Hi again. I am sorry if there is where this topic was mentioned before but i havent seen it, yet. I was somewhere reading about how it would be restricted or not, to randomly attack other players. Say a player of a village attacking another player from a diffrent village. Which i think is a bad idea. Because it will be surly unfair for a highly ranked Junnin to attack a new-be genin just because hes from another village. Which brings me to the idea i had. See i had this idea that, the 'who-attackes-who' should be reputaion based. I mean sinse there will be clans(and individuals). Every clan would eventualy build a reputation, good or bad, depending what type of quests assigned to. Wether it was assigned against or in aid for. For an example. If a group of selected players(clan, individuals or village-leader) gets assigned by a Kage or Junnin, to assassinate or aid a special Chunnin from another village, the killing or aiding of the Chunnin will build a good, or bad reputation for the selected players(clan, individuals or village-leaders). So this good, or bad reputation will build up to a point that you will be regarded an enemy or trusted friend by the other village(s, clans or individuals). This system can automatically make you a foe, leaving u open for other player(and NPCs) to attack you, because of the reputaion u'v acquired. This will leave us, the players
, with the power to control the 'story line' if i may say, of the whole game. Leaving us power to choose and control the out-come of our actions in benefit for or against our village, friends or foes. Vice-versa:).
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