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Author Topic: Money/Currency In game.  (Read 10439 times)

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Offline Master

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Money/Currency In game.
« on: July 11, 2014, 08:50:53 »
Now this may be already taken in to question but I think this could balance the game a lot.

I don't know how it will be implemented but maybe you can hunt animals or fish and sell it at a market. Or say eventually have the currency player based, where people can hire other players to spy on a person/ Village for info on something they want to know for maybe a raid or seige.

This in game money can be used for a number of things, Say items. (Weapons, Bandages, Food, Clothing) or Less more realism things ( a stay in the inn to revive health or lost stats threw dying and reviving in the village)

Either way I feel these could be a big help with the whole MMORPG feel but being thrown in to a MMOARPG, Like posted in a previous statement of Vreg, That you can loot any items off players. Well how about money be one. Have a village bank and you can store money's in either your home or the village. So if you want to get that money back you need to return to that village thus if you want to travel with large amounts of money you may want to hire people to assist you in transfering it in fear of ambushes.
« Last Edit: July 11, 2014, 11:09:32 by Master »


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Re: Money/Currency In game.
« Reply #1 on: July 11, 2014, 15:45:12 »
I strongly believe that there is going to be in game currency, like mosts mmos. You could buy weapons, food, clothes, etc. It'd be stupid to not put it in, and trading would be difficult.
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Offline Vreg

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Re: Money/Currency In game.
« Reply #2 on: July 11, 2014, 19:51:52 »
I strongly believe that there is going to be in game currency, like mosts mmos. You could buy weapons, food, clothes, etc. It'd be stupid to not put it in, and trading would be difficult.
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Re: Money/Currency In game.
« Reply #3 on: July 11, 2014, 20:43:08 »
Bartering.   Jk.

This has brought a few questions to thought, I'll post them in a new thread I will create ^^
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