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Author Topic: Friendly fire  (Read 24522 times)

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Offline m4r1us

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Re: Friendly fire
« Reply #15 on: October 13, 2013, 12:08:40 »
So, Vreg, since you'll be Shinobi Life Online's sage will you be allied with a village or you'll be wandering around kinda like Jiraiya?
And will you be killable by players or you'll be way too powerful??
And yeah, I agree that friendly fire should be enabled in order to make people take care with what they're doing, not just random spawn all jutsus they got.
« Last Edit: October 13, 2013, 13:55:21 by m4r1us »
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Offline Indigo

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Re: Friendly fire
« Reply #16 on: October 13, 2013, 19:19:47 »
Friendly fire is a good thing I think, you can get betrayed at any time meaning that everyone will be alert at all times >:D

Offline Vreg

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Re: Friendly fire
« Reply #17 on: October 13, 2013, 23:36:42 »
Friendly fire is a good thing I think, you can get betrayed at any time meaning that everyone will be alert at all times >:D

So, Vreg, since you'll be Shinobi Life Online's sage will you be allied with a village or you'll be wandering around kinda like Jiraiya?
And will you be killable by players or you'll be way too powerful??
And yeah, I agree that friendly fire should be enabled in order to make people take care with what they're doing, not just random spawn all jutsus they got.
I won't be Shinobi Life Online's sage. In our new story, which will be published some time in the future, my role will be more like the reason of peace between nations. I'll be someone with a power similar to Rinnegan.

Players will be able to kill me, I won't make myself invincible. But you'll need an army of players to take me down :) In the story you'll notice that my existence in Shinobi Life Online's world is not 100% certain, people don't really know if I exist. So I'll be wandering from place to place, and maybe one day settle down in some village.
« Last Edit: February 01, 2014, 01:33:30 by Vreg »
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Offline onur aksin

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Re: Friendly fire
« Reply #18 on: February 01, 2014, 01:25:55 »
i also think friendly fire should be on XD(more fun when u dont know your teammate is a traitor)

Offline VikingRaid

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Re: Friendly fire
« Reply #19 on: February 09, 2014, 08:41:30 »
Some people would like that, and some people would not.

Which is why i think a Permanent death feature should be implemented in a separate server if anything.
That's a great idea! Like only official people (like myself) will be allowed to host such servers for security reasons (when we won't have dedicated servers).
Honestly, I feel that would divide the nonpermadeath players from the permadeath players too much, so do one or the either IMO. I myself don't like permadeath, yet my favorite game as of now is permadeath, so you get used to it over time.

Offline Vreg

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Re: Friendly fire
« Reply #20 on: February 09, 2014, 15:26:26 »
By now it's been decided to make permadeath for all.
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Offline ChaosCam

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Re: Friendly fire
« Reply #21 on: February 12, 2014, 19:56:08 »
I dont think friendly fire should be included unless youre doing a PVP battle. It'll get really ugly...
Or maybe have it where you can activate a PvE mode for those that want to do it. But I know I'd be pissed if I were just about to kill a boss and some asshole shoots a fireball and "accidently" kills us both.
You've got to always watch your back buddy. Now that we're talking about dieing, what if I only allowed you to die once?
I don't know how I feel about this... The reason I say this is because I feel like a cool down time is a better idea. I think if you have any sort of dying limit/ban it should be a temporary thing. Otherwise the people who die will get veeeeery mad and bring down the way people view the game. BTW It'll suck sooooo bad if I die while I'm recording a series on this game. I'd have to redo everything. This is something you might wanna start a poll for.
I am the light.
The bright.
The reasons monsters,
come out at night.
To stay out of sight.  - Written by yours truly.

Offline Vreg

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Re: Friendly fire
« Reply #22 on: February 14, 2014, 00:49:09 »
I dont think friendly fire should be included unless youre doing a PVP battle. It'll get really ugly...
Or maybe have it where you can activate a PvE mode for those that want to do it. But I know I'd be pissed if I were just about to kill a boss and some asshole shoots a fireball and "accidently" kills us both.
You've got to always watch your back buddy. Now that we're talking about dieing, what if I only allowed you to die once?
I don't know how I feel about this... The reason I say this is because I feel like a cool down time is a better idea. I think if you have any sort of dying limit/ban it should be a temporary thing. Otherwise the people who die will get veeeeery mad and bring down the way people view the game. BTW It'll suck sooooo bad if I die while I'm recording a series on this game. I'd have to redo everything. This is something you might wanna start a poll for.
Unfortunately (for you), Shinobi Life Online is a very serious game. When I started the project, I wanted to create a world similar to that of Naruto's, including the amount of danger and suspense. Letting people only live once (YOLO), would certainly result for an amount suspense and danger I want people to feel when being in a dangerous situation in the Shinobi Life Online world.
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Offline creyzmusic

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Re: Friendly fire
« Reply #23 on: February 18, 2014, 14:22:34 »
Silly  question's but will the NPC's be able to attack?. Like example having Tsunade or Some village guards auto attack any threats to the village( eg. Missing Nin, Beasts, or village enemies) etc.
Darkness and Light were once one and the same. Now there just a path that you take.


Offline ChaosCam

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Re: Friendly fire
« Reply #24 on: February 20, 2014, 00:22:10 »
I dont think friendly fire should be included unless youre doing a PVP battle. It'll get really ugly...
Or maybe have it where you can activate a PvE mode for those that want to do it. But I know I'd be pissed if I were just about to kill a boss and some asshole shoots a fireball and "accidently" kills us both.
You've got to always watch your back buddy. Now that we're talking about dieing, what if I only allowed you to die once?
I don't know how I feel about this... The reason I say this is because I feel like a cool down time is a better idea. I think if you have any sort of dying limit/ban it should be a temporary thing. Otherwise the people who die will get veeeeery mad and bring down the way people view the game. BTW It'll suck sooooo bad if I die while I'm recording a series on this game. I'd have to redo everything. This is something you might wanna start a poll for.
Unfortunately (for you), Shinobi Life Online is a very serious game. When I started the project, I wanted to create a world similar to that of Naruto's, including the amount of danger and suspense. Letting people only live once (YOLO), would certainly result for an amount suspense and danger I want people to feel when being in a dangerous situation in the Shinobi Life Online world.
I understand. But, the thing I'm worried about is how people in this community will react once they die. Which is why I brought up the poll.
I am the light.
The bright.
The reasons monsters,
come out at night.
To stay out of sight.  - Written by yours truly.

Offline halika

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Re: Friendly fire
« Reply #25 on: February 20, 2014, 03:29:45 »
kinda depends on the person. A lot of the people here now have come to terms with it, lol. In my original post on the topic I was against it, but now I'm pro yolo. Its realistic and keeps you on edge. Not to mention, Vreg did say its not like its going to be super easy for you to die.. its really going to take some effort to be killed.
Besides, how would you react playing the game, knowing way ahead of time that if you die, that's it? You know the risks, lol. It's not like you weren't warned.



But Vreg, I do have a question though. As far as dying is concerned, lets say I was murdered and there were 2 witnesses. Who would they tell and what would happen to my murderer? Being realistic at that point they would either have to run away and become a missing nin, or return to the village and face possible jail time.. so my question is how does being caught murdering someone translate in Shinobi Life Online?

Offline Vreg

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Re: Friendly fire
« Reply #26 on: February 20, 2014, 05:01:12 »
Why would a witness get possible jail time?

This is how it will work:

Say someone is about to murder someone else, another guy knowing he'd die by interfering is watching from a distance. But he's close enough to see the face of the murderer and that of the victim. When the murder takes place, this 3rd party will get a prompt asking him to remember the murder. If this 3rd party chooses to remember the murder, he can report later report it in any official village. But only if he chooses to remember the murder. Because then the Shinobi Life Online System will save the murderer's and victim's "faces" in this 3rd party's hypothetical brain. And after he makes a report, special shinobi in the official village he reported to can extract the faces from the 3rd party's hypothetical brain and identify the murderer and victim. Resulting in the murderer getting registered in the international bingo book.
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Offline halika

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Re: Friendly fire
« Reply #27 on: February 20, 2014, 05:55:30 »
LOL!! Not the witness going to jail; the murderer. I guess I shouldve phrased the question better, but you answered it the way I meant though. Thanks.

 

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