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Author Topic: Public Release: SLO Development Version 1.0.6.5  (Read 22156 times)

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Offline Kolnar

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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #15 on: February 21, 2015, 17:35:23 »
The release has been pretty good. Most of the ui is clean and functions well. One thing that you might want to revise though is the chat syncing. Occasionally, (not sure what the trigger is) it will sync with the keyboard input even when you are not in chat, immediately causing you to input characters into chat.

Also, not sure if anybody else has had this, but sometimes the mini-map will re-check mark the "Show mini-map" box. Not sure if this is a toggle from a key input or if it is just doing this randomly. Aside from this stuff, this release is pretty good! :D
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Offline America

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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #16 on: February 21, 2015, 17:39:28 »
The release has been pretty good. Most of the ui is clean and functions well. One thing that you might want to revise though is the chat syncing. Occasionally, (not sure what the trigger is) it will sync with the keyboard input even when you are not in chat, immediately causing you to input characters into chat.

Also, not sure if anybody else has had this, but sometimes the mini-map will re-check mark the "Show mini-map" box. Not sure if this is a toggle from a key input or if it is just doing this randomly. Aside from this stuff, this release is pretty good! :D

Yea, I had the chatbox problem, and I realized that if you press spacebar then it starts typing. Happened a lot when I pushed spacebar before pressing A/S/D to dodge. There might be other keys that do this, haven't checked.
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #17 on: February 21, 2015, 17:49:47 »
The minimap toggle happens when you press the enter key.
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Offline Reminance

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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #18 on: February 22, 2015, 18:25:52 »
The new update is cool and all but somehow it bother gameplay.
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #19 on: February 22, 2015, 18:46:42 »
Thanks for the feedback regarding the bug, it has now been fixed in 1.0.6.7.

Also new to 1.0.6.7:

If you're running, and you hit enter to start typing, your character will keep running while you are typing. You can even control the direction your character is running in using by your mouse while you're typing.
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Offline Reminance

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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #20 on: February 22, 2015, 18:58:53 »
Thanks for the feedback regarding the bug, it has now been fixed in 1.0.6.7.

Also new to 1.0.6.7:

If you're running, and you hit enter to start typing, your character will keep running while you are typing. You can even control the direction your character is running in using by your mouse while you're typing.
Glad that its fixed :)
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #21 on: February 23, 2015, 21:53:32 »
Thanks for the feedback regarding the bug, it has now been fixed in 1.0.6.7.

Also new to 1.0.6.7:

If you're running, and you hit enter to start typing, your character will keep running while you are typing. You can even control the direction your character is running in using by your mouse while you're typing.
I needed that, I like to talk while I am doing something.
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #22 on: February 25, 2015, 01:14:00 »
New update is cool. I like the clouds near the status bar and minimap. =))) My personal suggestion is to add in future some extra design to the chat bar? but only to the red scroll (a dragon or smth.) because the text field is ok.
Accidentaly i found strange bug in the new "fix" 1.0.6.7. When i run and press enter i can write in the chat while keep running. But if i press right mouse button while chat is active i neither jump nor have ability to type in the chat. The character keeps running but letters do not appear in the chat anymore (only in the current message).
One time i even got a strange thing with the chat when my message have been written in the hext line like this:
MY_NICKNAME:
my message
i tried to find out what triggered it but it never appeared again. If i figure it - i will add new reply about it.
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #23 on: February 25, 2015, 01:29:14 »
New update is cool. I like the clouds near the status bar and minimap. =))) My personal suggestion is to add in future some extra design to the chat bar? but only to the red scroll (a dragon or smth.) because the text field is ok.
Accidentaly i found strange bug in the new "fix" 1.0.6.7. When i run and press enter i can write in the chat while keep running. But if i press right mouse button while chat is active i neither jump nor have ability to type in the chat. The character keeps running but letters do not appear in the chat anymore (only in the current message).
One time i even got a strange thing with the chat when my message have been written in the hext line like this:
MY_NICKNAME:
my message
i tried to find out what triggered it but it never appeared again. If i figure it - i will add new reply about it.

The first thing you've mentioned is not a bug, movement is only limited to walking/running/sprinting and controlling their respective direction while chatting. You're not supposed to be able to jump. If you do it anyway, chat input will get unfocused and you won't be able to to type.

The second bug is a very rare one as you've described it yourself, and probably has to do with the UI engine. It will most likely get fixed in future builds of our engine.

In terms of design, this is the first version of our UI, it'll get many make-overs in the future.
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #24 on: February 25, 2015, 01:48:23 »
I found another little "glitch". While the character is standing still and you press a+space or d+space the character strafes to the right or to the left. The "glitch" is in this: if you press a+space (or d+space) and than very quickly press enter than after moving the character will keep going in the direction of the strafe with the 5.4 km/hour speed.
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #25 on: February 25, 2015, 01:52:26 »
Would be nice Adding min system req for the release :)
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #26 on: March 02, 2015, 22:41:36 »
So, I stopped looking at updates for this around december, and I'm really glad I remembered about this and took a look. It's coming along really well.
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Offline severuscold

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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #27 on: March 08, 2015, 22:23:57 »
Omg amazing!
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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #28 on: March 11, 2015, 20:11:06 »
when you add more stuff to the game, will the trying out of it like, you know, the development, pre-alpha, will it still be in this environment, or will it be different?

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Re: Public Release: SLO Development Version 1.0.6.5
« Reply #29 on: March 26, 2015, 03:43:51 »
So when will we be able to use our created character in the game?
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