I realize it’s bin over 3 years since this discussion but it was the first time fighting styles were discussed.
Stats need to be in the game! These can be trained to allow you to progress in fighting styles and jutsu. In this way jutsu and fighting styles can have set damage to make it easier to balance the game.
Everyone can start with basic taijutsu and after training in mini games develop stats that unlock other styles such as Kung fu styles, tai chi, karate, etc.
With 3 physical stats-
Stamina (st)
Strength (stm)
Speed. (Sp)
It is possible to have up to 7 different styles based on The way you choose to train these.
Some styles might require a even amount of all 3 to be maintained. (Example st3sp3 stm3)
Others might require more of 1 then the others.
(Example st7 stm1 sp1)
And others might require 2 to be higher then the third. (Example st 4,sp 4 stm 1)
In the examples everyone has 9 points to distribute among there stats but they would all yeld different types of styles.
However you still need to find an Npc or player to train you in the style you unlock. Once you unlock let’s say 2 or 3 styles you can even out your stats the way you want and still have access to the styles you trained.
But all of this is just game mechanics and has nothing to do with your skill at actually using these styles in a affective way. That’s still on you as a player.
Personally I think some styles should have spacific skills that make them more effective against other player types. For instance dunking fist might have a effect that lets it subvert the defense of kenjutsu and other taijutsu styles but genjutsus last longer on the player that uses this style.
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