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Author Topic: Capturing and restricting  (Read 10289 times)

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Offline m4r1us

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Re: Capturing and restricting
« Reply #15 on: January 21, 2015, 13:36:33 »
Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.

About this, I was thinking not to add zoom in or zoom out comands like in other games, everyone should have the same distance between camera (the players point of view) and the character as everybody else thus one will not have a better visual range than another.

Sorry, Leebz, I hope you don't mind posting this on your suggestion topic.
I don't mind at all :)
However, I have to disagree with the idea. I personally would like the choice of first person or third considering I play third person. The only time I would play first person is if I was to use an Oculus.

As for what Vreg said about Stealth, that's great but I believe there is other ways to knock someone out. Like what Kono said, the choice could be added when you can choose to kill a person or they could fall unconcious if they use up all their chakra
He didn't mean the complete removal of the 3rd person. What I understood was: a fixed camera distance that can't be zoomed in or out of.
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Offline America

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Re: Capturing and restricting
« Reply #16 on: January 21, 2015, 13:48:01 »
Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.

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Pretty sketchy to knock someome out and take them instead of just killing them.
You never know if their dad is Liam Neeson
« Last Edit: January 21, 2015, 13:51:15 by America »
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Offline Leebz

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Re: Capturing and restricting
« Reply #17 on: January 21, 2015, 15:28:00 »
Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.

Rapist Life Online confirmed?


Pretty sketchy to knock someome out and take them instead of just killing them.
You never know if their dad is Liam Neeson

It's how prisoners are obtained for ransom. Gotta get that money ;)
If you capture a Kage think of the riches. Greed would see where I am coming from.

And oooh, Ok M4. Thanks for clearing that up. When he said "Players point of view" I thought he meant first person.
« Last Edit: January 21, 2015, 16:50:09 by Leebz »
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Offline Konohuro

Re: Capturing and restricting
« Reply #18 on: January 21, 2015, 15:50:41 »
Back carrying and knocking out are things I'd like to see in SLO some day.

On another note, knocking out won't be very practical during combat, it would be more of a stealth tactic.

About this, I was thinking not to add zoom in or zoom out comands like in other games, everyone should have the same distance between camera (the players point of view) and the character as everybody else thus one will not have a better visual range than another.

Sorry, Leebz, I hope you don't mind posting this on your suggestion topic.
I don't mind at all :)
However, I have to disagree with the idea. I personally would like the choice of first person or third considering I play third person. The only time I would play first person is if I was to use an Oculus.

As for what Vreg said about Stealth, that's great but I believe there is other ways to knock someone out. Like what Kono said, the choice could be added when you can choose to kill a person or they could fall unconcious if they use up all their chakra
He didn't mean the complete removal of the 3rd person. What I understood was: a fixed camera distance that can't be zoomed in or out of.


This^


Offline StrawHatSeyi

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Re: Capturing and restricting
« Reply #19 on: January 23, 2015, 20:09:31 »
You could use four black mist formation (sealing jutsu) to seal them into a barrel.
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Offline Mars

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Re: Capturing and restricting
« Reply #20 on: January 23, 2015, 21:26:32 »
You could use four black mist formation (sealing jutsu) to seal them into a barrel.
Maybe if jutsu like this wasn't in effect, someone could simply snatch the body you're carrying off of your shoulder.
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