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Author Topic: Chunin exams like event in Deathmatch  (Read 13223 times)

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Offline Isis

Re: Chunin exams like event in Deathmatch
« Reply #15 on: June 16, 2015, 01:28:01 »
Love it.

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Offline StrawHatSeyi

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Re: Chunin exams like event in Deathmatch
« Reply #16 on: April 20, 2016, 16:29:41 »
bump (I apologise if this is against the rules)
  • Character Name: Tenzo Himitsu

Offline Manuster

Re: Chunin exams like event in Deathmatch
« Reply #17 on: April 20, 2016, 20:07:21 »
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.

I originally thought this was all going to be under the training/sparring system in the official release.
It would have been more realistic to implement training/sparring rooms/areas in the official release that will mimic the features of having a separate server. >.>

It would be heavily influenced by whoever is in the room at the time; specific rules could be set (only taijutsu, for example), it could be made private/public with a maximum number of players and could even be exclusive to clans/organisations.There could also be pre-set game modes from the user(s) to select.


However, the ability to privatize training grounds, set player caps, and edit rules won't be available to everyone (Jonin, team leaders, clan heads and appointed organisation leaders, may be the only permissible users for example.) It could even be up to the Kage who has control over training grounds.


I can see this being used and possibly abused for risk-free training. Players could improve their skills (making them much better than other AS/Genin at their level, thus rapidly improving their ELO), use jutsu they haven't unlocked in-game (unless SLO:DM will be taijutsu only?) or meet with a friend who lives in another village and spar (without the risk and inconvenience of travelling to said village).

If a user wants to do any of those, they should do it ingame and ingame only.

In my opinion at least.
RIP my old sig, got too annoying for even me

Offline StrawHatSeyi

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Re: Chunin exams like event in Deathmatch
« Reply #18 on: April 20, 2016, 20:11:04 »
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.

I originally thought this was all going to be under the training/sparring system in the official release.
It would have been more realistic to implement training/sparring rooms/areas in the official release that will mimic the features of having a separate server. >.>

It would be heavily influenced by whoever is in the room at the time; specific rules could be set (only taijutsu, for example), it could be made private/public with a maximum number of players and could even be exclusive to clans/organisations.There could also be pre-set game modes from the user(s) to select.


However, the ability to privatize training grounds, set player caps, and edit rules won't be available to everyone (Jonin, team leaders, clan heads and appointed organisation leaders, may be the only permissible users for example.) It could even be up to the Kage who has control over training grounds.


I can see this being used and possibly abused for risk-free training. Players could improve their skills (making them much better than other AS/Genin at their level, thus rapidly improving their ELO), use jutsu they haven't unlocked in-game (unless SLO:DM will be taijutsu only?) or meet with a friend who lives in another village and spar (without the risk and inconvenience of travelling to said village).

If a user wants to do any of those, they should do it ingame and ingame only.

In my opinion at least.

you're complicating things. it's just going to be a survival based tournament. Where you could potentially get ELO points and make a name for yourself
  • Character Name: Tenzo Himitsu

Offline Manuster

Re: Chunin exams like event in Deathmatch
« Reply #19 on: April 20, 2016, 20:25:06 »
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.

I originally thought this was all going to be under the training/sparring system in the official release.
It would have been more realistic to implement training/sparring rooms/areas in the official release that will mimic the features of having a separate server. >.>

It would be heavily influenced by whoever is in the room at the time; specific rules could be set (only taijutsu, for example), it could be made private/public with a maximum number of players and could even be exclusive to clans/organisations.There could also be pre-set game modes from the user(s) to select.


However, the ability to privatize training grounds, set player caps, and edit rules won't be available to everyone (Jonin, team leaders, clan heads and appointed organisation leaders, may be the only permissible users for example.) It could even be up to the Kage who has control over training grounds.


I can see this being used and possibly abused for risk-free training. Players could improve their skills (making them much better than other AS/Genin at their level, thus rapidly improving their ELO), use jutsu they haven't unlocked in-game (unless SLO:DM will be taijutsu only?) or meet with a friend who lives in another village and spar (without the risk and inconvenience of travelling to said village).

If a user wants to do any of those, they should do it ingame and ingame only.

In my opinion at least.

you're complicating things. it's just going to be a survival based tournament. Where you could potentially get ELO points and make a name for yourself

I understood what you were suggesting and I had no problem with that. >.> It was Vreg's mention of external, deathmatch servers that had no influence on the actual game that I was responding too.
RIP my old sig, got too annoying for even me

Offline StrawHatSeyi

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Re: Chunin exams like event in Deathmatch
« Reply #20 on: April 20, 2016, 20:26:31 »
SLO:DM will not be taking place in the open world that SLO:MMO will be in, imagine DM to be a bunch of small servers with each one having a capacity of min. 2 - max. 64 players. Each small server will also have a specific game mode turned on (many are planned) taking place on a specific map (many are planned, in terms of size think about the current map in the test).

In terms of customization, in the first iteration of SLO:DM we plan to have basic customization limited to choosing gender, clothing (+color), hair (+color), skin color and eye color. Customizing body proportions and custom skins will not be present in DM 1.0.

I originally thought this was all going to be under the training/sparring system in the official release.
It would have been more realistic to implement training/sparring rooms/areas in the official release that will mimic the features of having a separate server. >.>

It would be heavily influenced by whoever is in the room at the time; specific rules could be set (only taijutsu, for example), it could be made private/public with a maximum number of players and could even be exclusive to clans/organisations.There could also be pre-set game modes from the user(s) to select.


However, the ability to privatize training grounds, set player caps, and edit rules won't be available to everyone (Jonin, team leaders, clan heads and appointed organisation leaders, may be the only permissible users for example.) It could even be up to the Kage who has control over training grounds.


I can see this being used and possibly abused for risk-free training. Players could improve their skills (making them much better than other AS/Genin at their level, thus rapidly improving their ELO), use jutsu they haven't unlocked in-game (unless SLO:DM will be taijutsu only?) or meet with a friend who lives in another village and spar (without the risk and inconvenience of travelling to said village).

If a user wants to do any of those, they should do it ingame and ingame only.

In my opinion at least.

you're complicating things. it's just going to be a survival based tournament. Where you could potentially get ELO points and make a name for yourself

I understood what you were suggesting and I had no problem with that. >.> It was Vreg's mention of external, deathmatch servers that had no influence on the actual game that I was responding too.

Ahh I see. No problem :)
  • Character Name: Tenzo Himitsu

 

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