Alright, here you go Vreg:
First and foremost, personal housing:
As Da Leeb has stated above, SLO will eventually fill up with a large amount of players, and the need for personal housing will grow with that. To combat this, personal houses will need to be in their own, unique instance. In doing so, each different house can be different dependent on the instance used. This will allow you to use something like tiers I suppose? For instance, if player A is more poor than player B and they can only afford say, an apartment of say tier 1 (We will address tiers in a second), then their personal housing instance/phase is that of an apartment.
Let's switch over to player B now. Player B purchases a full on house for a much larger amount, maybe because he has a family... Or is a pimping ass G with money to spare. Either way, he now has a house of say, tier 2 just for variety in tiers. Obviously, his house is larger than player A's apartment, and he has more freedom and space to edit said home. Cool.
Now that we've established their residents, it is time to talk about tiers. This one is simple yea, you have variations of a house/home someone can buy, obviously. These are whatever Vreg deems fit to have in the game, but the obvious ones will be apartments, houses, org. buildings, etc. Well, for these individual homes, they each have tiers. Tiers 1- whatever, the higher number being a better, larger, sexier version. For now, there are only 3 tiers, tier 3 being pretty large and open and sexy. Give the players access to edit how their homes look, and you can even lock tier 2 and 3 for premium members if you allow regular members to purchase homes.
Onto what the instances are. You can first break the instances down into how many variations of homes will be created, later breaking them down so that everyone has their -own- instance... In a sense. What this means is simple enough. For example, you have two players who have purchased an apartment in the same building. As soon as they get to the door leading to the stairs and choose to go to their room, they are moved to their "own" instance. They are somewhat in their own "realm" and can only be seen by other players who are on that very same "realm". This means that if you allow it, other players would be allowed into your home, transferring them into that phase/instance allowing you to see each other. This idea comes directly from World of Warcraft, and it's a great one for housing.
For everything else, housing wise:
By everything else, I mean just that. Clans, Rogue Orgs, Regular Orgs, etc. The same principles work for these other housing environments, and their large buildings. I think that there can be designated sections in villages, or right outside villages or whatever for clans where, when in a clan, walking beyond that point transfers you to a different phase and into your clans purchased land.
Regular/Rogue Orgs: I'm not sure where regular orgs would buy their base of operations, but the same principle applies for it all. As far as rogue orgs, I am thinking just have purchasable areas, like caves, spread across the SLO Word and add an instance trigger line. When you cross the line, you disappear to everyone outside the line as you're transferred into the instance for your base of operations.
I think that this will be the best system for housing, as well as add to the possibilities for editing. Yea. If there's anything unclear about my post I will gladly clarify.
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