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Author Topic: Traps #2  (Read 11298 times)

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Offline Raenir

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Re: Traps #2
« Reply #15 on: January 27, 2015, 02:40:13 »
Well if this is to be implemented, then there should definitely be a way to deactivate the bomb, or at least be able to detect them before walking through them. If not, you could just lay as many as you'd like all around where ever you so desire. And no one can do anything about it except blow up on them. That would be silly and over powered.
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Offline rayzote

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Re: Traps #2
« Reply #16 on: January 27, 2015, 03:27:06 »
Well if this is to be implemented, then there should definitely be a way to deactivate the bomb, or at least be able to detect them before walking through them. If not, you could just lay as many as you'd like all around where ever you so desire. And no one can do anything about it except blow up on them. That would be silly and over powered.

Yeah i guess you're right, i mean i could just get around them if i see it, but as you said they could put many around an area, so since this game will develop different types of "skills" or abilities, there could be a "Caution" ability that if you have it on a high level such ability you could detect a bomb 20 meters away.
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Offline StrawHatSeyi

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Re: Traps #2
« Reply #17 on: January 27, 2015, 17:07:23 »
@rayzote Yeah, thats a good idea. Like an alert on the screen
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Offline rayzote

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Re: Traps #2
« Reply #18 on: January 27, 2015, 22:39:50 »
But since the game is based on reality i'm not sure if SLO is suppose to challenge your skills or the skills of your character, if you know what i mean. If your eyes detect a bomb, that's your skill. But if the character detects the bomb, then that's the character ability.
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Offline Raenir

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Re: Traps #2
« Reply #19 on: January 27, 2015, 22:45:29 »
So you would have no problem if people laid down enough bombs to sufficiently cover an entire area and you would have no way of detecting this "mine field"? It just sounds overpowered to me.
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Offline rayzote

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Re: Traps #2
« Reply #20 on: January 27, 2015, 23:25:45 »
So you would have no problem if people laid down enough bombs to sufficiently cover an entire area and you would have no way of detecting this "mine field"? It just sounds overpowered to me.

Saying so, a "Caution" skill or ability sounds nice*:3
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Offline StrawHatSeyi

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Re: Traps #2
« Reply #21 on: January 27, 2015, 23:46:54 »
@Raenir Well, there can be a certain amount of paper bombs you can place at a time
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Offline Raenir

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Re: Traps #2
« Reply #22 on: January 28, 2015, 00:13:30 »
Yes, that would definitely help Straw. But, if Vreg is right in his assumption of thousands of players, then even if everyone could only play 2 traps or so( just an example), that would still be a lot of traps on the ground :P 
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Offline StrawHatSeyi

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Re: Traps #2
« Reply #23 on: January 28, 2015, 01:24:38 »
@Raenir No, the amount of paper bombs you're allowed to place at a time, i.e 5
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Offline Raenir

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Re: Traps #2
« Reply #24 on: January 28, 2015, 01:30:07 »
That still goes back to my previous post. If every person played 5 paper bombs and you have towns with 1000 people in them, that is still 1000 traps. That is what i'm trying to say
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Offline rayzote

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Re: Traps #2
« Reply #25 on: January 28, 2015, 05:01:30 »
There should be a way you can detect these traps and have a caution ability like I get an alertand I look around to see if there is a trap around me or in my path


That what i said.... lol

Yeah i guess you're right, i mean i could just get around them if i see it, but as you said they could put many around an area, so since this game will develop different types of "skills" or abilities, there could be a "Caution" ability that if you have it on a high level such ability you could detect a bomb 20 meters away.
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Offline Shivraj

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Re: Traps #2
« Reply #26 on: January 28, 2015, 05:28:50 »
Oh lol I am very sorry :P I will delete it
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Offline edwards95

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Re: Traps #2
« Reply #27 on: February 01, 2015, 08:51:54 »
Yeahh <3 Why don' t put similar kind of trap, like frozen traps that blocks you for a certain period of time ( not just lose a bit of life, cause for the moment there isn't the life bar xD ) during the frozen event in the server ( like between 2or+ trees, or just hidden in the ground, but put in a way in which you can see them ) ?? :) I think that it can make the game a little more enjoyable, cause they ll make you having to pay more attention on what move do ;)
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Offline Mars

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Re: Traps #2
« Reply #28 on: February 01, 2015, 12:32:05 »
Maybe traps could expire and be removed from the map if it isn't activated in a certain amount of time.
e.g if Shivraj placed a trap outside the village hidden in the thunder, and no one stepped on it one minute after he'd placed it (at the most) it would disappear and maybe it could be moved back to his inventory.
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Offline json243

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Re: Traps #2
« Reply #29 on: February 02, 2015, 04:47:16 »
Maybe traps could expire and be removed from the map if it isn't activated in a certain amount of time.
e.g if Shivraj placed a trap outside the village hidden in the thunder, and no one stepped on it one minute after he'd placed it (at the most) it would disappear and maybe it could be moved back to his inventory.
Well the problem is in real life the trap would still be there if not detonated after a period of time. Thats where the time aspect you are talking about comes in. The only things that would make a trap disappear in real life would be springing it, weather, moving it, or age. The time should be longer, however.
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