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Author Topic: Jumping, kekkei genkai, and kekkei tota  (Read 4258 times)

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Offline BobHuckle3rd

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Jumping, kekkei genkai, and kekkei tota
« on: September 09, 2015, 21:13:22 »
Hey everybody. I believe this is my first suggestion thread ever on this forum. I don't post often, but I think I have a few good ideas for some things.

edit: (I looked around, and part 1 looks like it will already be implemented sometime in the future)
First: Jumping

Some people *cough* mars *cough* have brought up an issue about jumping. The fact is that when someone jumps, it is hard to follow them and it really doesn't exert enough chakra to be costly to spam. For jumping, however, there are actually two issues.

1. Spam jumping
2. No variation in height

My idea is to allow for us to somehow be able to control how high we jump (maybe you hold the jump button until you reach how far you want to go/til you hit highest possible jump height). The farther the height, the more chakra is used. OR, to make it easier for vreg there could be 2 jump heights (short and full), or even 3 (low, medium, high).

Now to address the second issue, jumping really just needs a slight increase in chakra consumption (not chidori level).


Second: Kekkei Genkai

Now I believe this was suggested awhile back about rewarding groups with kekkei genkai in dm. I would like to give my own opinion and suggestion on this. Now I don't know exactly what all will be statistically recorded, or what kinds of jutsu and such will be implemented, but ill just assume anything goes and if something isn't implemented then this suggestion can be adjusted later.

My suggestion is to have a Kekkei Genkai be awarded to the top 3 in each statistical category. The kekkei genkai for each category would be determined by vreg or some other admin and the top 3 players in that category would receive that kekkei genkai. Also, maybe there could be a top clan kekkei genkai as well. Anyway, here are some statistical categories that could be used:

1. Most kills
2. Most points (considering there is a point system, and there are such things as assists/revives/etc.)
3. Most assists ("")
4. Most revives (assuming this is team-based, and that revives are possible)
5. Longest killstreak
6. Most kills using (insert element)-release
7. Most kills using taijutsu
8. Most kills using genjutsu
9. Most kills using ninjutsu

These are all the categories I could think of so far. Obviously all of these wouldn't be used to give out kg, but im sure atleast 3+ would be great.

Second Part II: Taking Kekkei Genkai

Ex: Kakashi, Sasuke (sort of), Madara (sort of), Donzo.

Basically my suggestions is if you kill a person with a kekkei genkai that involves a physical part of the body (byuakugan, sharingan, rinnegan, etc.), then you can be able to take that for yourself. HOWEVER, to balance this more, here are some rules:

1. If you kill someone that possesses it from your own village, you will become rouge immediately, and you WONT get the kg (this is to stop people from killing their own village to get a kg). Same goes for allied nations.

2. If a person with a kg dies, they can have the option of giving there kg to someone. If the person accepts, they get that kg.

3. Basically if you kill someone that isn't an ally, and they possess a kg, you get it. So to put together rules 2 and 3, each person gets 1 eye (1+1 = 2).

Any other suggestions to make this work would be awesome.


Third: Kekkei Tota

So this is more of a question then a suggestion, but will these exist in game? If they do, can only hidden hill receive this because they have the chance of learning 3 chakra natures? My suggestion for this is don't make it too powerful lol.


Thanks, and sorry for any bad grammar. I tried to type this up as fast as I could.
« Last Edit: September 09, 2015, 21:28:14 by BobHuckle3rd »


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Offline lollernoob9

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Re: Jumping, kekkei genkai, and kekkei tota
« Reply #1 on: September 13, 2015, 18:42:44 »
I think ppl should be able to kil allies for kekk, only to keep the realism. The danger of being too exceptional

Also, kekks should probably be a random thing as posted in other places, top kills and such pale in comparision to succeeding in your mission, SLO will not be an arena forever :P
« Last Edit: September 14, 2015, 06:29:53 by Kai »
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Offline BobHuckle3rd

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Re: Jumping, kekkei genkai, and kekkei tota
« Reply #2 on: September 13, 2015, 20:52:53 »
I think ppl should be able to kil allies for kekk, only to keep the realism. The danger of being too exceptional

True, but a game is a game. Players with a kekkei shouldn't feel paranoid about getting attacked by an ally. This is a game, not real life Naruto.
  • Character Name: Sakashi Tsukegami
A shinobi's strength is not measured by how many ninja he/she kills, or how much jutsu he/she possesses. The strength of a shinobi is measured by how much ramen he/she can consume in one go.

-Sakashi Tsukegami: The Ramen-tails jinchuriki [of the Hidden Hill]

Offline Shivraj

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Re: Jumping, kekkei genkai, and kekkei tota
« Reply #3 on: September 14, 2015, 05:04:00 »
Why shouldn't they? They have a kekkei, they know the dangers, power can corrupt man.... And loller, pls don't double post, use the edit button :)
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Offline bloberfish

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Re: Jumping, kekkei genkai, and kekkei tota
« Reply #4 on: September 14, 2015, 07:48:49 »
I like the idea of hidden hill having a kekkie tota :D
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Offline Sanji

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Re: Jumping, kekkei genkai, and kekkei tota
« Reply #5 on: September 14, 2015, 08:05:32 »
what about the kekkie genkai can be in some shop event or you can win it in some wars that will be good
I like the idea of hidden hill having a kekkie tota :D
if there well be something like that all the village must have one or not
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Offline lollernoob9

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Re: Jumping, kekkei genkai, and kekkei tota
« Reply #6 on: September 14, 2015, 10:08:06 »
THings are not always balanced tho, there will be plenty of ways to fight a kekkei genkai
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