Thanks all for awesome feedback
.
As for balance...
I would like to remind you that this does absolutely NO damage, exept when you fly throw them. But I imagined that as not being very high amount of damage. It's suposed to have same combat role as Minato's Flying thunder god jutsu(his teleportation). Also it's suposed to be highest level jutsu which is very hard to obtain. Only way to attack someone while in fire form is with some technique which uses chakra, lowering the time you can be in fire form.
The most imbalanced part IMO is if there was whole clan with this jutsu and if they had 1 high level fire user. Fire user could just cast powerfull wide area fire attack and hit whole battlefield with it. Without caring to hit his allies or enemies. Because he will damage enemies and heal his allies hp and chakra.
But if you still think it's overpowered, some effects in fire form could be changed to some of those to balance it, i recommend ones with a *** behind:
-physical attacks can not hit you(they just go straight throw you) and you can only use ninjutsu (that means no genjutsu)
-increase amount of chakra lost for each point of damage taken
-if your chakra hits 0, you die ***
-if you get hit by fire attack, it only heals your life with your passive, your chakra is unaffected ***
-if you are hit by water attack, you take X times normal damage X>2 ... adjust X as needed
-your chakra deepletes faster ... deepletion speed also adjustable as needed
-remove dealing fire damage when you fly through enemy
Also you could add taking double damage from water type attacks to permanent passive ability even when not in fire form.
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