 your draining chakra
that is true, but surely you should be able to run for longer than a minute with full chakra? And it takes not that many jumps to completely exhaust your chakra either
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #52 on: May 26, 2016, 08:25:17 »
THis is for the sake of balance in the current state of the game and does not bear on the final product
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Offline Manuster

Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #53 on: May 26, 2016, 14:59:50 »
that is true, but surely you should be able to run for longer than a minute with full chakra?

You do have a point. The chakra quantity of 1000 will most likely be assigned to newly starting players, Academy Students. As a player trains and develops (through use of chakra), this number will increase, to an assigned cap, say 120,000. (The cap, if any can be higher or lower.)

Players at this stage will be able to run for 2 hours without exhausting chakra.

^ Please bear in mind that nothing I've said is actually confirmed and is strung together by my memory and loose facts.

Vreg has confirmed that running speed will increase as the user runs.
I simply applied that to chakra quantities.
« Last Edit: May 26, 2016, 15:01:28 by Manuster »
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #54 on: May 26, 2016, 17:37:40 »
Yea, I thought of that, but for right now, as a standalone deathmatch with no RPG elements and no skill upgrading, I think it should be bumped to genin/chunin level... IMO Atleast
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Offline Manuster

Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #55 on: May 26, 2016, 20:11:22 »
Yea, I thought of that, but for right now, as a standalone deathmatch with no RPG elements and no skill upgrading, I think it should be bumped to genin/chunin level... IMO Atleast

That is true tbh lol. But meh, there's probably a reason.
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #56 on: September 18, 2016, 22:40:00 »
add rasengan

We talked about it. i even 2d sketched an idea of how could it work

but the thing is that the rasengan is a jutsu of no nature. So right now it wont be a good decision since this types of jutsu are special types and that will make it confusing..

I had an idea to simplify this and keep the system in place we have now.

The problem is that Justu now are activated by a series of numbers with no meaning except for dog boar ext.

Currently I'm unsure of how these numbers are chosen. But in any case each number should corisponrd to a part of the Jutsu.

So all Jutsu can be broken down in to 3-5 parts
Focuse
Change in form
Change in nature ( if any)
Combined nature's (if any)
Power
&
Effects

Rasangon takes focuse power and change in form to its highest level.
That's 3 9's

However it has no nature or any real effects other then impact.

9+9+9=27

Now let's look at chidori a similar Jutsu using lighting nature

Power- 8 not as high as resangon
 
Focuse-6 again not as much as resangon needs

Change in nature-1

Form change 2- minamial compared to the extreme that rasangon takes it to.

Effect-2 power increased by speed-

Standing still
Chidori score-19
Moving max speed- 38

The hand signs should not only activate Jutsu but there sum because it's bassed on skills can work out the victor if they should  collide. Then you can half the total if it collides with a opposing nature and give that half to the stronger nature.
Totals applied to the power of the stronger Nature's totals. This way if a Jutsu like rasangon is neutral only the totals matter.

I am aware that this means there can only be 5 Jutsu with the same score using the same numbers... However order is important
And  coincidentally there are 5 nature's.
And I don't think will effect to much if we want 20 Jutsu for 4 major skill trees.

« Last Edit: September 19, 2016, 13:20:56 by cmsurfer »

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #57 on: September 19, 2016, 00:38:56 »
a chakra charge key so instead of waiting for your chakra to recharge you can hit a certain key and it recharges faster

...I'd say it needs some sort of consequence; perhaps it's something you might want to use to replenish 'large' amounts of chakra drain, and as such you need to go into some sort of meditation stance -- leaving you vulnerable but giving you the benefit of faster chakra regen.

Not being able to move while charging your chakra is what I think would resolve your concerns.
I think this would be a great addition and makes sense. +1



Also there is obviously adding a water style jutsu, maybe some kind of wave that pushes your enemy back while inflicting mild damage, but that might be for a bigger update
« Last Edit: September 19, 2016, 13:01:19 by Nova »
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