I see that you concern yourselves regarding individuality and uniqueness as much as I do. However, in a realistic setup, students are taught the same standard techniques, hence Newbies might have the same style. At high level modifications are to be expected. This way your fighting styles become more distinct. Also, less hassle to the developers. LOL
This is not always true. Although students might be taught the same standards, from a more realistic perspective a ninja would take these standards and apply them in different ways combining them with their own style. Like in the FIFA game, everyone is taught to dribble, shot and pass, but they do it in their own way.
@dragon6624 no, I actually were talking about the fighting/moving style, at least Straw meant that.
Yeah support the idea of buying them with real cash, but some default sets animations could be selectable at the character creation.
But I have another idea, maybe the game could have different animations for each action, and these animations are trigger randomly or maybe specifically in different conditions/situations every time you do them.
Example: Your are in the dessert and when you dodge an attack, the character slides[with some sand tossing into the air] to the direction you dodge and ends up leaned down and the knees bent on an attacking position.
However, when you're in the forest, your shoes will have better grip on the grass therefore a slide is not the best way to go. Perhaps a short jump to the direction you're dodging.
This idea doesn't really emphasizes uniqueness among player, but still think is pretty cool.
In anyway I like the idea of being able to chose the animations of the many different action that happen ingame.
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