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Author Topic: Tailed beast-like entities as zone sweepers  (Read 14689 times)

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Offline Mars

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Re: Tailed beast-like entities as zone sweepers
« Reply #15 on: July 03, 2015, 18:28:05 »
I feel the chakra beast should like guard some area outside the village? Like some treasure or something. Nothing too big but useful to everyone. So like the person who went and killed it WILL be loved by everyone. It could be some item that supports the village until the beast is respawned
Vreg has already said that they'll randomly spawn.
Maybe it will end up guarding some area outside the village though that would just be luck that the NPC happened to walk and stay there.
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Offline Dragon6624

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Re: Tailed beast-like entities as zone sweepers
« Reply #16 on: July 04, 2015, 05:57:03 »
Personally, don't see the point of the beasts spawning in front of the villages, for a few reasons:

It'd hinder the players inside the villages the most, what with having to fight it every week just to pass through their gates and, say, go out to trade/interact with other villages? Plus, the enemy shinobi could just plan that beast INTO their strategy, allowing them to attack during the chaos and confusion of this (rather annoying) spawn.

The hero effect makes no sense, in my opinion. Sure, after the first time you might get something like that, but after the 30th time, this would just get annoying.

Overall, it's just better to have it be a random map spawn, not a village hindrance. If anything, these random spawns SHOULD BE the ONE type of time that rival villages need to team up to take such a monster down, otherwise it'll just roam around destroying everything. Even in WoW, I don't think they had those zone clearers spawn right at the player entry zones for each map.
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Offline Vreg

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Re: Tailed beast-like entities as zone sweepers
« Reply #17 on: July 04, 2015, 11:44:06 »
Personally, don't see the point of the beasts spawning in front of the villages, for a few reasons:

It'd hinder the players inside the villages the most, what with having to fight it every week just to pass through their gates and, say, go out to trade/interact with other villages? Plus, the enemy shinobi could just plan that beast INTO their strategy, allowing them to attack during the chaos and confusion of this (rather annoying) spawn.

The hero effect makes no sense, in my opinion. Sure, after the first time you might get something like that, but after the 30th time, this would just get annoying.

Overall, it's just better to have it be a random map spawn, not a village hindrance. If anything, these random spawns SHOULD BE the ONE type of time that rival villages need to team up to take such a monster down, otherwise it'll just roam around destroying everything. Even in WoW, I don't think they had those zone clearers spawn right at the player entry zones for each map.
The plan was for these chakra beasts to spawn in both distant perma-death zones and in the safe zones which are closer to villages.

The ones that spawn in the safe zones would have to be taken care of asap mainly by the most nearby village but other villages are free to assist, these beasts would be an inconvenience as they are basically sweeping anything and everything in the perimeter they are present.

The ones that spawn in perma-death zones are more of an optional challenge to strong/experienced players where people can gather in groups and head out to those dangerous locations to unite against the beasts. All while having to deal with the tension of any other groups present because of the permanent death that is possible.

Going to any perma-death zones that have player activity should always be done in group. 2 reasons: First and foremost you won't get targeted by other players/groups as easily. Second, if something happened to you and you ended up getting defeated or lost your connection (which makes your character pass out in perma-death zones), your fellow comrades would be able to drag your body to safety.
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Offline Uzumaki Hari

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Re: Tailed beast-like entities as zone sweepers
« Reply #18 on: July 05, 2015, 06:48:32 »
Personally, don't see the point of the beasts spawning in front of the villages, for a few reasons:

It'd hinder the players inside the villages the most, what with having to fight it every week just to pass through their gates and, say, go out to trade/interact with other villages? Plus, the enemy shinobi could just plan that beast INTO their strategy, allowing them to attack during the chaos and confusion of this (rather annoying) spawn.

The hero effect makes no sense, in my opinion. Sure, after the first time you might get something like that, but after the 30th time, this would just get annoying.

Overall, it's just better to have it be a random map spawn, not a village hindrance. If anything, these random spawns SHOULD BE the ONE type of time that rival villages need to team up to take such a monster down, otherwise it'll just roam around destroying everything. Even in WoW, I don't think they had those zone clearers spawn right at the player entry zones for each map.
The plan was for these chakra beasts to spawn in both distant perma-death zones and in the safe zones which are closer to villages.

The ones that spawn in the safe zones would have to be taken care of asap mainly by the most nearby village but other villages are free to assist, these beasts would be an inconvenience as they are basically sweeping anything and everything in the perimeter they are present.

The ones that spawn in perma-death zones are more of an optional challenge to strong/experienced players where people can gather in groups and head out to those dangerous locations to unite against the beasts. All while having to deal with the tension of any other groups present because of the permanent death that is possible.

Going to any perma-death zones that have player activity should always be done in group. 2 reasons: First and foremost you won't get targeted by other players/groups as easily. Second, if something happened to you and you ended up getting defeated or lost your connection (which makes your character pass out in perma-death zones), your fellow comrades would be able to drag your body to safety.
just what i said, but noooooo, nobody listens


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Re: Tailed beast-like entities as zone sweepers
« Reply #19 on: July 05, 2015, 08:44:32 »
You won't die unless your comrade drags your body away, AND it's a NPC. If you're fighting against, let's say, me in a Perma death zone, I defeatYou kill you then move on to your comrade, you can't be saved now.
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Re: Tailed beast-like entities as zone sweepers
« Reply #20 on: July 05, 2015, 10:32:45 »
Personally, don't see the point of the beasts spawning in front of the villages, for a few reasons:

It'd hinder the players inside the villages the most, what with having to fight it every week just to pass through their gates and, say, go out to trade/interact with other villages? Plus, the enemy shinobi could just plan that beast INTO their strategy, allowing them to attack during the chaos and confusion of this (rather annoying) spawn.

The hero effect makes no sense, in my opinion. Sure, after the first time you might get something like that, but after the 30th time, this would just get annoying.

Overall, it's just better to have it be a random map spawn, not a village hindrance. If anything, these random spawns SHOULD BE the ONE type of time that rival villages need to team up to take such a monster down, otherwise it'll just roam around destroying everything. Even in WoW, I don't think they had those zone clearers spawn right at the player entry zones for each map.
The plan was for these chakra beasts to spawn in both distant perma-death zones and in the safe zones which are closer to villages.

The ones that spawn in the safe zones would have to be taken care of asap mainly by the most nearby village but other villages are free to assist, these beasts would be an inconvenience as they are basically sweeping anything and everything in the perimeter they are present.

The ones that spawn in perma-death zones are more of an optional challenge to strong/experienced players where people can gather in groups and head out to those dangerous locations to unite against the beasts. All while having to deal with the tension of any other groups present because of the permanent death that is possible.

Going to any perma-death zones that have player activity should always be done in group. 2 reasons: First and foremost you won't get targeted by other players/groups as easily. Second, if something happened to you and you ended up getting defeated or lost your connection (which makes your character pass out in perma-death zones), your fellow comrades would be able to drag your body to safety.

The idea makes a lot of sense, though it shouldn't happen very often
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Offline Vreg

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Re: Tailed beast-like entities as zone sweepers
« Reply #21 on: July 05, 2015, 17:06:48 »
Personally, don't see the point of the beasts spawning in front of the villages, for a few reasons:

It'd hinder the players inside the villages the most, what with having to fight it every week just to pass through their gates and, say, go out to trade/interact with other villages? Plus, the enemy shinobi could just plan that beast INTO their strategy, allowing them to attack during the chaos and confusion of this (rather annoying) spawn.

The hero effect makes no sense, in my opinion. Sure, after the first time you might get something like that, but after the 30th time, this would just get annoying.

Overall, it's just better to have it be a random map spawn, not a village hindrance. If anything, these random spawns SHOULD BE the ONE type of time that rival villages need to team up to take such a monster down, otherwise it'll just roam around destroying everything. Even in WoW, I don't think they had those zone clearers spawn right at the player entry zones for each map.
The plan was for these chakra beasts to spawn in both distant perma-death zones and in the safe zones which are closer to villages.

The ones that spawn in the safe zones would have to be taken care of asap mainly by the most nearby village but other villages are free to assist, these beasts would be an inconvenience as they are basically sweeping anything and everything in the perimeter they are present.

The ones that spawn in perma-death zones are more of an optional challenge to strong/experienced players where people can gather in groups and head out to those dangerous locations to unite against the beasts. All while having to deal with the tension of any other groups present because of the permanent death that is possible.

Going to any perma-death zones that have player activity should always be done in group. 2 reasons: First and foremost you won't get targeted by other players/groups as easily. Second, if something happened to you and you ended up getting defeated or lost your connection (which makes your character pass out in perma-death zones), your fellow comrades would be able to drag your body to safety.

The idea makes a lot of sense, though it shouldn't happen very often
Yeah it wouldn't happen often.
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Offline niccosan

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Re: Tailed beast-like entities as zone sweepers
« Reply #22 on: July 10, 2015, 08:50:37 »
I would like see if this game will add " Tailed Beasts ", i didn't mean to copy from Naruto but Tailed Beast is a legend from Japan, if we add that Tailed Beast it will cool, i mean 9 Strongest village will have it's own tailed beast with it's jinchuuriki, the village that have Tailed east when first this game launched, the village should seal the tailed beast into the player that choosed as Jinchuuriki or admin or something this will happen to wevery village :)
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Offline Brakelvierr

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Re: Tailed beast-like entities as zone sweepers
« Reply #23 on: July 10, 2015, 09:07:46 »
I would like see if this game will add " Tailed Beasts ", i didn't mean to copy from Naruto but Tailed Beast is a legend from Japan, if we add that Tailed Beast it will cool, i mean 9 Strongest village will have it's own tailed beast with it's jinchuuriki, the village that have Tailed east when first this game launched, the village should seal the tailed beast into the player that choosed as Jinchuuriki or admin or something this will happen to wevery village :)
The game isn't going to have jinchuuriki, to my understanding at least
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Re: Tailed beast-like entities as zone sweepers
« Reply #24 on: July 10, 2015, 13:28:56 »
But, will this game have Tailed Beasts ?
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Re: Tailed beast-like entities as zone sweepers
« Reply #25 on: July 10, 2015, 13:45:21 »
But, will this game have Tailed Beasts ?

No.
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Re: Tailed beast-like entities as zone sweepers
« Reply #26 on: July 10, 2015, 17:32:59 »
But, will this game have Tailed Beasts ?

They can't, as that would be copyright.
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Re: Tailed beast-like entities as zone sweepers
« Reply #27 on: July 11, 2015, 03:32:17 »
Hmm, you guys right, i'm agree with that, hmm maybe i'll try to contact someone for that problem to join this game too :) , I'll try to do my best.
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Re: Tailed beast-like entities as zone sweepers
« Reply #28 on: July 11, 2015, 10:40:57 »
Hmm, you guys right, i'm agree with that, hmm maybe i'll try to contact someone for that problem to join this game too :) , I'll try to do my best.

Contact who?
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Re: Tailed beast-like entities as zone sweepers
« Reply #29 on: July 11, 2015, 12:08:03 »
Well, maybe it will be secret LOL :)
I'll you guys later if he reply me or yeah more or something, i can't explain it now :)
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