The kind of genjutsu you all want would be amazing.. But it's utterly impossible in the game system we are currently using..
That is why genjutsu will be mainly control matipulation and maybe at high levels could shift your hit boxes slightly off center of your body for a short time- this effect would likewise have a long cool down. But it would make them wonder why there attack was unaffective.
However if genjutsu effects stamina in some way then it will be useful along with Taijutsu users as well as ninjutsu users. This is different from naruto because most genjutsu users in naruto are bad at close combat according to kabuto.
Moving hitboxes is dangerous in terms of genjutsu as it can be exploited, i'm telling you that from a hacker background, people could exploit it and people would just think they are using genjutsu but with no evidence of a hack.
Practically genjutsu are crowd control this has already been state but ideally will have more defensive implications and will involve strategy rather than button mashing.
I like the idea of some genjutsu needing conditions, for example you talk about itachi, first condition is he has the sharingan, so depending on what kind of race/clan abilities the devs will allow people to have or upgrade to if something like that is implicated, certain clan abilities would unlock a school of jutsu under that tree, as the clan levels up the high ranks of the clan can unlock them and players in the clan by contributing to the clan like in WOW can help unlock stuff - rewards as it were, and players can unlock those skills genjutsu jutsu ninjutsu taijutsu moves or buffs/boons by meeting the conditions to use them ect.
Now i dont think we will be copying sharingan, but i think SLO has the potential to create some similar abilities like "chidori" ect, if we do have sharingan all the better depends on what route they take, but they could create blood traits for clans allowing unique abilities in this way, eye patterns, styles of chakra release based on clans ect, like we already know what styles we have, we dont have particle style from the land of stone, that could be a clan based tree? or maybe in a later update.
also in terms like this, there should also be unique styles hidden in the game i think, allowing people to go searching and use abilities no one else can, for example have a small tree of unique skills, and have the devs place the item in the server in a location of their choosing, when the person finds the item they unlock a random jutsu in that tree, allowing very few people to have very unique skills, this seporating players a little, because someone like choji wouldnt stand a chance against someone like madara who had unique abilities, kabuto is a perfect example.
what i would love to know is will we have SAGE modes? snake dragon beasts curse frog ect. Summonings small pets for crowd control and tanking or distracting, and larger ones for traveling and larger scale combat at max level > ascended skills.
Because in terms of genjutsu, it seems to be one of the most powerful abilities ever, considering what madara did to the whole shinobi world with the infinite tsukuyomi. So we do need a very in depth system, conditions > trigger > activate < conditions to exit, that kind of intense system will need in depth coding to create real strategy otherwise battles will be littered with everyone using genjutsu and then killing everyone who isnt moving lol. The conditions should be higher vs the result on the victim, and maybe some bad side effects for people who have their genjutsu fail or break making it harder for them to be used, so people must plan a head of on the fly how they will get this person under the genjutsu, fighting while planning when the moment to use it is, and like in Age of Wulin/Wushu when you die from another player outside of a gamemode like deathmatch, you should get a debuff.
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