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Author Topic: Models of Sorts  (Read 25629 times)

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Offline Reminance

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Re: Models of Sorts
« Reply #15 on: January 20, 2015, 19:55:55 »
Thanks. Any tips and/or tricks wuld appreciated
Lol I would appreciate tips/tricks FROM you. :3 I am a beginner at 3d modeling :3
What about your planet hmmm?
Bro if you read that post carefully then you will see that I wrote that I am a beginner so I use videos to learn things about blender cause doing is the best way to learn

You know it was a compliment because your planet model looks good.
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Offline Shivraj

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Re: Models of Sorts
« Reply #16 on: January 21, 2015, 11:38:21 »
Thanks. Any tips and/or tricks wuld appreciated
Lol I would appreciate tips/tricks FROM you. :3 I am a beginner at 3d modeling :3
What about your planet hmmm?
Bro if you read that post carefully then you will see that I wrote that I am a beginner so I use videos to learn things about blender cause doing is the best way to learn

You know it was a compliment because your planet model looks good.
Yeah I know thx and I was just saying :P :3 :3 :)
Thanks. Any tips and/or tricks wuld appreciated
Lol I would appreciate tips/tricks FROM you. :3 I am a beginner at 3d modeling :3

My advice would be if you are very beginner then learn basics from videos then just start your models (don't go too high) And when you are stuck use tutorials to learn what you need(Which is me). Most important thing is to practice.When you go abit then you just need to imagine (Im not in that stage however.)
Thx for the tips bro :)
« Last Edit: January 21, 2015, 11:44:12 by Shivraj »
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Offline Desolator_TR

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Re: Models of Sorts
« Reply #17 on: January 31, 2015, 15:02:50 »
Use sharingan only or your eyes might explode

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Offline Shintrixx

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Re: Models of Sorts
« Reply #18 on: January 31, 2015, 16:46:41 »
Actually, they even exploded with the rinnegan.
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Offline Shivraj

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Re: Models of Sorts
« Reply #19 on: January 31, 2015, 16:50:46 »
Didn't read the warning T^T jk that is awesome :) :) :)
« Last Edit: January 31, 2015, 16:52:57 by Shivraj »
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Offline Konohuro

Re: Models of Sorts
« Reply #20 on: January 31, 2015, 16:55:34 »
My advice would be if you are very beginner then learn basics from videos then just start your models (don't go too high)

I would say exactly the opposite: choose a complex object to model, find a full tutorial and follow it step by step. Knowing english and the very basics of modeling will be enough. When you start doing complex things you automatically learn the intermediate options/tools. The aim of this way is not creating something spectacular but to lean almost all the options of the program you use and to be able to play around with them. And I assure you that even if your final result is something ugly, you will see it as a master peace no matter what, because it's yours and you evolved with every vertex created in that model, it will be something that you will sympathize even when you will have other much better models ;)

As an e.g. this was my very first model (except a box) that I made and I was so proud of it and I felt like I'm one of the best modelers I've ever seen, but now I am looking at it and I realize how plain, simple and stupid it is.




An example of a video that you may want to try, here:
But if you want to use Blander further than you will have to find your own video.


Offline Shivraj

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Re: Models of Sorts
« Reply #21 on: January 31, 2015, 16:59:37 »
That is what I have been doing and check out my 3d modeling thread @Konohuro sorry for advertising my thread on yours @Desolator_TR
« Last Edit: January 31, 2015, 17:01:34 by Shivraj »
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Offline Desolator_TR

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Re: Models of Sorts
« Reply #22 on: January 31, 2015, 20:45:34 »
My advice would be if you are very beginner then learn basics from videos then just start your models (don't go too high)

I would say exactly the opposite: choose a complex object to model, find a full tutorial and follow it step by step. Knowing english and the very basics of modeling will be enough. When you start doing complex things you automatically learn the intermediate options/tools. The aim of this way is not creating something spectacular but to lean almost all the options of the program you use and to be able to play around with them. And I assure you that even if your final result is something ugly, you will see it as a master peace no matter what, because it's yours and you evolved with every vertex created in that model, it will be something that you will sympathize even when you will have other much better models ;)

As an e.g. this was my very first model (except a box) that I made and I was so proud of it and I felt like I'm one of the best modelers I've ever seen, but now I am looking at it and I realize how plain, simple and stupid it is.




An example of a video that you may want to try, here:
But if you want to use Blander further than you will have to find your own video.

umm.. something like this =??
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Offline Konohuro

Re: Models of Sorts
« Reply #23 on: February 01, 2015, 10:30:01 »
@Desolator_TR  It's pretty good. Try to use something like NURBS, I don't know if this option is only available in Autodesk but I'm sure Blender has an equivalent too. (it will smooth your model, so no more edges, like in my model)

EDIT: Have you tried using a template, there are some disproportions.

Example of template: http://s141.photobucket.com/user/orientalisdraco/media/Untitled-65_genericmanturnsheet.png.html
« Last Edit: February 01, 2015, 10:35:33 by Konohuro »


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Re: Models of Sorts
« Reply #24 on: February 01, 2015, 10:33:36 »
Yeah there is an option to smoothen and there is a modifier too I think
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Offline Desolator_TR

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Re: Models of Sorts
« Reply #25 on: February 01, 2015, 10:58:01 »
@Desolator_TR  It's pretty good. Try to use something like NURBS, I don't know if this option is only available in Autodesk but I'm sure Blender has an equivalent too. (it will smooth your model, so no more edges, like in my model)

EDIT: Have you tried using a template, there are some disproportions.

Example of template: http://s141.photobucket.com/user/orientalisdraco/media/Untitled-65_genericmanturnsheet.png.html

I know its called shade smooth Im not THAT noob i just like it more this way.And it's a "bit" old btw.
I did use a template but i wont want to restriction.That template can be useful in sculpting nonetheless thx
« Last Edit: February 01, 2015, 11:04:07 by Desolator_TR »
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