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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Author Topic: Shinobi Life Online V 1.0.8 Suggestions.  (Read 30386 times)

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Offline Isis

Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #15 on: July 20, 2015, 21:31:27 »
So stamina for running,jumping etc. But it can also be enhanced with chakra to run faster,jump higher? (also i thought chakra = stamina)

Honestly have to agree with Mars on this one. Well I'd say chakra and stamina are two different things. Stamina is what you need to do things that require physical power. Chakra is what you need to do stuff beyond physical power : Aka Jutsu. Basically anything humans can do should take Stamina (ex : running, jumping, dodging) and supernatural things should take chakra (Jutsu and double jumping).
« Last Edit: July 21, 2015, 04:01:37 by Isis »
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Offline limits

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #16 on: July 20, 2015, 22:37:09 »
So stamina for running,jumping etc. But it can also be enhanced with chakra to run faster,jump higher? (also i thought chakra = stamina)

Honestly have to agree with Mars on this one. Well I'd say chakra and stamina are two different things. Stamina is what you need to do things that require physical power. Chakra is things you need to do stuff beyond physical power : Aka Jutsu. Basically anything humans can do should take Stamina (ex : running, jumping, dodging) and supernatural things should take chakra (Jutsu and double jumping).
You've just basically repeated what i said
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Offline Vreg

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #17 on: July 20, 2015, 22:51:28 »
Power jumping, power dodging and running at very fast speeds require chakra because they are beyond the limits of what a human body can normally perform. They are not basic activities that can only rely on physical energy (or stamina). These require a mix of physical and spiritual energies also known as chakra. Basic taijutsu techniques for example will also not require chakra as they can be supported by the physical energy of the human body, more advanced hybrid taijutsu techniques will additionally consume chakra to push your body over the limit.

Right now, there is no stamina system in SLO, which is the reason why you can keep running at 50 km/h forever. Only when you surpass that threshold, is when you're pushing the limitations of the human body and that is when you need the help of spiritual energy AND physical energy (stamina) which combined is simply called chakra. The chakra system is already implemented, henceforth you can see the associated consumption with beyond human limit activities. Albeit the current values for chakra consumption are unbalanced and need to change as they will in 1.0.8.1.
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Offline Isis

Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #18 on: July 20, 2015, 22:59:28 »
You've just basically repeated what i said

I don't know I thought you said stamina = chakra. But alright.
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #19 on: July 20, 2015, 23:20:59 »
"also i thought chakra = stamina" just reiterating "thought"
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #20 on: July 20, 2015, 23:39:11 »
You've just basically repeated what i said

I don't know I thought you said stamina = chakra. But alright.
"also i thought chakra = stamina" just reiterating "thought"
More like chakra = physical (stamina) energy + spiritual energy. You could say stamina is chakra, because without stamina there can be no chakra, but chakra is not stamina as it's made up of both physical (stamina) energy and spiritual energy.

Simple illustration:
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Offline TheRealKuha

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #21 on: August 03, 2015, 23:03:42 »
I suggest buffing the damage of all jutsus overall by a LOT. It takes 5 hits to kill someone with the chidori when speed is at 0. You're probably not gonna go full speed at someone because it is a chakra waster, you're probably gonna go under the speed limit that starts to take away chakra. So I would suggest raising the chidori base damage to 400 or 350, fire breath to 65 or 70. Also increasing the jumping and dodging chakra to 150.
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Offline Kayleb

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #22 on: August 04, 2015, 11:05:44 »
I suggest buffing the damage of all jutsus overall by a LOT. It takes 5 hits to kill someone with the chidori when speed is at 0. You're probably not gonna go full speed at someone because it is a chakra waster, you're probably gonna go under the speed limit that starts to take away chakra. So I would suggest raising the chidori base damage to 400 or 350, fire breath to 65 or 70. Also increasing the jumping and dodging chakra to 150.

It's supposed to be hard to kill someone. That way people can't be complaining about losing their characters so easily in perma-death zones, and it makes the game a lot more interesting.
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #23 on: August 04, 2015, 14:21:21 »
I suggest buffing the damage of all jutsus overall by a LOT. It takes 5 hits to kill someone with the chidori when speed is at 0. You're probably not gonna go full speed at someone because it is a chakra waster, you're probably gonna go under the speed limit that starts to take away chakra. So I would suggest raising the chidori base damage to 400 or 350, fire breath to 65 or 70. Also increasing the jumping and dodging chakra to 150.

It's supposed to be hard to kill someone. That way people can't be complaining about losing their characters so easily in perma-death zones, and it makes the game a lot more interesting.

I agree. Since everyone is of equal strength atm, it shouldn't be easy to kill. However, once the rpg elements are implemented, someone who is much stronger then someone else will probably have an easier time killing them.
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Offline cruzhugo

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #24 on: August 09, 2015, 00:00:29 »
im new here but i think that the stamina is a good ideia because of the taijutsu. and a cool ideia is if a person train more the stamina trait it gains mor phisical strenght and speed. this way if you want you can be a taijutsu only and not have chakra at all like lee
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Offline Devilthekiller

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #25 on: August 21, 2015, 13:10:58 »
I suggest the other jutsus than the chidori should have more damage
because now people are only using chidori because its easy to use and deals
more damage than the other jutsus.
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #26 on: December 11, 2015, 22:35:38 »
i would like to see fully custimizable values acheved with skill modifiers for a give style of play
i.e. medical ninja, ambo black pos, defender ninja, camando ninja. modifers can inclued chakra reserves
chakra control, spiritual energy, physical energy, and intelagense. all of witch can be trianed and inproved over time leveling in game....
exact vailues would be a matter of trial and error but i think it would add a new level of game play and tactices to battles and provied the player the opertunity to learn skills and jutsu that my not fall under there spicifice play style

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #27 on: December 11, 2015, 22:47:41 »
i would like to see fully custimizable values acheved with skill modifiers for a give style of play
i.e. medical ninja, ambo black pos, defender ninja, camando ninja. modifers can inclued chakra reserves
chakra control, spiritual energy, physical energy, and intelagense. all of witch can be trianed and inproved over time leveling in game....
exact vailues would be a matter of trial and error but i think it would add a new level of game play and tactices to battles and provied the player the opertunity to learn skills and jutsu that my not fall under there spicifice play style

Sorry, but I am going to be that guy.
Please use a spelling check before posting xD

The game is past 1.0.8 already as it is 1.0.9.4.1
If all of your things mentioned were going to be added before patching to the next update, it would take a couple of years, because you're almost asking for the full game.

I don't see why we should be able to change values this early in the project, I would rather have that they focused on new unique jutsus to create a chance for more unique play-styles.

I'm all down for new suggestions, but pretty much all of your suggested things "Have already been planned."

To get a better grasp of what is going to be in the full-game I suggest you read the FaQ and or browse other suggestion threads :3

Hope I didn't upset you with this post.
If you have any other questions feel free to ask them, I'm sure that there are several people who know the answer to it :3



Offline json243

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #28 on: December 11, 2015, 22:51:03 »
Top Kek Rekt
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Offline NinjaMirage

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #29 on: December 12, 2015, 01:33:50 »
yeah i just saw this and thought i would chime in.... i found the villages and ideas planed for starting characters so i have a better idea now of the  game plan.. i like what i see and am real eager to see how it develops but adding a bass stat for all new characters with emphasis on  one of 3 characteristics i.e. physical, spiritual energies or intelligence would help to some one new the the concept but not new to mmorpgs figure out what role in a teem battle they would most likley play

 

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