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Author Topic: Hand Seal Proficiency leading to Improved Jutsu Damage  (Read 32161 times)

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Offline Kakashi Natsu

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Hand Seal Proficiency leading to Improved Jutsu Damage
« on: April 02, 2026, 15:04:40 »
So, not sure if this has been talked about, but I've only seen posts suggesting doing the Jutsu multiple times or practicing those to improve the chakra usage or the damage. Here's my suggestions and why.


1) Doing the handseals themselves while doing the jutsu improves the chakra usage. So the Jutsus are based on Handseals, (duh), and what do the handseals do? They mold the chakra. Hence why some Jutsus only require 1 hand seal for Fireball, while initially needed 3 (if I recall). So instead of making the proficiency in the specific jutsu, make the proficiency in the handseals as a sort of level (Level 1 proficiency) or point system (Use of point system in next point).


2) Add a proficiency for "seal-to-seal".  This will help fix an exploit where someone cant just spam one handseals, then another, and then when they combine them, they are already proficient in that. There was a post where someone suggested the Jutsus be capped to the chakra usage and if someone tried to use it without the reqs, they either couldn't do it or it would be weakened. That makes sense, but in my opinion for ease of setting requirements for every jutsu in existence, its based on a level of proficiency between the Jutsus (like a multiplier almost). If there are 3 handseals needed to do bullet shark for example, the three handseals would have to multiply to or add to 100 lets say. So Hand seal 1 x 2 x3 = 100. And that 1 x2 is the proficiency that I talked about in the beginning of Point 2, and 2x 3 being another proficiency. Using a group based Table would make it fairly easy to implement. So if Someone weren't to meet that 100 proficiency number, their damage would be scaled to that, linearly or logarithmically. If their higher, they could do more damage or it could have less chakra usage which seems to be what the show implies by using 1 hand seal rather than 3 for the Flame Thrower Jutsu


Why would this be a good suggestion: Learning Jutsus and getting stronger in them would seem redundant if yore only learning the next one to meet a requirement, then going to that one and abandoning the previous one or getting distraught that all your hard work in learning one jutsu doesn't translate to a similar one where its only one hand seal more. By this method, it would incentivise the user to still practice the Jutsu but they are more learning to improve their 'Molding' of the chakra rather than a memorization. It can also be tied to villages style where you may use certain handseals more for Fire or water but that's a whole separate topic.


Thanks for reading.



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